chipmunkbot3/plugins/players.js
Chipmunk 5f3560910b Refactor the chat system
not sure if it's better or worse now. also, i have tried to optimize color codes, but this optimization seems unreliable (i might fix or remove it in the future)
2024-03-17 23:52:58 -04:00

95 lines
2.6 KiB
JavaScript

const { parseNbtText } = require('../util/chat/utility')
const gamemodes = ['survival', 'creative', 'adventure', 'spectator']
function inject (bot) {
bot.players = []
bot.on('packet.player_info', packet => {
for (const player of packet.data) {
if (packet.action & 1) addPlayer(player)
if (packet.action & 2) initializeChat(player)
if (packet.action & 4) updateGamemode(player)
if (packet.action & 8) updateListed(player)
if (packet.action & 16) updateLatency(player)
if (packet.action & 32) updateDisplayName(player)
}
})
bot.on('packet.player_remove', packet => {
for (const uuid of packet.players) {
removePlayer(uuid)
}
})
function addPlayer (player) {
bot.players.filter(_player => _player.uuid !== player.uuid) // Remove duplicates
const target = {
uuid: player.uuid,
username: player.player.name,
properties: player.player.properties
}
bot.players.push(target)
bot.emit('player_added', target)
}
function initializeChat (player) {
const target = bot.players.find(_player => _player.uuid === player.uuid)
if (target == null) return
target.chatSession = player.chatSession
}
function updateGamemode (player) {
const target = bot.players.find(_player => _player.uuid === player.uuid)
if (target == null) return
target.gamemode = gamemodes[player.gamemode]
}
function updateListed (player) {
const target = bot.players.find(_player => _player.uuid === player.uuid)
if (target == null) return
target.listed = player.listed
}
function updateLatency (player) {
const target = bot.players.find(_player => _player.uuid === player.uuid)
if (target == null) return
target.latency = player.latency
}
function updateDisplayName (player) {
const target = bot.players.find(_player => _player.uuid === player.uuid)
if (target == null) return
target.displayName = parseNbtText(player.displayName)
}
async function removePlayer (uuid) {
const target = bot.players.find(_player => _player.uuid === uuid)
if (target == null) return
// Check that the player actually left
const completions = await bot.tabComplete('scoreboard players add ')
for (const match of completions.matches) {
if (match.tooltip) continue
if (match.match === target.username) {
target.listed = false
return
}
}
bot.players = bot.players.filter(player => player.uuid !== uuid)
bot.emit('player_removed', target)
}
bot.on('end', () => (bot.players = []))
}
module.exports = inject