gamja/components/buffer-header.js
2021-12-07 13:39:02 +01:00

225 lines
5.8 KiB
JavaScript

import { html, Component } from "../lib/index.js";
import linkify from "../lib/linkify.js";
import { strip as stripANSI } from "../lib/ansi.js";
import { BufferType, ServerStatus, getServerName } from "../state.js";
import * as irc from "../lib/irc.js";
const UserStatus = {
HERE: "here",
GONE: "gone",
OFFLINE: "offline",
};
function NickStatus(props) {
let textMap = {
[UserStatus.HERE]: "User is online",
[UserStatus.GONE]: "User is away",
[UserStatus.OFFLINE]: "User is offline",
};
let text = textMap[props.status];
return html`<span class="status status-${props.status}" title=${text}>●</span>`;
}
export default function BufferHeader(props) {
let fullyConnected = props.server.status === ServerStatus.REGISTERED;
if (props.bouncerNetwork) {
fullyConnected = fullyConnected && props.bouncerNetwork.state === "connected";
}
let description = null, actions = [];
switch (props.buffer.type) {
case BufferType.SERVER:
switch (props.server.status) {
case ServerStatus.DISCONNECTED:
description = "Disconnected";
break;
case ServerStatus.CONNECTING:
description = "Connecting...";
break;
case ServerStatus.REGISTERING:
description = "Logging in...";
break;
case ServerStatus.REGISTERED:
if (props.bouncerNetwork) {
switch (props.bouncerNetwork.state) {
case "disconnected":
description = "Bouncer disconnected from network";
break;
case "connecting":
description = "Bouncer connecting to network...";
break;
case "connected":
// host can be undefined e.g. when using UNIX domain sockets
description = `Connected to ${props.bouncerNetwork.host || "network"}`;
break;
}
} else if (props.buffer.serverInfo) {
let serverInfo = props.buffer.serverInfo;
description = `Connected to ${serverInfo.name}`;
} else {
description = "Connected";
}
break;
}
let joinButton = html`
<button
key="join"
onClick=${props.onJoin}
>Join channel</button>
`;
let reconnectButton = html`
<button
key="reconect"
onClick=${props.onReconnect}
>Reconnect</button>
`;
if (props.server.isBouncer) {
if (props.server.bouncerNetID) {
if (fullyConnected) {
actions.push(joinButton);
}
if (props.server.status === ServerStatus.REGISTERED) {
actions.push(html`
<button
key="manage"
onClick=${props.onManageNetwork}
>Manage network</button>
`);
}
} else {
if (fullyConnected) {
actions.push(html`
<button
key="add"
onClick=${props.onAddNetwork}
>Add network</button>
`);
} else if (props.server.status === ServerStatus.DISCONNECTED) {
actions.push(reconnectButton);
}
actions.push(html`
<button
key="disconnect"
class="danger"
onClick=${props.onClose}
>Disconnect</button>
`);
}
} else {
if (fullyConnected) {
actions.push(joinButton);
} else if (props.server.status === ServerStatus.DISCONNECTED) {
actions.push(reconnectButton);
}
actions.push(html`
<button
key="disconnect"
class="danger"
onClick=${props.onClose}
>Disconnect</button>
`);
}
break;
case BufferType.CHANNEL:
if (props.buffer.topic) {
description = linkify(stripANSI(props.buffer.topic), props.onChannelClick);
}
if (props.buffer.joined) {
actions.push(html`
<button
key="part"
class="danger"
onClick=${props.onClose}
>Leave</button>
`);
} else {
if (fullyConnected) {
actions.push(html`
<button
key="join"
onClick=${props.onJoin}
>Join</button>
`);
}
actions.push(html`
<button
key="part"
class="danger"
onClick=${props.onClose}
>Close</button>
`);
}
break;
case BufferType.NICK:
if (props.user) {
let status = UserStatus.HERE;
if (props.user.offline) {
status = UserStatus.OFFLINE;
} else if (props.user.away) {
status = UserStatus.GONE;
}
let realname = props.buffer.name;
if (irc.isMeaningfulRealname(props.user.realname, props.buffer.name)) {
realname = stripANSI(props.user.realname || "");
}
let details = [];
if (props.user.username && props.user.hostname) {
details.push(`${props.user.username}@${props.user.hostname}`);
}
if (props.user.account) {
let desc = `This user is verified and has logged in to the server with the account ${props.user.account}.`;
let item;
if (props.user.account === props.buffer.name) {
item = "authenticated";
} else {
item = `authenticated as ${props.user.account}`;
}
details.push(html`<abbr title=${desc}>${item}</abbr>`);
} else if (props.server.reliableUserAccounts) {
// If the server supports MONITOR and WHOX, we can faithfully
// keep user.account up-to-date for user queries
let desc = "This user has not been verified and is not logged in.";
details.push(html`<abbr title=${desc}>unauthenticated</abbr>`);
}
if (props.user.operator) {
let desc = "This user is a server operator, they have administrator privileges.";
details.push(html`<abbr title=${desc}>server operator</abbr>`);
}
details = details.map((item, i) => {
if (i === 0) {
return item;
}
return [", ", item];
});
if (details.length > 0) {
details = ["(", details, ")"];
}
description = html`<${NickStatus} status=${status}/> ${realname} ${details}`;
}
actions = html`
<button
key="close"
class="danger"
onClick=${props.onClose}
>Close</button>
`;
break;
}
let name = props.buffer.name;
if (props.buffer.type == BufferType.SERVER) {
name = getServerName(props.server, props.bouncerNetwork);
}
return html`
<div class="title">${name}</div>
${description ? html`<div class="description">${description}</div>` : null}
<div class="actions">${actions}</div>
`;
}