prismarine-web-client-mirror/index.js

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JavaScript
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/* global THREE */
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require('./lib/chat')
require('./lib/menus/components/button')
require('./lib/menus/components/edit_box')
require('./lib/menus/components/slider')
require('./lib/menus/components/hotbar')
require('./lib/menus/components/health_bar')
require('./lib/menus/components/food_bar')
require('./lib/menus/components/breath_bar')
require('./lib/menus/components/debug_overlay')
require('./lib/menus/components/playerlist_overlay')
require('./lib/menus/hud')
require('./lib/menus/play_screen')
require('./lib/menus/pause_screen')
require('./lib/menus/loading_screen')
require('./lib/menus/keybinds_screen')
require('./lib/menus/options_screen')
require('./lib/menus/title_screen')
const net = require('net')
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const Cursor = require('./lib/cursor')
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// Workaround for process.versions.node not existing in the browser
process.versions.node = '14.0.0'
const mineflayer = require('mineflayer')
const { WorldView, Viewer } = require('prismarine-viewer/viewer')
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const pathfinder = require('mineflayer-pathfinder')
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const { Vec3 } = require('vec3')
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global.THREE = require('three')
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const { initVR } = require('./lib/vr')
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if ('serviceWorker' in navigator) {
window.addEventListener('load', () => {
navigator.serviceWorker.register('/service-worker.js').then(registration => {
console.log('SW registered: ', registration)
}).catch(registrationError => {
console.log('SW registration failed: ', registrationError)
})
})
}
const maxPitch = 0.5 * Math.PI
const minPitch = -0.5 * Math.PI
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// Create three.js context, add to page
const renderer = new THREE.WebGLRenderer()
renderer.setPixelRatio(window.devicePixelRatio || 1)
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
// Create viewer
const viewer = new Viewer(renderer)
// Menu panorama background
function addPanoramaCubeMap () {
let time = 0
viewer.camera = new THREE.PerspectiveCamera(85, window.innerWidth / window.innerHeight, 0.05, 1000)
viewer.camera.updateProjectionMatrix()
viewer.camera.position.set(0, 0, 0)
viewer.camera.rotation.set(0, 0, 0)
const panorGeo = new THREE.BoxGeometry(1000, 1000, 1000)
const loader = new THREE.TextureLoader()
const panorMaterials = [
new THREE.MeshBasicMaterial({ map: loader.load('extra-textures/background/panorama_1.png'), transparent: true, side: THREE.DoubleSide }), // WS
new THREE.MeshBasicMaterial({ map: loader.load('extra-textures/background/panorama_3.png'), transparent: true, side: THREE.DoubleSide }), // ES
new THREE.MeshBasicMaterial({ map: loader.load('extra-textures/background/panorama_4.png'), transparent: true, side: THREE.DoubleSide }), // Up
new THREE.MeshBasicMaterial({ map: loader.load('extra-textures/background/panorama_5.png'), transparent: true, side: THREE.DoubleSide }), // Down
new THREE.MeshBasicMaterial({ map: loader.load('extra-textures/background/panorama_0.png'), transparent: true, side: THREE.DoubleSide }), // NS
new THREE.MeshBasicMaterial({ map: loader.load('extra-textures/background/panorama_2.png'), transparent: true, side: THREE.DoubleSide }) // SS
]
const panoramaBox = new THREE.Mesh(panorGeo, panorMaterials)
panoramaBox.onBeforeRender = () => {
time += 0.01
panoramaBox.rotation.y = Math.PI + time * 0.01
panoramaBox.rotation.z = Math.sin(-time * 0.001) * 0.001
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}
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const group = new THREE.Object3D()
group.add(panoramaBox)
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const Entity = require('prismarine-viewer/viewer/lib/entity/Entity')
for (let i = 0; i < 42; i++) {
const m = new Entity('1.16.4', 'squid').mesh
m.position.set(Math.random() * 30 - 15, Math.random() * 20 - 10, Math.random() * 10 - 17)
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m.rotation.set(0, Math.PI + Math.random(), -Math.PI / 4, 'ZYX')
const v = Math.random() * 0.01
m.children[0].onBeforeRender = () => {
m.rotation.y += v
m.rotation.z = Math.cos(panoramaBox.rotation.y * 3) * Math.PI / 4 - Math.PI / 2
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}
group.add(m)
}
viewer.scene.add(group)
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return group
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}
const panoramaCubeMap = addPanoramaCubeMap()
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function removePanorama () {
viewer.camera = new THREE.PerspectiveCamera(document.getElementById('options-screen').fov, window.innerWidth / window.innerHeight, 0.1, 1000)
viewer.camera.updateProjectionMatrix()
viewer.scene.remove(panoramaCubeMap)
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}
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let animate = () => {
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window.requestAnimationFrame(animate)
viewer.update()
renderer.render(viewer.scene, viewer.camera)
}
animate()
window.addEventListener('resize', () => {
viewer.camera.aspect = window.innerWidth / window.innerHeight
viewer.camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
})
const showEl = (str) => { document.getElementById(str).style = 'display:block' }
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async function main () {
const menu = document.getElementById('play-screen')
menu.addEventListener('connect', e => {
const options = e.detail
menu.style = 'display: none;'
showEl('loading-screen')
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removePanorama()
connect(options)
})
}
async function connect (options) {
const loadingScreen = document.getElementById('loading-screen')
const hud = document.getElementById('hud')
const chat = hud.shadowRoot.querySelector('#chat')
const debugMenu = hud.shadowRoot.querySelector('#debug-overlay')
const optionsScrn = document.getElementById('options-screen')
const keyBindScrn = document.getElementById('keybinds-screen')
const gameMenu = document.getElementById('pause-screen')
const viewDistance = optionsScrn.renderDistance
const hostprompt = options.server
const proxyprompt = options.proxy
const username = options.username
const password = options.password
let host, port, proxy, proxyport
if (!hostprompt.includes(':')) {
host = hostprompt
port = 25565
} else {
[host, port] = hostprompt.split(':')
port = parseInt(port, 10)
}
if (!proxyprompt.includes(':')) {
proxy = proxyprompt
proxyport = undefined
} else {
[proxy, proxyport] = proxyprompt.split(':')
proxyport = parseInt(proxyport, 10)
}
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console.log(`connecting to ${host} ${port} with ${username}`)
if (proxy) {
console.log(`using proxy ${proxy} ${proxyport}`)
net.setProxy({ hostname: proxy, port: proxyport })
}
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loadingScreen.status = 'Logging in'
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const bot = mineflayer.createBot({
host,
port,
username,
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password,
viewDistance: 'tiny',
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checkTimeoutInterval: 240 * 1000,
noPongTimeout: 240 * 1000,
closeTimeout: 240 * 1000
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})
bot.on('error', (err) => {
console.log('Encountered error!', err)
loadingScreen.status = `Error encountered. Error message: ${err}. Please reload the page`
loadingScreen.style = 'display: block;'
loadingScreen.hasError = true
})
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bot.on('kicked', (kickReason) => {
console.log('User was kicked!', kickReason)
loadingScreen.status = `The Minecraft server kicked you. Kick reason: ${kickReason}. Please reload the page to rejoin`
loadingScreen.style = 'display: block;'
loadingScreen.hasError = true
})
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bot.on('end', (endReason) => {
console.log('disconnected for', endReason)
loadingScreen.status = `You have been disconnected from the server. End reason: ${endReason}. Please reload the page to rejoin`
loadingScreen.style = 'display: block;'
loadingScreen.hasError = true
})
bot.once('login', () => {
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loadingScreen.status = 'Loading world'
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})
bot.once('spawn', () => {
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const mcData = require('minecraft-data')(bot.version)
loadingScreen.status = 'Placing blocks (starting viewer)'
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console.log('bot spawned - starting viewer')
const version = bot.version
const center = bot.entity.position
console.log(viewDistance)
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const worldView = new WorldView(bot.world, viewDistance, center)
gameMenu.init(renderer)
optionsScrn.isInsideWorld = true
optionsScrn.addEventListener('fov_changed', (e) => {
viewer.camera.fov = e.detail.fov
viewer.camera.updateProjectionMatrix()
})
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viewer.setVersion(version)
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window.worldView = worldView
window.bot = bot
window.mcData = mcData
window.viewer = viewer
window.Vec3 = Vec3
window.pathfinder = pathfinder
window.debugMenu = debugMenu
window.settings = optionsScrn
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window.renderer = renderer
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initVR(bot, renderer, viewer)
const cursor = new Cursor(viewer, renderer, bot)
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animate = () => {
window.requestAnimationFrame(animate)
viewer.update()
cursor.update(bot)
debugMenu.cursorBlock = cursor.cursorBlock
renderer.render(viewer.scene, viewer.camera)
}
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// Link WorldView and Viewer
viewer.listen(worldView)
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worldView.listenToBot(bot)
worldView.init(bot.entity.position)
// Bot position callback
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function botPosition () {
viewer.setFirstPersonCamera(bot.entity.position, bot.entity.yaw, bot.entity.pitch)
worldView.updatePosition(bot.entity.position)
}
bot.on('move', botPosition)
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botPosition()
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loadingScreen.status = 'Setting callbacks'
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function moveCallback (e) {
bot.entity.pitch -= e.movementY * optionsScrn.mouseSensitivityY * 0.0001
bot.entity.pitch = Math.max(minPitch, Math.min(maxPitch, bot.entity.pitch))
bot.entity.yaw -= e.movementX * optionsScrn.mouseSensitivityX * 0.0001
viewer.setFirstPersonCamera(null, bot.entity.yaw, bot.entity.pitch)
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}
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function changeCallback () {
if (document.pointerLockElement === renderer.domElement ||
document.mozPointerLockElement === renderer.domElement ||
document.webkitPointerLockElement === renderer.domElement) {
document.addEventListener('mousemove', moveCallback, false)
} else {
document.removeEventListener('mousemove', moveCallback, false)
}
}
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document.addEventListener('pointerlockchange', changeCallback, false)
document.addEventListener('mozpointerlockchange', changeCallback, false)
document.addEventListener('webkitpointerlockchange', changeCallback, false)
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let lastTouch
document.addEventListener('touchmove', (e) => {
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window.scrollTo(0, 0)
e.preventDefault()
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e.stopPropagation()
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if (lastTouch !== undefined) {
moveCallback({ movementX: e.touches[0].pageX - lastTouch.pageX, movementY: e.touches[0].pageY - lastTouch.pageY })
}
lastTouch = e.touches[0]
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}, { passive: false })
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document.addEventListener('touchend', (e) => {
lastTouch = undefined
}, { passive: false })
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renderer.domElement.requestPointerLock = renderer.domElement.requestPointerLock ||
renderer.domElement.mozRequestPointerLock ||
renderer.domElement.webkitRequestPointerLock
document.addEventListener('mousedown', (e) => {
if (!chat.inChat && !gameMenu.inMenu) {
renderer.domElement.requestPointerLock()
}
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})
document.addEventListener('contextmenu', (e) => e.preventDefault(), false)
window.addEventListener('blur', (e) => {
bot.clearControlStates()
}, false)
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document.addEventListener('keydown', (e) => {
if (chat.inChat) return
if (gameMenu.inMenu) return
keyBindScrn.keymaps.forEach(km => {
if (e.code === km.key) {
switch (km.defaultKey) {
case 'KeyQ':
if (bot.heldItem) bot.tossStack(bot.heldItem)
break
case 'ControlLeft':
bot.setControlState('sprint', true)
break
case 'ShiftLeft':
bot.setControlState('sneak', true)
break
case 'Space':
bot.setControlState('jump', true)
break
case 'KeyD':
bot.setControlState('left', true)
break
case 'KeyA':
bot.setControlState('right', true)
break
case 'KeyS':
bot.setControlState('back', true)
break
case 'KeyW':
bot.setControlState('forward', true)
break
}
}
})
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}, false)
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document.addEventListener('keyup', (e) => {
keyBindScrn.keymaps.forEach(km => {
if (e.code === km.key) {
switch (km.defaultKey) {
case 'ControlLeft':
bot.setControlState('sprint', false)
break
case 'ShiftLeft':
bot.setControlState('sneak', false)
break
case 'Space':
bot.setControlState('jump', false)
break
case 'KeyD':
bot.setControlState('left', false)
break
case 'KeyA':
bot.setControlState('right', false)
break
case 'KeyS':
bot.setControlState('back', false)
break
case 'KeyW':
bot.setControlState('forward', false)
break
}
}
})
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}, false)
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loadingScreen.status = 'Done!'
console.log(loadingScreen.status) // only do that because it's read in index.html and npm run fix complains.
hud.init(renderer, bot, host)
hud.style.display = 'block'
setTimeout(function () {
// remove loading screen, wait a second to make sure a frame has properly rendered
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loadingScreen.style = 'display: none;'
}, 2500)
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})
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}
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main()