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https://github.com/PrismarineJS/prismarine-web-client.git
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c9b8bb7669
* Add crosshairs Note: this PR requires that there is an icons.png file perfectly matching the one in minecraft-assets to show the crosshair, otherwise it just doesn't show anything. * do it the rom way
95 lines
2.2 KiB
HTML
95 lines
2.2 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>Prismarine Web Client</title>
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<style type="text/css">
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@font-face {
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font-family: minecraft;
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src: url(minecraftia.woff);
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}
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@font-face {
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font-family: mojangles;
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src: url(mojangles.ttf);
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}
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html {
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overflow: hidden;
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}
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html, body {
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height: 100%;
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margin: 0;
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padding: 0;
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}
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canvas {
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height: 100%;
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width: 100%;
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font-size: 0;
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margin: 0;
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padding: 0;
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}
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.chat-wrapper {
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position: fixed;
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background-color: rgba(0, 0, 0, 0.5);
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}
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.chat-display-wrapper {
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bottom: calc(8px * 16);
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padding: 4px;
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max-height: calc(90px * 8);
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width: calc(320px * 4);
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}
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.chat-input-wrapper {
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bottom: calc(2px * 16);
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width: 100%;
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overflow: hidden;
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background-color: rgba(0, 0, 0, 0);
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}
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.chat {
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overflow: hidden;
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color: white;
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font-size: 32px;
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margin: 0px;
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line-height: 100%;
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text-shadow: 4px 4px 0px #3f3f3f;
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font-family: mojangles, minecraft, monospace;
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width: 100%;
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max-height: calc(90px * 8)
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}
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input[type=text] {
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background-color: rgba(0, 0, 0, 0.5);
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}
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li {
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display: block;
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}
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#crosshair {
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image-rendering: pixelated;
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position: absolute;
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top: 50%;
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left: 50%;
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height: calc(256px * 4);
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width: calc(256px * 4);
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transform: translate(calc(-50% + 120px * 4), calc(-50% + 120px * 4));
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clip-path: inset(0px calc(240px * 4) calc(240px * 4) 0px);
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}
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</style>
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</head>
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<body onclick="this.requestFullscreen()">
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<img id="crosshair" src="textures/icons.png">
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<div class="chat-wrapper chat-display-wrapper">
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<div class="chat" id="chat">
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<p>Welcome to prismarine-web-client! Chat appears here.</p>
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</div>
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</div>
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<div class="chat-wrapper chat-input-wrapper">
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<div class="chat" id="chat-input">
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<input type="text" class="chat" id="chatinput"></input>
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</div>
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</div>
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<script type="text/javascript" src="index.js"></script>
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</body>
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</html>
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