mirror of
https://github.com/PrismarineJS/prismarine-web-client.git
synced 2024-11-28 10:35:38 -05:00
422 lines
13 KiB
JavaScript
422 lines
13 KiB
JavaScript
/* global THREE */
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require('./lib/menu')
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require('./lib/loading_screen')
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require('./lib/hotbar')
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require('./lib/chat')
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require('./lib/crosshair')
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require('./lib/playerlist')
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require('./lib/debugmenu')
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const net = require('net')
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// Workaround for process.versions.node not existing in the browser
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process.versions.node = '14.0.0'
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const mineflayer = require('mineflayer')
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const { WorldView, Viewer } = require('prismarine-viewer/viewer')
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const pathfinder = require('mineflayer-pathfinder')
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const { Vec3 } = require('vec3')
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global.THREE = require('three')
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const { initVR } = require('./lib/vr')
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if ('serviceWorker' in navigator) {
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window.addEventListener('load', () => {
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navigator.serviceWorker.register('/service-worker.js').then(registration => {
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console.log('SW registered: ', registration)
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}).catch(registrationError => {
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console.log('SW registration failed: ', registrationError)
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})
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})
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}
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const maxPitch = 0.5 * Math.PI
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const minPitch = -0.5 * Math.PI
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// Create three.js context, add to page
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const renderer = new THREE.WebGLRenderer()
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renderer.setPixelRatio(window.devicePixelRatio || 1)
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renderer.setSize(window.innerWidth, window.innerHeight)
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document.body.appendChild(renderer.domElement)
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// Create viewer
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const viewer = new Viewer(renderer)
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const textures = []
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const loader = new THREE.TextureLoader()
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let breakStartTime
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// Menu panorama background
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function getPanoramaMesh () {
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const geometry = new THREE.SphereGeometry(500, 60, 40)
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geometry.scale(-1, 1, 1)
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const texture = new THREE.TextureLoader().load('title_blured.jpg')
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const material = new THREE.MeshBasicMaterial({ map: texture })
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const mesh = new THREE.Mesh(geometry, material)
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mesh.rotation.y = Math.PI
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mesh.onBeforeRender = () => {
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mesh.rotation.y += 0.0005
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mesh.rotation.x = -Math.sin(mesh.rotation.y * 3) * 0.3
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}
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return mesh
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}
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function removePanorama () {
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viewer.scene.remove(panoramaMesh)
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panoramaMesh = null
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}
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let panoramaMesh = getPanoramaMesh()
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viewer.scene.add(panoramaMesh)
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// Browser animation loop
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const animate = () => {
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window.requestAnimationFrame(animate)
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viewer.update()
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renderer.render(viewer.scene, viewer.camera)
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}
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animate()
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window.addEventListener('resize', () => {
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viewer.camera.aspect = window.innerWidth / window.innerHeight
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viewer.camera.updateProjectionMatrix()
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renderer.setSize(window.innerWidth, window.innerHeight)
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})
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async function main () {
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const showEl = (str) => { document.getElementById(str).style = 'display:block' }
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const menu = document.getElementById('prismarine-menu')
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menu.addEventListener('connect', e => {
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const options = e.detail
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menu.style = 'display: none;'
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showEl('hotbar')
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showEl('crosshair')
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showEl('chatbox')
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showEl('loading-background')
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showEl('playerlist')
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showEl('debugmenu')
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removePanorama()
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connect(options)
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})
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}
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async function connect (options) {
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const loadingScreen = document.getElementById('loading-background')
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const hotbar = document.getElementById('hotbar')
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const chat = document.getElementById('chatbox')
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const playerList = document.getElementById('playerlist')
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const debugMenu = document.getElementById('debugmenu')
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const viewDistance = 6
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const hostprompt = options.server
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const proxyprompt = options.proxy
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const username = options.username
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const password = options.password
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let host, port, proxy, proxyport
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if (!hostprompt.includes(':')) {
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host = hostprompt
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port = 25565
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} else {
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[host, port] = hostprompt.split(':')
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port = parseInt(port, 10)
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}
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if (!proxyprompt.includes(':')) {
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proxy = proxyprompt
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proxyport = undefined
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} else {
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[proxy, proxyport] = proxyprompt.split(':')
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proxyport = parseInt(proxyport, 10)
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}
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console.log(`connecting to ${host} ${port} with ${username}`)
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if (proxy) {
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console.log(`using proxy ${proxy} ${proxyport}`)
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net.setProxy({ hostname: proxy, port: proxyport })
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}
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loadingScreen.status = 'Logging in'
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const bot = mineflayer.createBot({
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host,
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port,
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username,
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password,
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viewDistance: 'tiny',
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checkTimeoutInterval: 240 * 1000,
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noPongTimeout: 240 * 1000,
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closeTimeout: 240 * 1000
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})
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hotbar.bot = bot
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debugMenu.bot = bot
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bot.on('error', (err) => {
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console.log('Encountered error!', err)
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loadingScreen.status = 'Error encountered. Please reload the page'
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})
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bot.on('kicked', (kickReason) => {
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console.log('User was kicked!', kickReason)
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loadingScreen.status = 'The Minecraft server kicked you. Please reload the page to rejoin'
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})
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bot.on('end', (endReason) => {
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console.log('disconnected for', endReason)
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loadingScreen.status = 'You have been disconnected from the server. Please reload the page to rejoin'
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})
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bot.once('login', () => {
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loadingScreen.status = 'Loading world...'
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})
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bot.once('spawn', () => {
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const mcData = require('minecraft-data')(bot.version)
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loadingScreen.status = 'Placing blocks (starting viewer)...'
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console.log('bot spawned - starting viewer')
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const version = bot.version
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const center = bot.entity.position
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const worldView = new WorldView(bot.world, viewDistance, center)
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chat.init(bot._client, renderer)
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playerList.init(bot)
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viewer.setVersion(version)
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hotbar.viewerVersion = viewer.version
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window.worldView = worldView
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window.bot = bot
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window.mcData = mcData
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window.viewer = viewer
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window.Vec3 = Vec3
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window.pathfinder = pathfinder
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window.debugMenu = debugMenu
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window.renderer = renderer
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window.settings = {
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mouseSensXValue: window.localStorage.getItem('mouseSensX') ?? 0.005,
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mouseSensYValue: window.localStorage.getItem('mouseSensY') ?? 0.005,
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set mouseSensX (v) { this.mouseSensXValue = v; window.localStorage.setItem('mouseSensX', v) },
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set mouseSensY (v) { this.mouseSensYValue = v; window.localStorage.setItem('mouseSensY', v) },
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get mouseSensX () { return this.mouseSensXValue },
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get mouseSensY () { return this.mouseSensYValue }
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}
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initVR(bot, renderer, viewer)
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// Link WorldView and Viewer
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viewer.listen(worldView)
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worldView.listenToBot(bot)
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worldView.init(bot.entity.position)
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// Create cursor mesh
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const boxGeometry = new THREE.BoxBufferGeometry(1.001, 1.001, 1.001)
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const cursorMesh = new THREE.LineSegments(new THREE.EdgesGeometry(boxGeometry), new THREE.LineBasicMaterial({ color: 0 }))
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viewer.scene.add(cursorMesh)
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function updateCursor () {
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const cursorBlock = bot.blockAtCursor()
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debugMenu.cursorBlock = cursorBlock
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if (!cursorBlock || !bot.canDigBlock(cursorBlock)) {
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cursorMesh.visible = false
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return
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} else {
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cursorMesh.visible = true
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}
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cursorMesh.position.set(cursorBlock.position.x + 0.5, cursorBlock.position.y + 0.5, cursorBlock.position.z + 0.5)
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}
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// Create block break mesh
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const material = new THREE.MeshBasicMaterial({
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transparent: true,
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alphaTest: 0.1
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})
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for (let i = 0; i < 10; i++) {
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const texture = loader.load('textures/' + viewer.version + '/blocks/destroy_stage_' + i + '.png')
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texture.magFilter = THREE.NearestFilter
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texture.minFilter = THREE.NearestFilter
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textures.push(texture)
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}
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const geometry = new THREE.BoxGeometry(1.001, 1.001, 1.001)
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const blockBreakMesh = new THREE.Mesh(geometry, material)
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viewer.scene.add(blockBreakMesh)
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blockBreakMesh.visible = false
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async function updateBreakMesh (x, y, z, time) {
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const thisBreakStartTime = new Date().getTime()
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breakStartTime = thisBreakStartTime
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console.log('updating break mesh')
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blockBreakMesh.position.set(x + 0.5, y + 0.5, z + 0.5)
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// eslint-disable-next-line promise/param-names
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const timer = ms => new Promise(res => setTimeout(res, ms))
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const animate = async () => {
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for (let i = 0; i < 10; i++) {
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if (thisBreakStartTime !== breakStartTime) break
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await timer(time / 10)
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console.log('At stage ' + i)
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blockBreakMesh.material.map = textures[i]
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blockBreakMesh.visible = true
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}
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hideBreakMesh()
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updateCursor()
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}
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animate()
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}
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function hideBreakMesh () {
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console.log('hiding break mesh & canceling loop')
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breakStartTime = new Date().getTime()
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blockBreakMesh.visible = false
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}
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bot.on('diggingAborted', () => {
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console.log('digging aborted')
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hideBreakMesh()
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})
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bot.on('diggingCompleted', () => {
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console.log('digging completed')
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hideBreakMesh()
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})
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// Bot position callback
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function botPosition () {
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viewer.setFirstPersonCamera(bot.entity.position, bot.entity.yaw, bot.entity.pitch)
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worldView.updatePosition(bot.entity.position)
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updateCursor()
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}
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bot.on('move', botPosition)
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botPosition()
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loadingScreen.status = 'Setting callbacks...'
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function moveCallback (e) {
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bot.entity.pitch -= e.movementY * window.settings.mouseSensYValue
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bot.entity.pitch = Math.max(minPitch, Math.min(maxPitch, bot.entity.pitch))
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bot.entity.yaw -= e.movementX * window.settings.mouseSensXValue
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viewer.setFirstPersonCamera(null, bot.entity.yaw, bot.entity.pitch)
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updateCursor()
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}
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function changeCallback () {
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if (document.pointerLockElement === renderer.domElement ||
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document.mozPointerLockElement === renderer.domElement ||
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document.webkitPointerLockElement === renderer.domElement) {
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document.addEventListener('mousemove', moveCallback, false)
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} else {
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document.removeEventListener('mousemove', moveCallback, false)
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}
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}
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document.addEventListener('pointerlockchange', changeCallback, false)
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document.addEventListener('mozpointerlockchange', changeCallback, false)
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document.addEventListener('webkitpointerlockchange', changeCallback, false)
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let lastTouch
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document.addEventListener('touchmove', (e) => {
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window.scrollTo(0, 0)
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e.preventDefault()
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e.stopPropagation()
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if (lastTouch !== undefined) {
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moveCallback({ movementX: e.touches[0].pageX - lastTouch.pageX, movementY: e.touches[0].pageY - lastTouch.pageY })
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}
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lastTouch = e.touches[0]
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}, { passive: false })
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renderer.domElement.requestPointerLock = renderer.domElement.requestPointerLock ||
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renderer.domElement.mozRequestPointerLock ||
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renderer.domElement.webkitRequestPointerLock
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document.addEventListener('mousedown', (e) => {
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renderer.domElement.requestPointerLock()
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})
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document.addEventListener('contextmenu', (e) => e.preventDefault(), false)
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const codes = {
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KeyW: 'forward',
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KeyS: 'back',
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KeyA: 'right',
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KeyD: 'left',
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Space: 'jump',
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ShiftLeft: 'sneak',
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ControlLeft: 'sprint'
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}
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document.addEventListener('keydown', (e) => {
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if (chat.inChat) return
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console.log(e.code)
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if (e.code in codes) {
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bot.setControlState(codes[e.code], true)
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}
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if (e.code.startsWith('Digit')) {
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const numPressed = e.code.substr(5)
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hotbar.reloadHotbarSelected(numPressed - 1)
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}
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if (e.code === 'KeyQ') {
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if (bot.heldItem) bot.tossStack(bot.heldItem)
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}
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}, false)
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document.addEventListener('keyup', (e) => {
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if (e.code in codes) {
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bot.setControlState(codes[e.code], false)
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}
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}, false)
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document.addEventListener('mousedown', (e) => {
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if (document.pointerLockElement !== renderer.domElement) return
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const cursorBlock = bot.blockAtCursor()
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if (!cursorBlock) return
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if (e.button === 0) {
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if (bot.canDigBlock(cursorBlock)) {
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updateBreakMesh(cursorBlock.position.x, cursorBlock.position.y, cursorBlock.position.z, bot.digTime(cursorBlock))
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bot.dig(cursorBlock, 'ignore')
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}
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} else if (e.button === 2) {
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const vecArray = [new Vec3(0, -1, 0), new Vec3(0, 1, 0), new Vec3(0, 0, -1), new Vec3(0, 0, 1), new Vec3(-1, 0, 0), new Vec3(1, 0, 0)]
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const vec = vecArray[cursorBlock.face]
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const delta = cursorBlock.intersect.minus(cursorBlock.position)
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bot._placeBlockWithOptions(cursorBlock, vec, { delta, forceLook: 'ignore' })
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}
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}, false)
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document.addEventListener('mouseup', (e) => {
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bot.stopDigging()
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}, false)
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loadingScreen.status = 'Done!'
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console.log(loadingScreen.status) // only do that because it's read in index.html and npm run fix complains.
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setTimeout(function () {
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// remove loading screen, wait a second to make sure a frame has properly rendered
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loadingScreen.style = 'display: none;'
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}, 2500)
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// TODO: Remove after #85 is done
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debugMenu.customEntries.hp = bot.health
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debugMenu.customEntries.food = bot.food
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debugMenu.customEntries.saturation = bot.foodSaturation
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bot.on('health', () => {
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debugMenu.customEntries.hp = bot.health
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debugMenu.customEntries.food = bot.food
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debugMenu.customEntries.saturation = bot.foodSaturation
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})
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})
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}
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main()
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