bloxels-builder-decomp/ExportedProject/Assets/Texture2D/UnityWatermark-small.png.meta
2024-01-30 19:55:21 -05:00

91 lines
1.9 KiB
Text

fileFormatVersion: 2
guid: ea484072f14ef11489677f6a894c44ef
timeCreated: 1706643943
licenseType: Free
TextureImporter:
serializedVersion: 4
name:
fileIDToRecycleName: {}
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 4
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
output:
textureImportInstructions:
compressedFormat: 0
uncompressedFormat: 0
desiredFormat: 0
usageMode: 0
colorSpace: 0
width: 0
height: 0
compressionQuality: 0
sourceTextureInformation:
width: 0
height: 0
doesTextureContainAlpha: 0
sourceWasHDR: 0
importInspectorWarnings:
userData:
assetBundleName:
assetBundleVariant: