testing something
This commit is contained in:
parent
5b8f64d631
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51 changed files with 2143 additions and 0 deletions
51
scaredy-cat/files/Level/Level_1.xml
Normal file
51
scaredy-cat/files/Level/Level_1.xml
Normal file
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@ -0,0 +1,51 @@
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|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
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||||
<!-- 4 for curve tile.(left-down) -->
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||||
<!-- 5 for curve tile.(left-top) -->
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||||
<!-- 6 for curve tile.(right-top) -->
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||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
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||||
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||||
<object level="1">
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||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="3" />
|
||||
<word id="2" text="2" />
|
||||
<word id="3" text="4" />
|
||||
<word id="4" text="0" />
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||||
|
||||
<word id="5" text="9" />
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||||
<word id="6" text="9" />
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||||
<word id="7" text="9" />
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||||
<word id="8" text="2" />
|
||||
<word id="9" text="0" />
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||||
|
||||
<word id="10" text="0" />
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||||
<word id="11" text="7" />
|
||||
<word id="12" text="3" />
|
||||
<word id="13" text="5" />
|
||||
<word id="14" text="0" />
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||||
|
||||
<word id="15" text="0" />
|
||||
<word id="16" text="2" />
|
||||
<word id="17" text="0" />
|
||||
<word id="18" text="0" />
|
||||
<word id="19" text="0" />
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||||
|
||||
<word id="20" text="9" />
|
||||
<word id="21" text="6" />
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||||
<word id="22" text="3" />
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||||
<word id="23" text="3" />
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||||
<word id="24" text="8" />
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||||
</tiles>
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||||
|
||||
<gems>
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||||
<word id="0" text="25" />
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||||
</gems>
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||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_10.xml
Normal file
52
scaredy-cat/files/Level/Level_10.xml
Normal file
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@ -0,0 +1,52 @@
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|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
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||||
<!-- 2 for vertical tile. -->
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||||
<!-- 3 for horizontal tile. -->
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||||
<!-- 4 for curve tile.(left-down) -->
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||||
<!-- 5 for curve tile.(left-top) -->
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||||
<!-- 6 for curve tile.(right-top) -->
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||||
<!-- 7 for curve tile.(right-down) -->
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||||
<!-- 8 for the bank. -->
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||||
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||||
<object level="10">
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||||
<tiles>
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||||
<word id="0" text="3" />
|
||||
<word id="1" text="5" />
|
||||
<word id="2" text="0" />
|
||||
<word id="3" text="9" />
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||||
<word id="4" text="0" />
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||||
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||||
<word id="5" text="0" />
|
||||
<word id="6" text="2" />
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||||
<word id="7" text="9" />
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||||
<word id="8" text="9" />
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||||
<word id="9" text="9" />
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||||
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||||
<word id="10" text="0" />
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||||
<word id="11" text="4" />
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||||
<word id="12" text="1" />
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||||
<word id="13" text="2" />
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||||
<word id="14" text="4" />
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||||
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||||
<word id="15" text="9" />
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||||
<word id="16" text="9" />
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||||
<word id="17" text="9" />
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||||
<word id="18" text="5" />
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<word id="19" text="7" />
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<word id="20" text="0" />
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<word id="21" text="9" />
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<word id="22" text="0" />
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<word id="23" text="8" />
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<word id="24" text="0" />
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</tiles>
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||||
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<gems>
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<word id="0" text="6" />
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<word id="1" text="19" />
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</gems>
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||||
</object>
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52
scaredy-cat/files/Level/Level_11.xml
Normal file
52
scaredy-cat/files/Level/Level_11.xml
Normal file
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@ -0,0 +1,52 @@
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|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
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||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
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||||
<!-- 2 for vertical tile. -->
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||||
<!-- 3 for horizontal tile. -->
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||||
<!-- 4 for curve tile.(left-down) -->
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||||
<!-- 5 for curve tile.(left-top) -->
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<!-- 6 for curve tile.(right-top) -->
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<!-- 7 for curve tile.(right-down) -->
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<!-- 8 for the bank. -->
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<object level="11">
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<tiles>
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||||
<word id="0" text="4" />
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||||
<word id="1" text="0" />
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||||
<word id="2" text="0" />
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||||
<word id="3" text="0" />
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||||
<word id="4" text="9" />
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<word id="5" text="2" />
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<word id="6" text="0" />
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<word id="7" text="7" />
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<word id="8" text="7" />
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<word id="9" text="9" />
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<word id="10" text="6" />
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<word id="11" text="1" />
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<word id="12" text="5" />
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<word id="13" text="3" />
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<word id="14" text="9" />
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<word id="15" text="9" />
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<word id="16" text="9" />
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<word id="17" text="3" />
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<word id="18" text="2" />
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<word id="19" text="9" />
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<word id="20" text="9" />
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<word id="21" text="9" />
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<word id="22" text="4" />
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<word id="23" text="7" />
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<word id="24" text="8" />
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</tiles>
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<gems>
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<word id="0" text="12" />
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<word id="1" text="18" />
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</gems>
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</object>
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52
scaredy-cat/files/Level/Level_12.xml
Normal file
52
scaredy-cat/files/Level/Level_12.xml
Normal file
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@ -0,0 +1,52 @@
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|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
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||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
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||||
<!-- 2 for vertical tile. -->
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||||
<!-- 3 for horizontal tile. -->
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||||
<!-- 4 for curve tile.(left-down) -->
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<!-- 5 for curve tile.(left-top) -->
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<!-- 6 for curve tile.(right-top) -->
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<!-- 7 for curve tile.(right-down) -->
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<!-- 8 for the bank. -->
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||||
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<object level="12">
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<tiles>
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<word id="0" text="3" />
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||||
<word id="1" text="2" />
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||||
<word id="2" text="6" />
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<word id="3" text="0" />
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<word id="4" text="9" />
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<word id="5" text="9" />
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<word id="6" text="7" />
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<word id="7" text="5" />
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<word id="8" text="4" />
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<word id="9" text="9" />
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<word id="10" text="9" />
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<word id="11" text="5" />
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<word id="12" text="3" />
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<word id="13" text="6" />
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<word id="14" text="9" />
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<word id="15" text="9" />
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<word id="16" text="6" />
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<word id="17" text="1" />
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<word id="18" text="5" />
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<word id="19" text="9" />
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<word id="20" text="9" />
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<word id="21" text="8" />
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<word id="22" text="0" />
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<word id="23" text="4" />
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<word id="24" text="9" />
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</tiles>
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<gems>
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<word id="0" text="12" />
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<word id="1" text="17" />
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</gems>
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</object>
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52
scaredy-cat/files/Level/Level_13.xml
Normal file
52
scaredy-cat/files/Level/Level_13.xml
Normal file
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@ -0,0 +1,52 @@
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|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
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||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
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||||
<!-- will be the frame of the tile: -->
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||||
<!-- 0 for empty tile. -->
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||||
<!-- 1 for cross tile. -->
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||||
<!-- 2 for vertical tile. -->
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<!-- 3 for horizontal tile. -->
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<!-- 4 for curve tile.(left-down) -->
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<!-- 5 for curve tile.(left-top) -->
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<!-- 6 for curve tile.(right-top) -->
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<!-- 7 for curve tile.(right-down) -->
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<!-- 8 for the bank. -->
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<object level="13">
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<tiles>
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<word id="0" text="3" />
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<word id="1" text="3" />
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||||
<word id="2" text="1" />
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<word id="3" text="2" />
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<word id="4" text="6" />
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<word id="5" text="9" />
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<word id="6" text="7" />
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<word id="7" text="5" />
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||||
<word id="8" text="1" />
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<word id="9" text="3" />
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||||
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||||
<word id="10" text="9" />
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||||
<word id="11" text="6" />
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<word id="12" text="5" />
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<word id="13" text="3" />
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<word id="14" text="5" />
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<word id="15" text="8" />
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<word id="16" text="2" />
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<word id="17" text="4" />
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<word id="18" text="0" />
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<word id="19" text="0" />
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||||
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<word id="20" text="9" />
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<word id="21" text="9" />
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<word id="22" text="9" />
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<word id="23" text="9" />
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<word id="24" text="0" />
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||||
</tiles>
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||||
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||||
<gems>
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||||
<word id="0" text="4" />
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||||
<word id="1" text="12" />
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||||
</gems>
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||||
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||||
</object>
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52
scaredy-cat/files/Level/Level_14.xml
Normal file
52
scaredy-cat/files/Level/Level_14.xml
Normal file
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@ -0,0 +1,52 @@
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|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
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||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
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||||
<!-- will be the frame of the tile: -->
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||||
<!-- 0 for empty tile. -->
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||||
<!-- 1 for cross tile. -->
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||||
<!-- 2 for vertical tile. -->
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||||
<!-- 3 for horizontal tile. -->
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<!-- 4 for curve tile.(left-down) -->
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<!-- 5 for curve tile.(left-top) -->
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<!-- 6 for curve tile.(right-top) -->
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<!-- 7 for curve tile.(right-down) -->
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<!-- 8 for the bank. -->
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<object level="14">
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<tiles>
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<word id="0" text="4" />
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<word id="1" text="0" />
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<word id="2" text="0" />
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<word id="3" text="4" />
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<word id="4" text="7" />
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<word id="5" text="6" />
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<word id="6" text="2" />
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<word id="7" text="3" />
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||||
<word id="8" text="5" />
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||||
<word id="9" text="1" />
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||||
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||||
<word id="10" text="9" />
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<word id="11" text="9" />
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<word id="12" text="6" />
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||||
<word id="13" text="1" />
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<word id="14" text="7" />
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||||
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||||
<word id="15" text="9" />
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||||
<word id="16" text="9" />
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||||
<word id="17" text="1" />
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||||
<word id="18" text="3" />
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<word id="19" text="0" />
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<word id="20" text="9" />
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<word id="21" text="9" />
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<word id="22" text="7" />
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<word id="23" text="2" />
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<word id="24" text="8" />
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</tiles>
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||||
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<gems>
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||||
<word id="0" text="7" />
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<word id="1" text="17" />
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</gems>
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||||
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||||
</object>
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51
scaredy-cat/files/Level/Level_15.xml
Normal file
51
scaredy-cat/files/Level/Level_15.xml
Normal file
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@ -0,0 +1,51 @@
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<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
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||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
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||||
<!-- will be the frame of the tile: -->
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||||
<!-- 0 for empty tile. -->
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||||
<!-- 1 for cross tile. -->
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||||
<!-- 2 for vertical tile. -->
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||||
<!-- 3 for horizontal tile. -->
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<!-- 4 for curve tile.(left-down) -->
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<!-- 5 for curve tile.(left-top) -->
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<!-- 6 for curve tile.(right-top) -->
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<!-- 7 for curve tile.(right-down) -->
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<!-- 8 for the bank. -->
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<object level="15">
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<tiles>
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||||
<word id="0" text="3" />
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||||
<word id="1" text="2" />
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||||
<word id="2" text="7" />
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||||
<word id="3" text="5" />
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||||
<word id="4" text="5" />
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||||
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<word id="5" text="0" />
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||||
<word id="6" text="3" />
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||||
<word id="7" text="7" />
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||||
<word id="8" text="7" />
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||||
<word id="9" text="5" />
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||||
|
||||
<word id="10" text="0" />
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||||
<word id="11" text="6" />
|
||||
<word id="12" text="3" />
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||||
<word id="13" text="3" />
|
||||
<word id="14" text="5" />
|
||||
|
||||
<word id="15" text="9" />
|
||||
<word id="16" text="9" />
|
||||
<word id="17" text="9" />
|
||||
<word id="18" text="2" />
|
||||
<word id="19" text="0" />
|
||||
|
||||
<word id="20" text="0" />
|
||||
<word id="21" text="9" />
|
||||
<word id="22" text="9" />
|
||||
<word id="23" text="8" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
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||||
|
||||
<gems>
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||||
<word id="0" text="8" />
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||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_16.xml
Normal file
52
scaredy-cat/files/Level/Level_16.xml
Normal file
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@ -0,0 +1,52 @@
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|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="16">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="2" />
|
||||
<word id="2" text="1" />
|
||||
<word id="3" text="5" />
|
||||
<word id="4" text="3" />
|
||||
|
||||
<word id="5" text="0" />
|
||||
<word id="6" text="4" />
|
||||
<word id="7" text="3" />
|
||||
<word id="8" text="6" />
|
||||
<word id="9" text="0" />
|
||||
|
||||
<word id="10" text="0" />
|
||||
<word id="11" text="6" />
|
||||
<word id="12" text="4" />
|
||||
<word id="13" text="0" />
|
||||
<word id="14" text="0" />
|
||||
|
||||
<word id="15" text="9" />
|
||||
<word id="16" text="9" />
|
||||
<word id="17" text="7" />
|
||||
<word id="18" text="1" />
|
||||
<word id="19" text="4" />
|
||||
|
||||
<word id="20" text="9" />
|
||||
<word id="21" text="9" />
|
||||
<word id="22" text="9" />
|
||||
<word id="23" text="9" />
|
||||
<word id="24" text="8" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="17" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_17.xml
Normal file
52
scaredy-cat/files/Level/Level_17.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="17">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="5" />
|
||||
<word id="2" text="4" />
|
||||
<word id="3" text="2" />
|
||||
<word id="4" text="5" />
|
||||
|
||||
<word id="5" text="9" />
|
||||
<word id="6" text="2" />
|
||||
<word id="7" text="1" />
|
||||
<word id="8" text="4" />
|
||||
<word id="9" text="6" />
|
||||
|
||||
<word id="10" text="9" />
|
||||
<word id="11" text="6" />
|
||||
<word id="12" text="4" />
|
||||
<word id="13" text="7" />
|
||||
<word id="14" text="5" />
|
||||
|
||||
<word id="15" text="9" />
|
||||
<word id="16" text="9" />
|
||||
<word id="17" text="4" />
|
||||
<word id="18" text="3" />
|
||||
<word id="19" text="7" />
|
||||
|
||||
<word id="20" text="9" />
|
||||
<word id="21" text="9" />
|
||||
<word id="22" text="7" />
|
||||
<word id="23" text="4" />
|
||||
<word id="24" text="8" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="11" />
|
||||
<word id="1" text="18" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_18.xml
Normal file
52
scaredy-cat/files/Level/Level_18.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="18">
|
||||
<tiles>
|
||||
<word id="0" text="4" />
|
||||
<word id="1" text="0" />
|
||||
<word id="2" text="5" />
|
||||
<word id="3" text="1" />
|
||||
<word id="4" text="8" />
|
||||
|
||||
<word id="5" text="3" />
|
||||
<word id="6" text="6" />
|
||||
<word id="7" text="4" />
|
||||
<word id="8" text="3" />
|
||||
<word id="9" text="5" />
|
||||
|
||||
<word id="10" text="7" />
|
||||
<word id="11" text="2" />
|
||||
<word id="12" text="2" />
|
||||
<word id="13" text="1" />
|
||||
<word id="14" text="6" />
|
||||
|
||||
<word id="15" text="9" />
|
||||
<word id="16" text="9" />
|
||||
<word id="17" text="9" />
|
||||
<word id="18" text="9" />
|
||||
<word id="19" text="9" />
|
||||
|
||||
<word id="20" text="0" />
|
||||
<word id="21" text="9" />
|
||||
<word id="22" text="0" />
|
||||
<word id="23" text="9" />
|
||||
<word id="24" text="0" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="7" />
|
||||
<word id="1" text="12" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_19.xml
Normal file
52
scaredy-cat/files/Level/Level_19.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="19">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="7" />
|
||||
<word id="2" text="1" />
|
||||
<word id="3" text="6" />
|
||||
<word id="4" text="8" />
|
||||
|
||||
<word id="5" text="0" />
|
||||
<word id="6" text="1" />
|
||||
<word id="7" text="9" />
|
||||
<word id="8" text="2" />
|
||||
<word id="9" text="0" />
|
||||
|
||||
<word id="10" text="0" />
|
||||
<word id="11" text="3" />
|
||||
<word id="12" text="7" />
|
||||
<word id="13" text="6" />
|
||||
<word id="14" text="0" />
|
||||
|
||||
<word id="15" text="6" />
|
||||
<word id="16" text="4" />
|
||||
<word id="17" text="5" />
|
||||
<word id="18" text="1" />
|
||||
<word id="19" text="5" />
|
||||
|
||||
<word id="20" text="5" />
|
||||
<word id="21" text="7" />
|
||||
<word id="22" text="2" />
|
||||
<word id="23" text="4" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="8" />
|
||||
<word id="1" text="16" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_2.xml
Normal file
52
scaredy-cat/files/Level/Level_2.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="2">
|
||||
<tiles>
|
||||
<word id="0" text="4" />
|
||||
<word id="1" text="9" />
|
||||
<word id="2" text="0" />
|
||||
<word id="3" text="0" />
|
||||
<word id="4" text="9" />
|
||||
|
||||
<word id="5" text="2" />
|
||||
<word id="6" text="0" />
|
||||
<word id="7" text="0" />
|
||||
<word id="8" text="0" />
|
||||
<word id="9" text="0" />
|
||||
|
||||
<word id="10" text="3" />
|
||||
<word id="11" text="9" />
|
||||
<word id="12" text="0" />
|
||||
<word id="13" text="0" />
|
||||
<word id="14" text="9" />
|
||||
|
||||
<word id="15" text="1" />
|
||||
<word id="16" text="0" />
|
||||
<word id="17" text="9" />
|
||||
<word id="18" text="9" />
|
||||
<word id="19" text="0" />
|
||||
|
||||
<word id="20" text="6" />
|
||||
<word id="21" text="3" />
|
||||
<word id="22" text="2" />
|
||||
<word id="23" text="3" />
|
||||
<word id="24" text="8" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="10" />
|
||||
<word id="1" text="23" />
|
||||
</gems>
|
||||
|
||||
</object>
|
53
scaredy-cat/files/Level/Level_20.xml
Normal file
53
scaredy-cat/files/Level/Level_20.xml
Normal file
|
@ -0,0 +1,53 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="20">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="2" />
|
||||
<word id="2" text="1" />
|
||||
<word id="3" text="5" />
|
||||
<word id="4" text="3" />
|
||||
|
||||
<word id="5" text="0" />
|
||||
<word id="6" text="6" />
|
||||
<word id="7" text="7" />
|
||||
<word id="8" text="3" />
|
||||
<word id="9" text="9" />
|
||||
|
||||
<word id="10" text="5" />
|
||||
<word id="11" text="6" />
|
||||
<word id="12" text="1" />
|
||||
<word id="13" text="3" />
|
||||
<word id="14" text="9" />
|
||||
|
||||
<word id="15" text="3" />
|
||||
<word id="16" text="0" />
|
||||
<word id="17" text="2" />
|
||||
<word id="18" text="3" />
|
||||
<word id="19" text="9" />
|
||||
|
||||
<word id="20" text="8" />
|
||||
<word id="21" text="0" />
|
||||
<word id="22" text="7" />
|
||||
<word id="23" text="4" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="8" />
|
||||
<word id="1" text="11" />
|
||||
<word id="2" text="22" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_21.xml
Normal file
52
scaredy-cat/files/Level/Level_21.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="21">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="5" />
|
||||
<word id="2" text="9" />
|
||||
<word id="3" text="9" />
|
||||
<word id="4" text="9" />
|
||||
|
||||
<word id="5" text="0" />
|
||||
<word id="6" text="4" />
|
||||
<word id="7" text="1" />
|
||||
<word id="8" text="7" />
|
||||
<word id="9" text="9" />
|
||||
|
||||
<word id="10" text="0" />
|
||||
<word id="11" text="6" />
|
||||
<word id="12" text="1" />
|
||||
<word id="13" text="5" />
|
||||
<word id="14" text="9" />
|
||||
|
||||
<word id="15" text="8" />
|
||||
<word id="16" text="7" />
|
||||
<word id="17" text="0" />
|
||||
<word id="18" text="0" />
|
||||
<word id="19" text="9" />
|
||||
|
||||
<word id="20" text="9" />
|
||||
<word id="21" text="9" />
|
||||
<word id="22" text="9" />
|
||||
<word id="23" text="0" />
|
||||
<word id="24" text="0" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="7" />
|
||||
<word id="1" text="12" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_22.xml
Normal file
52
scaredy-cat/files/Level/Level_22.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="22">
|
||||
<tiles>
|
||||
<word id="0" text="4" />
|
||||
<word id="1" text="0" />
|
||||
<word id="2" text="6" />
|
||||
<word id="3" text="6" />
|
||||
<word id="4" text="8" />
|
||||
|
||||
<word id="5" text="2" />
|
||||
<word id="6" text="0" />
|
||||
<word id="7" text="2" />
|
||||
<word id="8" text="5" />
|
||||
<word id="9" text="7" />
|
||||
|
||||
<word id="10" text="5" />
|
||||
<word id="11" text="2" />
|
||||
<word id="12" text="1" />
|
||||
<word id="13" text="1" />
|
||||
<word id="14" text="5" />
|
||||
|
||||
<word id="15" text="9" />
|
||||
<word id="16" text="1" />
|
||||
<word id="17" text="7" />
|
||||
<word id="18" text="4" />
|
||||
<word id="19" text="9" />
|
||||
|
||||
<word id="20" text="9" />
|
||||
<word id="21" text="9" />
|
||||
<word id="22" text="9" />
|
||||
<word id="23" text="9" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="8" />
|
||||
<word id="1" text="10" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_23.xml
Normal file
52
scaredy-cat/files/Level/Level_23.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="23">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="4" />
|
||||
<word id="2" text="9" />
|
||||
<word id="3" text="5" />
|
||||
<word id="4" text="8" />
|
||||
|
||||
<word id="5" text="0" />
|
||||
<word id="6" text="1" />
|
||||
<word id="7" text="9" />
|
||||
<word id="8" text="1" />
|
||||
<word id="9" text="2" />
|
||||
|
||||
<word id="10" text="6" />
|
||||
<word id="11" text="1" />
|
||||
<word id="12" text="3" />
|
||||
<word id="13" text="1" />
|
||||
<word id="14" text="5" />
|
||||
|
||||
<word id="15" text="9" />
|
||||
<word id="16" text="4" />
|
||||
<word id="17" text="2" />
|
||||
<word id="18" text="7" />
|
||||
<word id="19" text="9" />
|
||||
|
||||
<word id="20" text="9" />
|
||||
<word id="21" text="7" />
|
||||
<word id="22" text="1" />
|
||||
<word id="23" text="4" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="11" />
|
||||
<word id="1" text="13" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_24.xml
Normal file
52
scaredy-cat/files/Level/Level_24.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="24">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="2" />
|
||||
<word id="2" text="6" />
|
||||
<word id="3" text="4" />
|
||||
<word id="4" text="2" />
|
||||
|
||||
<word id="5" text="0" />
|
||||
<word id="6" text="4" />
|
||||
<word id="7" text="1" />
|
||||
<word id="8" text="1" />
|
||||
<word id="9" text="7" />
|
||||
|
||||
<word id="10" text="9" />
|
||||
<word id="11" text="6" />
|
||||
<word id="12" text="5" />
|
||||
<word id="13" text="7" />
|
||||
<word id="14" text="2" />
|
||||
|
||||
<word id="15" text="9" />
|
||||
<word id="16" text="9" />
|
||||
<word id="17" text="1" />
|
||||
<word id="18" text="5" />
|
||||
<word id="19" text="4" />
|
||||
|
||||
<word id="20" text="0" />
|
||||
<word id="21" text="9" />
|
||||
<word id="22" text="9" />
|
||||
<word id="23" text="4" />
|
||||
<word id="24" text="8" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="7" />
|
||||
<word id="1" text="18" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_25.xml
Normal file
52
scaredy-cat/files/Level/Level_25.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="25">
|
||||
<tiles>
|
||||
<word id="0" text="4" />
|
||||
<word id="1" text="0" />
|
||||
<word id="2" text="4" />
|
||||
<word id="3" text="6" />
|
||||
<word id="4" text="9" />
|
||||
|
||||
<word id="5" text="6" />
|
||||
<word id="6" text="2" />
|
||||
<word id="7" text="1" />
|
||||
<word id="8" text="5" />
|
||||
<word id="9" text="9" />
|
||||
|
||||
<word id="10" text="0" />
|
||||
<word id="11" text="0" />
|
||||
<word id="12" text="1" />
|
||||
<word id="13" text="3" />
|
||||
<word id="14" text="9" />
|
||||
|
||||
<word id="15" text="0" />
|
||||
<word id="16" text="7" />
|
||||
<word id="17" text="2" />
|
||||
<word id="18" text="4" />
|
||||
<word id="19" text="9" />
|
||||
|
||||
<word id="20" text="0" />
|
||||
<word id="21" text="3" />
|
||||
<word id="22" text="8" />
|
||||
<word id="23" text="9" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="17" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_26.xml
Normal file
52
scaredy-cat/files/Level/Level_26.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="26">
|
||||
<tiles>
|
||||
<word id="0" text="4" />
|
||||
<word id="1" text="9" />
|
||||
<word id="2" text="9" />
|
||||
<word id="3" text="6" />
|
||||
<word id="4" text="5" />
|
||||
|
||||
<word id="5" text="2" />
|
||||
<word id="6" text="9" />
|
||||
<word id="7" text="9" />
|
||||
<word id="8" text="3" />
|
||||
<word id="9" text="3" />
|
||||
|
||||
<word id="10" text="7" />
|
||||
<word id="11" text="1" />
|
||||
<word id="12" text="3" />
|
||||
<word id="13" text="1" />
|
||||
<word id="14" text="4" />
|
||||
|
||||
<word id="15" text="0" />
|
||||
<word id="16" text="1" />
|
||||
<word id="17" text="3" />
|
||||
<word id="18" text="1" />
|
||||
<word id="19" text="5" />
|
||||
|
||||
<word id="20" text="8" />
|
||||
<word id="21" text="3" />
|
||||
<word id="22" text="1" />
|
||||
<word id="23" text="4" />
|
||||
<word id="24" text="0" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="4" />
|
||||
<word id="1" text="18" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_27.xml
Normal file
52
scaredy-cat/files/Level/Level_27.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="27">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="2" />
|
||||
<word id="2" text="5" />
|
||||
<word id="3" text="0" />
|
||||
<word id="4" text="0" />
|
||||
|
||||
<word id="5" text="9" />
|
||||
<word id="6" text="0" />
|
||||
<word id="7" text="3" />
|
||||
<word id="8" text="0" />
|
||||
<word id="9" text="0" />
|
||||
|
||||
<word id="10" text="9" />
|
||||
<word id="11" text="4" />
|
||||
<word id="12" text="1" />
|
||||
<word id="13" text="2" />
|
||||
<word id="14" text="8" />
|
||||
|
||||
<word id="15" text="9" />
|
||||
<word id="16" text="7" />
|
||||
<word id="17" text="6" />
|
||||
<word id="18" text="0" />
|
||||
<word id="19" text="9" />
|
||||
|
||||
<word id="20" text="9" />
|
||||
<word id="21" text="9" />
|
||||
<word id="22" text="9" />
|
||||
<word id="23" text="9" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="7" />
|
||||
<word id="1" text="16" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_28.xml
Normal file
52
scaredy-cat/files/Level/Level_28.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="28">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="2" />
|
||||
<word id="2" text="3" />
|
||||
<word id="3" text="5" />
|
||||
<word id="4" text="4" />
|
||||
|
||||
<word id="5" text="9" />
|
||||
<word id="6" text="1" />
|
||||
<word id="7" text="6" />
|
||||
<word id="8" text="1" />
|
||||
<word id="9" text="8" />
|
||||
|
||||
<word id="10" text="9" />
|
||||
<word id="11" text="6" />
|
||||
<word id="12" text="1" />
|
||||
<word id="13" text="4" />
|
||||
<word id="14" text="0" />
|
||||
|
||||
<word id="15" text="9" />
|
||||
<word id="16" text="7" />
|
||||
<word id="17" text="4" />
|
||||
<word id="18" text="1" />
|
||||
<word id="19" text="0" />
|
||||
|
||||
<word id="20" text="9" />
|
||||
<word id="21" text="9" />
|
||||
<word id="22" text="9" />
|
||||
<word id="23" text="9" />
|
||||
<word id="24" text="0" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="8" />
|
||||
<word id="1" text="12" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_29.xml
Normal file
52
scaredy-cat/files/Level/Level_29.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="29">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="5" />
|
||||
<word id="2" text="9" />
|
||||
<word id="3" text="5" />
|
||||
<word id="4" text="8" />
|
||||
|
||||
<word id="5" text="0" />
|
||||
<word id="6" text="1" />
|
||||
<word id="7" text="9" />
|
||||
<word id="8" text="1" />
|
||||
<word id="9" text="0" />
|
||||
|
||||
<word id="10" text="0" />
|
||||
<word id="11" text="1" />
|
||||
<word id="12" text="9" />
|
||||
<word id="13" text="1" />
|
||||
<word id="14" text="0" />
|
||||
|
||||
<word id="15" text="5" />
|
||||
<word id="16" text="1" />
|
||||
<word id="17" text="2" />
|
||||
<word id="18" text="1" />
|
||||
<word id="19" text="4" />
|
||||
|
||||
<word id="20" text="6" />
|
||||
<word id="21" text="7" />
|
||||
<word id="22" text="9" />
|
||||
<word id="23" text="4" />
|
||||
<word id="24" text="7" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="20" />
|
||||
<word id="1" text="24" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_3.xml
Normal file
52
scaredy-cat/files/Level/Level_3.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="3">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="3" />
|
||||
<word id="2" text="3" />
|
||||
<word id="3" text="5" />
|
||||
<word id="4" text="9" />
|
||||
|
||||
<word id="5" text="0" />
|
||||
<word id="6" text="0" />
|
||||
<word id="7" text="0" />
|
||||
<word id="8" text="2" />
|
||||
<word id="9" text="9" />
|
||||
|
||||
<word id="10" text="0" />
|
||||
<word id="11" text="0" />
|
||||
<word id="12" text="0" />
|
||||
<word id="13" text="2" />
|
||||
<word id="14" text="9" />
|
||||
|
||||
<word id="15" text="9" />
|
||||
<word id="16" text="9" />
|
||||
<word id="17" text="0" />
|
||||
<word id="18" text="2" />
|
||||
<word id="19" text="9" />
|
||||
|
||||
<word id="20" text="9" />
|
||||
<word id="21" text="9" />
|
||||
<word id="22" text="0" />
|
||||
<word id="23" text="8" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="2" />
|
||||
<word id="1" text="18" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_30.xml
Normal file
52
scaredy-cat/files/Level/Level_30.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="30">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="2" />
|
||||
<word id="2" text="5" />
|
||||
<word id="3" text="0" />
|
||||
<word id="4" text="3" />
|
||||
|
||||
<word id="5" text="9" />
|
||||
<word id="6" text="9" />
|
||||
<word id="7" text="1" />
|
||||
<word id="8" text="4" />
|
||||
<word id="9" text="5" />
|
||||
|
||||
<word id="10" text="9" />
|
||||
<word id="11" text="6" />
|
||||
<word id="12" text="7" />
|
||||
<word id="13" text="1" />
|
||||
<word id="14" text="6" />
|
||||
|
||||
<word id="15" text="0" />
|
||||
<word id="16" text="7" />
|
||||
<word id="17" text="4" />
|
||||
<word id="18" text="1" />
|
||||
<word id="19" text="9" />
|
||||
|
||||
<word id="20" text="0" />
|
||||
<word id="21" text="0" />
|
||||
<word id="22" text="0" />
|
||||
<word id="23" text="8" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="9" />
|
||||
<word id="1" text="12" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_31.xml
Normal file
52
scaredy-cat/files/Level/Level_31.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="31">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="2" />
|
||||
<word id="2" text="7" />
|
||||
<word id="3" text="4" />
|
||||
<word id="4" text="9" />
|
||||
|
||||
<word id="5" text="0" />
|
||||
<word id="6" text="1" />
|
||||
<word id="7" text="1" />
|
||||
<word id="8" text="5" />
|
||||
<word id="9" text="9" />
|
||||
|
||||
<word id="10" text="7" />
|
||||
<word id="11" text="6" />
|
||||
<word id="12" text="1" />
|
||||
<word id="13" text="5" />
|
||||
<word id="14" text="9" />
|
||||
|
||||
<word id="15" text="3" />
|
||||
<word id="16" text="4" />
|
||||
<word id="17" text="1" />
|
||||
<word id="18" text="7" />
|
||||
<word id="19" text="9" />
|
||||
|
||||
<word id="20" text="8" />
|
||||
<word id="21" text="2" />
|
||||
<word id="22" text="5" />
|
||||
<word id="23" text="4" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="11" />
|
||||
<word id="1" text="15" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_32.xml
Normal file
52
scaredy-cat/files/Level/Level_32.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="32">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="2" />
|
||||
<word id="2" text="1" />
|
||||
<word id="3" text="5" />
|
||||
<word id="4" text="3" />
|
||||
|
||||
<word id="5" text="0" />
|
||||
<word id="6" text="6" />
|
||||
<word id="7" text="4" />
|
||||
<word id="8" text="3" />
|
||||
<word id="9" text="0" />
|
||||
|
||||
<word id="10" text="5" />
|
||||
<word id="11" text="6" />
|
||||
<word id="12" text="1" />
|
||||
<word id="13" text="5" />
|
||||
<word id="14" text="5" />
|
||||
|
||||
<word id="15" text="5" />
|
||||
<word id="16" text="1" />
|
||||
<word id="17" text="4" />
|
||||
<word id="18" text="9" />
|
||||
<word id="19" text="9" />
|
||||
|
||||
<word id="20" text="8" />
|
||||
<word id="21" text="7" />
|
||||
<word id="22" text="9" />
|
||||
<word id="23" text="9" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="7" />
|
||||
<word id="1" text="15" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_33.xml
Normal file
52
scaredy-cat/files/Level/Level_33.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="33">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="6" />
|
||||
<word id="2" text="9" />
|
||||
<word id="3" text="9" />
|
||||
<word id="4" text="3" />
|
||||
|
||||
<word id="5" text="0" />
|
||||
<word id="6" text="4" />
|
||||
<word id="7" text="3" />
|
||||
<word id="8" text="5" />
|
||||
<word id="9" text="9" />
|
||||
|
||||
<word id="10" text="0" />
|
||||
<word id="11" text="6" />
|
||||
<word id="12" text="7" />
|
||||
<word id="13" text="1" />
|
||||
<word id="14" text="5" />
|
||||
|
||||
<word id="15" text="6" />
|
||||
<word id="16" text="1" />
|
||||
<word id="17" text="7" />
|
||||
<word id="18" text="6" />
|
||||
<word id="19" text="7" />
|
||||
|
||||
<word id="20" text="8" />
|
||||
<word id="21" text="7" />
|
||||
<word id="22" text="9" />
|
||||
<word id="23" text="9" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="12" />
|
||||
<word id="1" text="15" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_34.xml
Normal file
52
scaredy-cat/files/Level/Level_34.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="34">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="2" />
|
||||
<word id="2" text="1" />
|
||||
<word id="3" text="4" />
|
||||
<word id="4" text="3" />
|
||||
|
||||
<word id="5" text="9" />
|
||||
<word id="6" text="7" />
|
||||
<word id="7" text="5" />
|
||||
<word id="8" text="5" />
|
||||
<word id="9" text="7" />
|
||||
|
||||
<word id="10" text="9" />
|
||||
<word id="11" text="6" />
|
||||
<word id="12" text="5" />
|
||||
<word id="13" text="7" />
|
||||
<word id="14" text="5" />
|
||||
|
||||
<word id="15" text="9" />
|
||||
<word id="16" text="4" />
|
||||
<word id="17" text="7" />
|
||||
<word id="18" text="4" />
|
||||
<word id="19" text="6" />
|
||||
|
||||
<word id="20" text="9" />
|
||||
<word id="21" text="7" />
|
||||
<word id="22" text="4" />
|
||||
<word id="23" text="4" />
|
||||
<word id="24" text="8" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="11" />
|
||||
<word id="1" text="23" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_35.xml
Normal file
52
scaredy-cat/files/Level/Level_35.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="35">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="7" />
|
||||
<word id="2" text="3" />
|
||||
<word id="3" text="6" />
|
||||
<word id="4" text="4" />
|
||||
|
||||
<word id="5" text="9" />
|
||||
<word id="6" text="1" />
|
||||
<word id="7" text="5" />
|
||||
<word id="8" text="2" />
|
||||
<word id="9" text="8" />
|
||||
|
||||
<word id="10" text="9" />
|
||||
<word id="11" text="6" />
|
||||
<word id="12" text="1" />
|
||||
<word id="13" text="6" />
|
||||
<word id="14" text="9" />
|
||||
|
||||
<word id="15" text="9" />
|
||||
<word id="16" text="5" />
|
||||
<word id="17" text="1" />
|
||||
<word id="18" text="4" />
|
||||
<word id="19" text="7" />
|
||||
|
||||
<word id="20" text="9" />
|
||||
<word id="21" text="7" />
|
||||
<word id="22" text="7" />
|
||||
<word id="23" text="3" />
|
||||
<word id="24" text="5" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="8" />
|
||||
<word id="1" text="17" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_4.xml
Normal file
52
scaredy-cat/files/Level/Level_4.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="4">
|
||||
<tiles>
|
||||
<word id="0" text="4" />
|
||||
<word id="1" text="9" />
|
||||
<word id="2" text="0" />
|
||||
<word id="3" text="0" />
|
||||
<word id="4" text="0" />
|
||||
|
||||
<word id="5" text="3" />
|
||||
<word id="6" text="9" />
|
||||
<word id="7" text="9" />
|
||||
<word id="8" text="0" />
|
||||
<word id="9" text="0" />
|
||||
|
||||
<word id="10" text="5" />
|
||||
<word id="11" text="4" />
|
||||
<word id="12" text="9" />
|
||||
<word id="13" text="9" />
|
||||
<word id="14" text="9" />
|
||||
|
||||
<word id="15" text="0" />
|
||||
<word id="16" text="5" />
|
||||
<word id="17" text="2" />
|
||||
<word id="18" text="7" />
|
||||
<word id="19" text="9" />
|
||||
|
||||
<word id="20" text="0" />
|
||||
<word id="21" text="0" />
|
||||
<word id="22" text="0" />
|
||||
<word id="23" text="8" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="11" />
|
||||
<word id="1" text="18" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_5.xml
Normal file
52
scaredy-cat/files/Level/Level_5.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="5">
|
||||
<tiles>
|
||||
<word id="0" text="4" />
|
||||
<word id="1" text="0" />
|
||||
<word id="2" text="0" />
|
||||
<word id="3" text="7" />
|
||||
<word id="4" text="8" />
|
||||
|
||||
<word id="5" text="5" />
|
||||
<word id="6" text="6" />
|
||||
<word id="7" text="0" />
|
||||
<word id="8" text="2" />
|
||||
<word id="9" text="0" />
|
||||
|
||||
<word id="10" text="0" />
|
||||
<word id="11" text="3" />
|
||||
<word id="12" text="0" />
|
||||
<word id="13" text="2" />
|
||||
<word id="14" text="0" />
|
||||
|
||||
<word id="15" text="0" />
|
||||
<word id="16" text="7" />
|
||||
<word id="17" text="3" />
|
||||
<word id="18" text="4" />
|
||||
<word id="19" text="0" />
|
||||
|
||||
<word id="20" text="9" />
|
||||
<word id="21" text="9" />
|
||||
<word id="22" text="9" />
|
||||
<word id="23" text="9" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="11" />
|
||||
<word id="1" text="18" />
|
||||
</gems>
|
||||
|
||||
</object>
|
51
scaredy-cat/files/Level/Level_6.xml
Normal file
51
scaredy-cat/files/Level/Level_6.xml
Normal file
|
@ -0,0 +1,51 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="6">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="2" />
|
||||
<word id="2" text="3" />
|
||||
<word id="3" text="4" />
|
||||
<word id="4" text="9" />
|
||||
|
||||
<word id="5" text="9" />
|
||||
<word id="6" text="0" />
|
||||
<word id="7" text="0" />
|
||||
<word id="8" text="1" />
|
||||
<word id="9" text="9" />
|
||||
|
||||
<word id="10" text="9" />
|
||||
<word id="11" text="6" />
|
||||
<word id="12" text="2" />
|
||||
<word id="13" text="7" />
|
||||
<word id="14" text="9" />
|
||||
|
||||
<word id="15" text="9" />
|
||||
<word id="16" text="5" />
|
||||
<word id="17" text="7" />
|
||||
<word id="18" text="0" />
|
||||
<word id="19" text="9" />
|
||||
|
||||
<word id="20" text="9" />
|
||||
<word id="21" text="0" />
|
||||
<word id="22" text="8" />
|
||||
<word id="23" text="0" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="11" />
|
||||
</gems>
|
||||
|
||||
</object>
|
51
scaredy-cat/files/Level/Level_7.xml
Normal file
51
scaredy-cat/files/Level/Level_7.xml
Normal file
|
@ -0,0 +1,51 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="7">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="2" />
|
||||
<word id="2" text="1" />
|
||||
<word id="3" text="5" />
|
||||
<word id="4" text="9" />
|
||||
|
||||
<word id="5" text="0" />
|
||||
<word id="6" text="0" />
|
||||
<word id="7" text="0" />
|
||||
<word id="8" text="1" />
|
||||
<word id="9" text="9" />
|
||||
|
||||
<word id="10" text="8" />
|
||||
<word id="11" text="3" />
|
||||
<word id="12" text="2" />
|
||||
<word id="13" text="7" />
|
||||
<word id="14" text="9" />
|
||||
|
||||
<word id="15" text="9" />
|
||||
<word id="16" text="9" />
|
||||
<word id="17" text="9" />
|
||||
<word id="18" text="9" />
|
||||
<word id="19" text="9" />
|
||||
|
||||
<word id="20" text="0" />
|
||||
<word id="21" text="0" />
|
||||
<word id="22" text="0" />
|
||||
<word id="23" text="0" />
|
||||
<word id="24" text="9" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="8" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_8.xml
Normal file
52
scaredy-cat/files/Level/Level_8.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="8">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="2" />
|
||||
<word id="2" text="3" />
|
||||
<word id="3" text="5" />
|
||||
<word id="4" text="0" />
|
||||
|
||||
<word id="5" text="9" />
|
||||
<word id="6" text="9" />
|
||||
<word id="7" text="9" />
|
||||
<word id="8" text="1" />
|
||||
<word id="9" text="0" />
|
||||
|
||||
<word id="10" text="9" />
|
||||
<word id="11" text="9" />
|
||||
<word id="12" text="9" />
|
||||
<word id="13" text="6" />
|
||||
<word id="14" text="7" />
|
||||
|
||||
<word id="15" text="8" />
|
||||
<word id="16" text="3" />
|
||||
<word id="17" text="2" />
|
||||
<word id="18" text="1" />
|
||||
<word id="19" text="4" />
|
||||
|
||||
<word id="20" text="0" />
|
||||
<word id="21" text="0" />
|
||||
<word id="22" text="0" />
|
||||
<word id="23" text="0" />
|
||||
<word id="24" text="0" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="8" />
|
||||
<word id="1" text="18" />
|
||||
</gems>
|
||||
|
||||
</object>
|
52
scaredy-cat/files/Level/Level_9.xml
Normal file
52
scaredy-cat/files/Level/Level_9.xml
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!-- The "id" field is the id of the tile. The first tile have the id 0 and the other have 1 more than the previous one. -->
|
||||
<!-- The "text" field is the value of the information to put in the array created by programmation. In this case, this field -->
|
||||
<!-- will be the frame of the tile: -->
|
||||
<!-- 0 for empty tile. -->
|
||||
<!-- 1 for cross tile. -->
|
||||
<!-- 2 for vertical tile. -->
|
||||
<!-- 3 for horizontal tile. -->
|
||||
<!-- 4 for curve tile.(left-down) -->
|
||||
<!-- 5 for curve tile.(left-top) -->
|
||||
<!-- 6 for curve tile.(right-top) -->
|
||||
<!-- 7 for curve tile.(right-down) -->
|
||||
<!-- 8 for the bank. -->
|
||||
|
||||
<object level="9">
|
||||
<tiles>
|
||||
<word id="0" text="3" />
|
||||
<word id="1" text="2" />
|
||||
<word id="2" text="1" />
|
||||
<word id="3" text="3" />
|
||||
<word id="4" text="6" />
|
||||
|
||||
<word id="5" text="9" />
|
||||
<word id="6" text="9" />
|
||||
<word id="7" text="9" />
|
||||
<word id="8" text="0" />
|
||||
<word id="9" text="1" />
|
||||
|
||||
<word id="10" text="9" />
|
||||
<word id="11" text="9" />
|
||||
<word id="12" text="9" />
|
||||
<word id="13" text="6" />
|
||||
<word id="14" text="5" />
|
||||
|
||||
<word id="15" text="0" />
|
||||
<word id="16" text="4" />
|
||||
<word id="17" text="1" />
|
||||
<word id="18" text="5" />
|
||||
<word id="19" text="0" />
|
||||
|
||||
<word id="20" text="8" />
|
||||
<word id="21" text="7" />
|
||||
<word id="22" text="0" />
|
||||
<word id="23" text="0" />
|
||||
<word id="24" text="0" />
|
||||
</tiles>
|
||||
|
||||
<gems>
|
||||
<word id="0" text="4" />
|
||||
<word id="1" text="16" />
|
||||
</gems>
|
||||
|
||||
</object>
|
34
scaredy-cat/files/String_en.xml
Normal file
34
scaredy-cat/files/String_en.xml
Normal file
|
@ -0,0 +1,34 @@
|
|||
<object>
|
||||
<word id="0" text="SCAREDY CAT IN THE SPOOKY WOODS" />
|
||||
|
||||
<word id="1" text="SAVED GAME" />
|
||||
<word id="2" text="LEVEL " />
|
||||
<word id="3" text="NEW GAME" />
|
||||
<word id="4" text="Training " />
|
||||
<word id="22" text="Level " />
|
||||
|
||||
<word id="5" text="Uh Oh!" />
|
||||
<word id="23" text="Oops!" />
|
||||
<word id="6" text="You need to keep Scaredy Cat on the path!" />
|
||||
<word id="7" text="You need to collect all of the yummy kitty treats!" />
|
||||
|
||||
<word id="8" text="Success!" />
|
||||
<word id="9" text="Well done!" />
|
||||
|
||||
<word id="10" text="Play again?" />
|
||||
|
||||
<word id="11" text="Continue?" />
|
||||
<word id="12" text="Are you ready for the Spooky Woods Adventure?" />
|
||||
|
||||
<word id="13" text="Quit?" />
|
||||
<word id="14" text="Are you sure you want to quit?" />
|
||||
|
||||
<word id="15" text="Badges" />
|
||||
<word id="16" text="Complete the training levels." />
|
||||
<word id="17" text="Complete the Spooky Woods Adventure." />
|
||||
<word id="18" text="??? ???? ???" />
|
||||
<word id="19" text="Badge Award!" />
|
||||
|
||||
<word id="20" text="Tutorial?" />
|
||||
<word id="21" text="Do you want to learn how to play the game?" />
|
||||
</object>
|
BIN
scaredy-cat/files/main.swf
Normal file
BIN
scaredy-cat/files/main.swf
Normal file
Binary file not shown.
12
scaredy-cat/index.html
Normal file
12
scaredy-cat/index.html
Normal file
|
@ -0,0 +1,12 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<title>Scaredy Cat in the Spooky Woods</title>
|
||||
|
||||
<body>
|
||||
<object>
|
||||
<embed src="files/main.swf" width="550" height="400" />
|
||||
|
||||
</object>
|
||||
<script src="ruffle/ruffle.js"></script>
|
||||
</body>
|
||||
</html>
|
BIN
scaredy-cat/ruffle/174abf8b8c6692cab8a7.wasm
Normal file
BIN
scaredy-cat/ruffle/174abf8b8c6692cab8a7.wasm
Normal file
Binary file not shown.
BIN
scaredy-cat/ruffle/9e82d5ee0bf7d5a23368.wasm
Normal file
BIN
scaredy-cat/ruffle/9e82d5ee0bf7d5a23368.wasm
Normal file
Binary file not shown.
176
scaredy-cat/ruffle/LICENSE_APACHE
Normal file
176
scaredy-cat/ruffle/LICENSE_APACHE
Normal file
|
@ -0,0 +1,176 @@
|
|||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
25
scaredy-cat/ruffle/LICENSE_MIT
Normal file
25
scaredy-cat/ruffle/LICENSE_MIT
Normal file
|
@ -0,0 +1,25 @@
|
|||
Copyright (c) 2018 Ruffle LLC <ruffle@ruffle.rs> and Ruffle contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any
|
||||
person obtaining a copy of this software and associated
|
||||
documentation files (the "Software"), to deal in the
|
||||
Software without restriction, including without
|
||||
limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software
|
||||
is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice
|
||||
shall be included in all copies or substantial portions
|
||||
of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
|
||||
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
|
||||
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
|
||||
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
|
||||
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
57
scaredy-cat/ruffle/README.md
Normal file
57
scaredy-cat/ruffle/README.md
Normal file
|
@ -0,0 +1,57 @@
|
|||
# ruffle-selfhosted
|
||||
|
||||
ruffle-selfhosted is the intended way to get Ruffle onto your website.
|
||||
|
||||
You may either include it and forget about it, and we will polyfill existing Flash content,
|
||||
or use our APIs for custom configurations or more advanced usages of the Ruffle player.
|
||||
|
||||
## Using ruffle-selfhosted
|
||||
|
||||
For more examples and in-depth documentation on how to use Ruffle on your website, please
|
||||
[check out our wiki](https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#web).
|
||||
|
||||
### Host Ruffle
|
||||
|
||||
The `selfhosted` package is configured for websites that do not use bundlers or npm and just want
|
||||
to get up and running. If you'd prefer to use Ruffle through npm and a bundler, please
|
||||
[refer to ruffle core](https://github.com/ruffle-rs/ruffle/tree/master/web/packages/core).
|
||||
|
||||
Before you can get started with using Ruffle on your website, you must host its files yourself.
|
||||
Either take the [latest build](https://github.com/ruffle-rs/ruffle/releases)
|
||||
or [build it yourself](https://github.com/ruffle-rs/ruffle/blob/master/web/README.md), and make these files accessible by your web server.
|
||||
|
||||
Please note that the `.wasm` file must be served properly, and some web servers may not do that
|
||||
correctly out of the box. Please see [our wiki](https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#configure-wasm-mime-type)
|
||||
for instructions on how to configure this, if you encounter a `Incorrect response MIME type` error.
|
||||
|
||||
### "Plug and Play"
|
||||
|
||||
If you have an existing website with flash content, you can simply include Ruffle as a script and
|
||||
our polyfill magic will replace everything for you. No fuss, no mess.
|
||||
|
||||
```html
|
||||
<script src="path/to/ruffle/ruffle.js"></script>
|
||||
```
|
||||
|
||||
### Javascript API
|
||||
|
||||
If you want to control the Ruffle player, you may use our Javascript API.
|
||||
|
||||
```html
|
||||
<script>
|
||||
window.RufflePlayer = window.RufflePlayer || {};
|
||||
|
||||
window.addEventListener("DOMContentLoaded", () => {
|
||||
let ruffle = window.RufflePlayer.newest();
|
||||
let player = ruffle.createPlayer();
|
||||
let container = document.getElementById("container");
|
||||
container.appendChild(player);
|
||||
player.load("movie.swf");
|
||||
});
|
||||
</script>
|
||||
<script src="path/to/ruffle/ruffle.js"></script>
|
||||
```
|
||||
|
||||
## Building, testing or contributing
|
||||
|
||||
Please see [the ruffle-web README](https://github.com/ruffle-rs/ruffle/blob/master/web/README.md).
|
2
scaredy-cat/ruffle/core.ruffle.b57a46ab31c228f2633f.js
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2
scaredy-cat/ruffle/core.ruffle.b57a46ab31c228f2633f.js
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2
scaredy-cat/ruffle/core.ruffle.d7f25d7aa9d9335bc613.js
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2
scaredy-cat/ruffle/core.ruffle.d7f25d7aa9d9335bc613.js
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1
scaredy-cat/ruffle/package.json
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1
scaredy-cat/ruffle/package.json
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|
@ -0,0 +1 @@
|
|||
{"name":"@ruffle-rs/ruffle","version":"0.1.0-nightly.2023.10.18","description":"Putting Flash back on the web. Ruffle will polyfill all Flash content and replace it with the Ruffle flash player.","license":"(MIT OR Apache-2.0)","keywords":["flash","swf"],"homepage":"https://ruffle.rs","bugs":"https://github.com/ruffle-rs/ruffle/issues","repository":"github:ruffle-rs/ruffle","main":"ruffle.js"}
|
3
scaredy-cat/ruffle/ruffle.js
Normal file
3
scaredy-cat/ruffle/ruffle.js
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11
scaredy-cat/ruffle/ruffle.js.LICENSE.txt
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11
scaredy-cat/ruffle/ruffle.js.LICENSE.txt
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|
@ -0,0 +1,11 @@
|
|||
/*!
|
||||
|
||||
JSZip v3.10.1 - A JavaScript class for generating and reading zip files
|
||||
<http://stuartk.com/jszip>
|
||||
|
||||
(c) 2009-2016 Stuart Knightley <stuart [at] stuartk.com>
|
||||
Dual licenced under the MIT license or GPLv3. See https://raw.github.com/Stuk/jszip/main/LICENSE.markdown.
|
||||
|
||||
JSZip uses the library pako released under the MIT license :
|
||||
https://github.com/nodeca/pako/blob/main/LICENSE
|
||||
*/
|
1
scaredy-cat/ruffle/ruffle.js.map
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1
scaredy-cat/ruffle/ruffle.js.map
Normal file
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Reference in a new issue