gamja/components/buffer-list.js
Simon Ser f3d38859d3 Move isBouncer props to server state
Avoids having to pass this around.
2021-12-07 13:16:07 +01:00

66 lines
1.5 KiB
JavaScript

import * as irc from "../lib/irc.js";
import { html, Component } from "../lib/index.js";
import { BufferType, Unread, getBufferURL, getServerName } from "../state.js";
function BufferItem(props) {
function handleClick(event) {
event.preventDefault();
props.onClick();
}
function handleMouseDown(event) {
if (event.button === 1) { // middle click
event.preventDefault();
props.onClose();
}
}
let name = props.buffer.name;
if (props.buffer.type == BufferType.SERVER) {
name = getServerName(props.server, props.bouncerNetwork);
}
let classes = ["type-" + props.buffer.type];
if (props.active) {
classes.push("active");
}
if (props.buffer.unread != Unread.NONE) {
classes.push("unread-" + props.buffer.unread);
}
return html`
<li class="${classes.join(" ")}">
<a
href=${getBufferURL(props.buffer)}
onClick=${handleClick}
onMouseDown=${handleMouseDown}
>${name}</a>
</li>
`;
}
export default function BufferList(props) {
let items = Array.from(props.buffers.values()).map((buf) => {
let server = props.servers.get(buf.server);
let bouncerNetwork = null;
let bouncerNetID = server.bouncerNetID;
if (bouncerNetID) {
bouncerNetwork = props.bouncerNetworks.get(bouncerNetID);
}
return html`
<${BufferItem}
key=${buf.id}
buffer=${buf}
server=${server}
bouncerNetwork=${bouncerNetwork}
onClick=${() => props.onBufferClick(buf)}
onClose=${() => props.onBufferClose(buf)}
active=${props.activeBuffer == buf.id}
/>
`;
});
return html`<ul>${items}</ul>`;
}