49 lines
1.2 KiB
JavaScript
49 lines
1.2 KiB
JavaScript
const fs = require('fs')
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const path = require('path')
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const filepath = path.resolve('persistent', 'seen.json')
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// load the seen data
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let seen = {}
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try {
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seen = require(filepath)
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} catch (e) {
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console.log('An error occured while loading seen players.')
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}
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// save it every 5 minutes
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setInterval(() => {
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fs.writeFileSync(filepath, JSON.stringify(seen, null, 2))
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}, 5 * 6000)
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// expose the data to the bot
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function bot (bot) {
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bot.seen = seen
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}
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// add players to it
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function client (bot, client) {
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client.on('player_info', (packet) => {
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packet.data.forEach((player) => {
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if (player.UUID === client.uuid) return
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if (packet.action !== 0) {
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const name = bot.players[player.UUID]?.name
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if (seen[name] != null) seen[name].last = new Date()
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return
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}
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seen[player.name] ??= {}
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if (seen[player.name].first == null) {
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seen[player.name].first = new Date()
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bot.core.run('minecraft:tellraw @a ' + JSON.stringify([
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{ text: 'Welcome ', color: bot.colors.primary },
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{ text: player.name, color: bot.colors.secondary },
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' to the server!'
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]))
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}
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seen[player.name].last = new Date()
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})
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})
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}
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module.exports = { bot, client }
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