gamja/components/buffer-list.js

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import * as irc from "../lib/irc.js";
import { html, Component } from "../lib/index.js";
import { BufferType, Unread, getBufferURL } from "../state.js";
function getNetworkName(network, bouncerNetwork, bouncer) {
if (bouncerNetwork && bouncerNetwork.name) {
return bouncerNetwork.name;
}
if (bouncer) {
return "bouncer";
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}
var netName = network.isupport.get("NETWORK");
if (netName) {
return netName;
}
return "server";
}
function BufferItem(props) {
function handleClick(event) {
event.preventDefault();
props.onClick();
}
var name = props.buffer.name;
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if (props.buffer.type == BufferType.SERVER) {
name = getNetworkName(props.network, props.bouncerNetwork, props.bouncer);
}
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var activeClass = props.active ? "active" : "";
var unreadClass = "";
if (props.buffer.unread != Unread.NONE) {
unreadClass = "unread-" + props.buffer.unread;
}
return html`
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<li class="${activeClass} ${unreadClass}">
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<a href=${getBufferURL(props.buffer)} onClick=${handleClick}>${name}</a>
</li>
`;
}
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export default function BufferList(props) {
// TODO: check bouncer-networks cap instead
var bouncer = props.bouncerNetworks.size > 0;
var items = Array.from(props.buffers.values()).map((buf) => {
var network = props.networks.get(buf.network);
var bouncerNetwork = null;
var bouncerNetID = network.isupport.get("BOUNCER_NETID");
if (bouncerNetID) {
bouncerNetwork = props.bouncerNetworks.get(bouncerNetID);
}
return html`
<${BufferItem} key=${buf.id} buffer=${buf} network=${network} bouncer=${bouncer} bouncerNetwork=${bouncerNetwork} onClick=${() => props.onBufferClick(buf)} active=${props.activeBuffer == buf.id}/>
`;
});
return html`<ul>${items}</ul>`;
}