gamja/components/buffer-list.js

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import * as irc from "../lib/irc.js";
import { html, Component } from "../lib/index.js";
import { BufferType, Unread, getBufferURL } from "../state.js";
function getNetworkName(network, bouncerNetwork, bouncer) {
if (bouncerNetwork && bouncerNetwork.name) {
return bouncerNetwork.name;
}
if (bouncer) {
return "bouncer";
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}
var netName = network.isupport.get("NETWORK");
if (netName) {
return netName;
}
return "server";
}
function BufferItem(props) {
function handleClick(event) {
event.preventDefault();
props.onClick();
}
var name = props.buffer.name;
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if (props.buffer.type == BufferType.SERVER) {
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name = getNetworkName(props.network, props.bouncerNetwork, props.isBouncer);
}
var classes = ["type-" + props.buffer.type];
if (props.active) {
classes.push("active");
}
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if (props.buffer.unread != Unread.NONE) {
classes.push("unread-" + props.buffer.unread);
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}
return html`
<li class="${classes.join(" ")}">
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<a href=${getBufferURL(props.buffer)} onClick=${handleClick}>${name}</a>
</li>
`;
}
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export default function BufferList(props) {
var items = Array.from(props.buffers.values()).map((buf) => {
var network = props.networks.get(buf.network);
var bouncerNetwork = null;
var bouncerNetID = network.isupport.get("BOUNCER_NETID");
if (bouncerNetID) {
bouncerNetwork = props.bouncerNetworks.get(bouncerNetID);
}
return html`
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<${BufferItem}
key=${buf.id}
buffer=${buf}
network=${network}
isBouncer=${props.isBouncer}
bouncerNetwork=${bouncerNetwork}
onClick=${() => props.onBufferClick(buf)}
active=${props.activeBuffer == buf.id}
/>
`;
});
return html`<ul>${items}</ul>`;
}