prismarine-web-client-mirror/lib/cursor.js

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/* global THREE performance */
const { Vec3 } = require('vec3')
class Cursor {
constructor (viewer, renderer) {
// Init state
this.buttons = [false, false, false]
this.lastButtons = [false, false, false]
this.breakStartTime = 0
this.cursorBlock = null
// Setup graphics
const blockGeometry = new THREE.BoxGeometry(1.001, 1.001, 1.001)
this.cursorMesh = new THREE.LineSegments(new THREE.EdgesGeometry(blockGeometry), new THREE.LineBasicMaterial({ color: 0 }))
this.cursorMesh.visible = false
viewer.scene.add(this.cursorMesh)
const loader = new THREE.TextureLoader()
this.breakTextures = []
for (let i = 0; i < 10; i++) {
const texture = loader.load('textures/' + viewer.version + '/blocks/destroy_stage_' + i + '.png')
texture.magFilter = THREE.NearestFilter
texture.minFilter = THREE.NearestFilter
this.breakTextures.push(texture)
}
const breakMaterial = new THREE.MeshBasicMaterial({
transparent: true,
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blending: THREE.MultiplyBlending
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})
this.blockBreakMesh = new THREE.Mesh(blockGeometry, breakMaterial)
this.blockBreakMesh.visible = false
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this.blockBreakMesh.renderOrder = 999
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viewer.scene.add(this.blockBreakMesh)
// Setup events
document.addEventListener('mouseup', (e) => {
this.buttons[e.button] = false
})
document.addEventListener('mousedown', (e) => {
if (document.pointerLockElement !== renderer.domElement) return
this.buttons[e.button] = true
})
}
update (bot) {
let cursorBlock = bot.blockAtCursor(6)
if (!bot.canDigBlock(cursorBlock)) cursorBlock = null
let cursorChanged = !cursorBlock !== !this.cursorBlock
if (cursorBlock && this.cursorBlock) {
cursorChanged = !cursorBlock.position.equals(this.cursorBlock.position)
}
// Place
if (cursorBlock && this.buttons[2] && (!this.lastButtons[2] || cursorChanged)) {
const vecArray = [new Vec3(0, -1, 0), new Vec3(0, 1, 0), new Vec3(0, 0, -1), new Vec3(0, 0, 1), new Vec3(-1, 0, 0), new Vec3(1, 0, 0)]
const delta = cursorBlock.intersect.minus(cursorBlock.position)
bot._placeBlockWithOptions(cursorBlock, vecArray[cursorBlock.face], { delta, forceLook: 'ignore' })
}
// Start break
if (cursorBlock && this.buttons[0] && (!this.lastButtons[0] || cursorChanged)) {
this.breakStartTime = performance.now()
try {
bot.dig(cursorBlock, 'ignore')
} catch {} // we don't care if its aborted
}
// Stop break
if (!this.buttons[0] && this.lastButtons[0]) {
try {
bot.stopDigging() // this shouldnt throw anything...
} catch {} // to be reworked in mineflayer, then remove the try here
}
// Show break animation
if (cursorBlock && this.buttons[0]) {
const elapsed = performance.now() - this.breakStartTime
const time = bot.digTime(cursorBlock)
const state = Math.floor((elapsed / time) * 10)
this.blockBreakMesh.position.set(cursorBlock.position.x + 0.5, cursorBlock.position.y + 0.5, cursorBlock.position.z + 0.5)
this.blockBreakMesh.material.map = this.breakTextures[state]
this.blockBreakMesh.visible = true
} else {
this.blockBreakMesh.visible = false
}
// Show cursor
if (!cursorBlock) {
this.cursorMesh.visible = false
} else {
this.cursorMesh.visible = true
this.cursorMesh.position.set(cursorBlock.position.x + 0.5, cursorBlock.position.y + 0.5, cursorBlock.position.z + 0.5)
}
// Update state
this.cursorBlock = cursorBlock
this.lastButtons[0] = this.buttons[0]
this.lastButtons[1] = this.buttons[1]
this.lastButtons[2] = this.buttons[2]
}
}
module.exports = Cursor