gamja/components/buffer-header.js
2021-05-31 17:39:37 +02:00

167 lines
4 KiB
JavaScript

import { html, Component } from "../lib/index.js";
import linkify from "../lib/linkify.js";
import { strip as stripANSI } from "../lib/ansi.js";
import { BufferType, NetworkStatus, getNetworkName } from "../state.js";
const UserStatus = {
HERE: "here",
GONE: "gone",
OFFLINE: "offline",
};
function NickStatus(props) {
var textMap = {
[UserStatus.HERE]: "User is online",
[UserStatus.GONE]: "User is away",
[UserStatus.OFFLINE]: "User is offline",
};
var text = textMap[props.status];
return html`<span class="status status-${props.status}" title=${text}>●</span>`;
}
export default function BufferHeader(props) {
function handleCloseClick(event) {
event.preventDefault();
props.onClose();
}
function handleJoinClick(event) {
event.preventDefault();
props.onJoin();
}
function handleAddNetworkClick(event) {
event.preventDefault();
props.onAddNetwork();
}
function handleManageNetworkClick(event) {
event.preventDefault();
props.onManageNetwork();
}
var description = null, actions = null;
switch (props.buffer.type) {
case BufferType.SERVER:
switch (props.network.status) {
case NetworkStatus.DISCONNECTED:
description = "Disconnected";
break;
case NetworkStatus.CONNECTING:
description = "Connecting...";
break;
case NetworkStatus.REGISTERING:
description = "Logging in...";
break;
case NetworkStatus.REGISTERED:
if (props.bouncerNetwork) {
switch (props.bouncerNetwork.state) {
case "disconnected":
description = "Bouncer disconnected from network";
break;
case "connecting":
description = "Bouncer connecting to network...";
break;
case "connected":
// host can be undefined e.g. when using UNIX domain sockets
description = `Connected to ${props.bouncerNetwork.host || "network"}`;
break;
}
} else if (props.buffer.serverInfo) {
var serverInfo = props.buffer.serverInfo;
description = `Connected to ${serverInfo.name}`;
} else {
description = "Connected";
}
break;
}
if (props.isBouncer) {
if (props.network.isupport.get("BOUNCER_NETID")) {
actions = html`
<button
key="join"
onClick=${handleJoinClick}
>Join channel</button>
<button
key="manage"
onClick=${handleManageNetworkClick}
>Manage network</button>
`;
} else {
actions = html`
<button
key="add"
onClick=${handleAddNetworkClick}
>Add network</button>
<button
key="disconnect"
class="danger"
onClick=${handleCloseClick}
>Disconnect</button>
`;
}
} else {
actions = html`
<button
key="join"
onClick=${handleJoinClick}
>Join channel</button>
<button
key="disconnect"
class="danger"
onClick=${handleCloseClick}
>Disconnect</button>
`;
}
break;
case BufferType.CHANNEL:
if (props.buffer.topic) {
description = linkify(stripANSI(props.buffer.topic));
}
actions = html`
<button
key="part"
class="danger"
onClick=${handleCloseClick}
>Leave</button>
`;
break;
case BufferType.NICK:
if (props.buffer.who) {
var who = props.buffer.who;
var realname = stripANSI(who.realname || "");
var status = UserStatus.HERE;
if (who.away) {
status = UserStatus.GONE;
}
if (props.buffer.offline) {
status = UserStatus.OFFLINE;
}
description = html`<${NickStatus} status=${status}/> ${realname} (${who.username}@${who.hostname})`;
} else if (props.buffer.offline) {
// User is offline, but we don't have WHO information
description = html`<${NickStatus} status=${UserStatus.OFFLINE}/> ${props.buffer.name}`;
}
actions = html`
<button
key="close"
class="danger"
onClick=${handleCloseClick}
>Close</button>
`;
break;
}
var name = props.buffer.name;
if (props.buffer.type == BufferType.SERVER) {
name = getNetworkName(props.network, props.bouncerNetwork, props.isBouncer);
}
return html`
<span class="title">${name}</span>
<span class="description">${description}</span>
<span class="actions">${actions}</span>
`;
}