.github/workflows | ||
assets | ||
extra-textures | ||
lib | ||
test | ||
.gitignore | ||
.gitpod | ||
.gitpod.DockerFile | ||
.npmignore | ||
.npmrc | ||
config.json | ||
HISTORY.md | ||
index.html | ||
index.js | ||
LICENSE | ||
package.json | ||
README.md | ||
screenshot.png | ||
server.js | ||
webpack.config.js |
prismarine-web-client
A Minecraft client running in a web page. Live demo at https://prismarine.js.org/prismarine-web-client/
How it Works
prismarine-web-client runs mineflayer and prismarine-viewer in the browser, which connects over WebSocket to a proxy which translates the WebSocket connection into TCP to connect to normal Minecraft servers.
Screenshot
Live Demo
Click on this link to open it in your browser, no installation necessary: https://prismarine-web-client.js.org
Tested on Chrome & Firefox for desktop platforms.
Usage (for self-hosted installations)
If you want the latest version or want to use auth, you can host an instance yourself.
Run these commands in bash:
$ npm install -g prismarine-web-client
$ prismarine-web-client
Finally, open http://localhost:8080
in your browser.
Features
- Display mobs (though sometimes messed up)
- Display players
- Display other entities as colored rectangles
- Display blocks
- Movement (you can move, and you see entities moving live)
- Place and break blocks
Roadmap
- Containers (inventory, chests, etc.)
- More Customisation (e.g. mouse sensitivity, text size, issue #40)
- Sounds
- More World Interactions (attacking entities, etc.)
- Cosmetic Rendering Features (day night cycle, fog, etc.)
- Server-Side Support Plugins (for auth bypass & possibly hosting its own websocket proxy to reduce latency, issue #13)
Development
If you're contributing/making changes, you need to install it differently.
First, clone the repo.
Then, set your working directory to that of the repo. For example:
$ cd ~/prismarine-viewer/
Finally, run
$ npm install
$ npm run build-start
Then connect to http://localhost:8080 in your browser.