chipmunk.land/scaredy-cat/Level/Level_28.xml

52 lines
No EOL
1.4 KiB
XML

<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
<!-- will be the frame of the tile: -->
<!-- 0 for empty tile. -->
<!-- 1 for cross tile. -->
<!-- 2 for vertical tile. -->
<!-- 3 for horizontal tile. -->
<!-- 4 for curve tile.(left-down) -->
<!-- 5 for curve tile.(left-top) -->
<!-- 6 for curve tile.(right-top) -->
<!-- 7 for curve tile.(right-down) -->
<!-- 8 for the bank. -->
<object level="28">
<tiles>
<word id="0" text="3" />
<word id="1" text="2" />
<word id="2" text="3" />
<word id="3" text="5" />
<word id="4" text="4" />
<word id="5" text="9" />
<word id="6" text="1" />
<word id="7" text="6" />
<word id="8" text="1" />
<word id="9" text="8" />
<word id="10" text="9" />
<word id="11" text="6" />
<word id="12" text="1" />
<word id="13" text="4" />
<word id="14" text="0" />
<word id="15" text="9" />
<word id="16" text="7" />
<word id="17" text="4" />
<word id="18" text="1" />
<word id="19" text="0" />
<word id="20" text="9" />
<word id="21" text="9" />
<word id="22" text="9" />
<word id="23" text="9" />
<word id="24" text="0" />
</tiles>
<gems>
<word id="0" text="8" />
<word id="1" text="12" />
</gems>
</object>