2021-03-23 21:23:02 -04:00
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/* global THREE performance */
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const { Vec3 } = require('vec3')
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class Cursor {
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constructor (viewer, renderer) {
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// Init state
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this.buttons = [false, false, false]
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this.lastButtons = [false, false, false]
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this.breakStartTime = 0
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this.cursorBlock = null
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// Setup graphics
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const blockGeometry = new THREE.BoxGeometry(1.001, 1.001, 1.001)
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this.cursorMesh = new THREE.LineSegments(new THREE.EdgesGeometry(blockGeometry), new THREE.LineBasicMaterial({ color: 0 }))
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this.cursorMesh.visible = false
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viewer.scene.add(this.cursorMesh)
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const loader = new THREE.TextureLoader()
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this.breakTextures = []
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for (let i = 0; i < 10; i++) {
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const texture = loader.load('textures/' + viewer.version + '/blocks/destroy_stage_' + i + '.png')
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texture.magFilter = THREE.NearestFilter
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texture.minFilter = THREE.NearestFilter
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this.breakTextures.push(texture)
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}
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const breakMaterial = new THREE.MeshBasicMaterial({
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transparent: true,
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blending: THREE.MultiplyBlending
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2021-03-23 21:23:02 -04:00
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})
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this.blockBreakMesh = new THREE.Mesh(blockGeometry, breakMaterial)
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this.blockBreakMesh.visible = false
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this.blockBreakMesh.renderOrder = 999
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2021-03-23 21:23:02 -04:00
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viewer.scene.add(this.blockBreakMesh)
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// Setup events
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document.addEventListener('mouseup', (e) => {
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this.buttons[e.button] = false
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})
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document.addEventListener('mousedown', (e) => {
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if (document.pointerLockElement !== renderer.domElement) return
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this.buttons[e.button] = true
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})
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}
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update (bot) {
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let cursorBlock = bot.blockAtCursor(6)
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if (!bot.canDigBlock(cursorBlock)) cursorBlock = null
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let cursorChanged = !cursorBlock !== !this.cursorBlock
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if (cursorBlock && this.cursorBlock) {
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cursorChanged = !cursorBlock.position.equals(this.cursorBlock.position)
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}
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// Place
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if (cursorBlock && this.buttons[2] && (!this.lastButtons[2] || cursorChanged)) {
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const vecArray = [new Vec3(0, -1, 0), new Vec3(0, 1, 0), new Vec3(0, 0, -1), new Vec3(0, 0, 1), new Vec3(-1, 0, 0), new Vec3(1, 0, 0)]
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const delta = cursorBlock.intersect.minus(cursorBlock.position)
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bot._placeBlockWithOptions(cursorBlock, vecArray[cursorBlock.face], { delta, forceLook: 'ignore' })
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}
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// Start break
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if (cursorBlock && this.buttons[0] && (!this.lastButtons[0] || cursorChanged)) {
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this.breakStartTime = performance.now()
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try {
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bot.dig(cursorBlock, 'ignore')
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} catch {} // we don't care if its aborted
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}
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// Stop break
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if (!this.buttons[0] && this.lastButtons[0]) {
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try {
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bot.stopDigging() // this shouldnt throw anything...
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} catch {} // to be reworked in mineflayer, then remove the try here
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}
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// Show break animation
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if (cursorBlock && this.buttons[0]) {
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const elapsed = performance.now() - this.breakStartTime
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const time = bot.digTime(cursorBlock)
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const state = Math.floor((elapsed / time) * 10)
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this.blockBreakMesh.position.set(cursorBlock.position.x + 0.5, cursorBlock.position.y + 0.5, cursorBlock.position.z + 0.5)
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this.blockBreakMesh.material.map = this.breakTextures[state]
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this.blockBreakMesh.visible = true
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} else {
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this.blockBreakMesh.visible = false
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}
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// Show cursor
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if (!cursorBlock) {
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this.cursorMesh.visible = false
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} else {
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this.cursorMesh.visible = true
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this.cursorMesh.position.set(cursorBlock.position.x + 0.5, cursorBlock.position.y + 0.5, cursorBlock.position.z + 0.5)
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}
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// Update state
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this.cursorBlock = cursorBlock
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this.lastButtons[0] = this.buttons[0]
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this.lastButtons[1] = this.buttons[1]
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this.lastButtons[2] = this.buttons[2]
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}
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}
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module.exports = Cursor
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