Fix the last(?) bunch of errors

It *should* compile now. Most errors were related to "incorrectly" decompiled events, which I fixed by hand. Some were caused by ILSpy forgetting to cast values and other things, though.
This commit is contained in:
Chipmunk 2024-05-09 13:55:02 -04:00
parent c2a22d6d30
commit 33f9b61bef
134 changed files with 273 additions and 7745 deletions

View file

@ -1,43 +1,13 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
[AddComponentMenu("FingerGestures/Finger Events/Finger Down Detector")] [AddComponentMenu("FingerGestures/Finger Events/Finger Down Detector")]
public class FingerDownDetector : FingerEventDetector<FingerDownEvent> public class FingerDownDetector : FingerEventDetector<FingerDownEvent>
{ {
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private FingerEventHandler m_OnFingerDown;
public string MessageName = "OnFingerDown"; public string MessageName = "OnFingerDown";
public event FingerEventHandler OnFingerDown public event FingerEventHandler OnFingerDown;
{
add
{
FingerEventHandler fingerEventHandler = this.m_OnFingerDown;
FingerEventHandler fingerEventHandler2;
do
{
fingerEventHandler2 = fingerEventHandler;
fingerEventHandler = Interlocked.CompareExchange(ref this.m_OnFingerDown, (FingerEventHandler)Delegate.Combine(fingerEventHandler2, value), fingerEventHandler);
}
while (fingerEventHandler != fingerEventHandler2);
}
remove
{
FingerEventHandler fingerEventHandler = this.m_OnFingerDown;
FingerEventHandler fingerEventHandler2;
do
{
fingerEventHandler2 = fingerEventHandler;
fingerEventHandler = Interlocked.CompareExchange(ref this.m_OnFingerDown, (FingerEventHandler)Delegate.Remove(fingerEventHandler2, value), fingerEventHandler);
}
while (fingerEventHandler != fingerEventHandler2);
}
}
protected override void ProcessFinger(FingerGestures.Finger finger) protected override void ProcessFinger(FingerGestures.Finger finger)
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -544,18 +542,6 @@ public class FingerGestures : MonoBehaviour
RuntimePlatform.WP8Player RuntimePlatform.WP8Player
}; };
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static Gesture.EventHandler m_OnGestureEvent;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static FingerEventDetector<FingerEvent>.FingerEventHandler m_OnFingerEvent;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static EventHandler m_OnInputProviderChanged;
public bool makePersistent = true; public bool makePersistent = true;
public bool detectUnityRemote = true; public bool detectUnityRemote = true;
@ -680,83 +666,11 @@ public class FingerGestures : MonoBehaviour
} }
} }
public static event Gesture.EventHandler OnGestureEvent public static event Gesture.EventHandler OnGestureEvent;
{
add
{
Gesture.EventHandler eventHandler = FingerGestures.m_OnGestureEvent;
Gesture.EventHandler eventHandler2;
do
{
eventHandler2 = eventHandler;
eventHandler = Interlocked.CompareExchange(ref FingerGestures.m_OnGestureEvent, (Gesture.EventHandler)Delegate.Combine(eventHandler2, value), eventHandler);
}
while (eventHandler != eventHandler2);
}
remove
{
Gesture.EventHandler eventHandler = FingerGestures.m_OnGestureEvent;
Gesture.EventHandler eventHandler2;
do
{
eventHandler2 = eventHandler;
eventHandler = Interlocked.CompareExchange(ref FingerGestures.m_OnGestureEvent, (Gesture.EventHandler)Delegate.Remove(eventHandler2, value), eventHandler);
}
while (eventHandler != eventHandler2);
}
}
public static event FingerEventDetector<FingerEvent>.FingerEventHandler OnFingerEvent public static event FingerEventDetector<FingerEvent>.FingerEventHandler OnFingerEvent;
{
add
{
FingerEventDetector<FingerEvent>.FingerEventHandler fingerEventHandler = FingerGestures.m_OnFingerEvent;
FingerEventDetector<FingerEvent>.FingerEventHandler fingerEventHandler2;
do
{
fingerEventHandler2 = fingerEventHandler;
fingerEventHandler = Interlocked.CompareExchange(ref FingerGestures.m_OnFingerEvent, (FingerEventDetector<FingerEvent>.FingerEventHandler)Delegate.Combine(fingerEventHandler2, value), fingerEventHandler);
}
while (fingerEventHandler != fingerEventHandler2);
}
remove
{
FingerEventDetector<FingerEvent>.FingerEventHandler fingerEventHandler = FingerGestures.m_OnFingerEvent;
FingerEventDetector<FingerEvent>.FingerEventHandler fingerEventHandler2;
do
{
fingerEventHandler2 = fingerEventHandler;
fingerEventHandler = Interlocked.CompareExchange(ref FingerGestures.m_OnFingerEvent, (FingerEventDetector<FingerEvent>.FingerEventHandler)Delegate.Remove(fingerEventHandler2, value), fingerEventHandler);
}
while (fingerEventHandler != fingerEventHandler2);
}
}
public static event EventHandler OnInputProviderChanged public static event EventHandler OnInputProviderChanged;
{
add
{
EventHandler eventHandler = FingerGestures.m_OnInputProviderChanged;
EventHandler eventHandler2;
do
{
eventHandler2 = eventHandler;
eventHandler = Interlocked.CompareExchange(ref FingerGestures.m_OnInputProviderChanged, (EventHandler)Delegate.Combine(eventHandler2, value), eventHandler);
}
while (eventHandler != eventHandler2);
}
remove
{
EventHandler eventHandler = FingerGestures.m_OnInputProviderChanged;
EventHandler eventHandler2;
do
{
eventHandler2 = eventHandler;
eventHandler = Interlocked.CompareExchange(ref FingerGestures.m_OnInputProviderChanged, (EventHandler)Delegate.Remove(eventHandler2, value), eventHandler);
}
while (eventHandler != eventHandler2);
}
}
internal static void FireEvent(Gesture gesture) internal static void FireEvent(Gesture gesture)
{ {

View file

@ -1,43 +1,13 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
[AddComponentMenu("FingerGestures/Finger Events/Finger Hover Detector")] [AddComponentMenu("FingerGestures/Finger Events/Finger Hover Detector")]
public class FingerHoverDetector : FingerEventDetector<FingerHoverEvent> public class FingerHoverDetector : FingerEventDetector<FingerHoverEvent>
{ {
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private FingerEventHandler m_OnFingerHover;
public string MessageName = "OnFingerHover"; public string MessageName = "OnFingerHover";
public event FingerEventHandler OnFingerHover public event FingerEventHandler OnFingerHover;
{
add
{
FingerEventHandler fingerEventHandler = this.m_OnFingerHover;
FingerEventHandler fingerEventHandler2;
do
{
fingerEventHandler2 = fingerEventHandler;
fingerEventHandler = Interlocked.CompareExchange(ref this.m_OnFingerHover, (FingerEventHandler)Delegate.Combine(fingerEventHandler2, value), fingerEventHandler);
}
while (fingerEventHandler != fingerEventHandler2);
}
remove
{
FingerEventHandler fingerEventHandler = this.m_OnFingerHover;
FingerEventHandler fingerEventHandler2;
do
{
fingerEventHandler2 = fingerEventHandler;
fingerEventHandler = Interlocked.CompareExchange(ref this.m_OnFingerHover, (FingerEventHandler)Delegate.Remove(fingerEventHandler2, value), fingerEventHandler);
}
while (fingerEventHandler != fingerEventHandler2);
}
}
protected override void Start() protected override void Start()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -13,14 +11,6 @@ public class FingerMotionDetector : FingerEventDetector<FingerMotionEvent>
Stationary = 1 Stationary = 1
} }
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private FingerEventHandler m_OnFingerMove;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private FingerEventHandler m_OnFingerStationary;
public string MoveMessageName = "OnFingerMove"; public string MoveMessageName = "OnFingerMove";
public string StationaryMessageName = "OnFingerStationary"; public string StationaryMessageName = "OnFingerStationary";
@ -29,57 +19,9 @@ public class FingerMotionDetector : FingerEventDetector<FingerMotionEvent>
public bool TrackStationary = true; public bool TrackStationary = true;
public event FingerEventHandler OnFingerMove public event FingerEventHandler OnFingerMove;
{
add
{
FingerEventHandler fingerEventHandler = this.m_OnFingerMove;
FingerEventHandler fingerEventHandler2;
do
{
fingerEventHandler2 = fingerEventHandler;
fingerEventHandler = Interlocked.CompareExchange(ref this.m_OnFingerMove, (FingerEventHandler)Delegate.Combine(fingerEventHandler2, value), fingerEventHandler);
}
while (fingerEventHandler != fingerEventHandler2);
}
remove
{
FingerEventHandler fingerEventHandler = this.m_OnFingerMove;
FingerEventHandler fingerEventHandler2;
do
{
fingerEventHandler2 = fingerEventHandler;
fingerEventHandler = Interlocked.CompareExchange(ref this.m_OnFingerMove, (FingerEventHandler)Delegate.Remove(fingerEventHandler2, value), fingerEventHandler);
}
while (fingerEventHandler != fingerEventHandler2);
}
}
public event FingerEventHandler OnFingerStationary public event FingerEventHandler OnFingerStationary;
{
add
{
FingerEventHandler fingerEventHandler = this.m_OnFingerStationary;
FingerEventHandler fingerEventHandler2;
do
{
fingerEventHandler2 = fingerEventHandler;
fingerEventHandler = Interlocked.CompareExchange(ref this.m_OnFingerStationary, (FingerEventHandler)Delegate.Combine(fingerEventHandler2, value), fingerEventHandler);
}
while (fingerEventHandler != fingerEventHandler2);
}
remove
{
FingerEventHandler fingerEventHandler = this.m_OnFingerStationary;
FingerEventHandler fingerEventHandler2;
do
{
fingerEventHandler2 = fingerEventHandler;
fingerEventHandler = Interlocked.CompareExchange(ref this.m_OnFingerStationary, (FingerEventHandler)Delegate.Remove(fingerEventHandler2, value), fingerEventHandler);
}
while (fingerEventHandler != fingerEventHandler2);
}
}
private bool FireEvent(FingerMotionEvent e, EventType eventType, FingerMotionPhase phase, Vector2 position, bool updateSelection) private bool FireEvent(FingerMotionEvent e, EventType eventType, FingerMotionPhase phase, Vector2 position, bool updateSelection)
{ {

View file

@ -1,43 +1,13 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
[AddComponentMenu("FingerGestures/Finger Events/Finger Up Detector")] [AddComponentMenu("FingerGestures/Finger Events/Finger Up Detector")]
public class FingerUpDetector : FingerEventDetector<FingerUpEvent> public class FingerUpDetector : FingerEventDetector<FingerUpEvent>
{ {
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private FingerEventHandler m_OnFingerUp;
public string MessageName = "OnFingerUp"; public string MessageName = "OnFingerUp";
public event FingerEventHandler OnFingerUp public event FingerEventHandler OnFingerUp;
{
add
{
FingerEventHandler fingerEventHandler = this.m_OnFingerUp;
FingerEventHandler fingerEventHandler2;
do
{
fingerEventHandler2 = fingerEventHandler;
fingerEventHandler = Interlocked.CompareExchange(ref this.m_OnFingerUp, (FingerEventHandler)Delegate.Combine(fingerEventHandler2, value), fingerEventHandler);
}
while (fingerEventHandler != fingerEventHandler2);
}
remove
{
FingerEventHandler fingerEventHandler = this.m_OnFingerUp;
FingerEventHandler fingerEventHandler2;
do
{
fingerEventHandler2 = fingerEventHandler;
fingerEventHandler = Interlocked.CompareExchange(ref this.m_OnFingerUp, (FingerEventHandler)Delegate.Remove(fingerEventHandler2, value), fingerEventHandler);
}
while (fingerEventHandler != fingerEventHandler2);
}
}
protected override void ProcessFinger(FingerGestures.Finger finger) protected override void ProcessFinger(FingerGestures.Finger finger)
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -8,10 +6,6 @@ public abstract class Gesture
{ {
public delegate void EventHandler(Gesture gesture); public delegate void EventHandler(Gesture gesture);
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private EventHandler m_OnStateChanged;
internal int ClusterId; internal int ClusterId;
private GestureRecognizer recognizer; private GestureRecognizer recognizer;
@ -166,31 +160,7 @@ public abstract class Gesture
} }
} }
public event EventHandler OnStateChanged public event EventHandler OnStateChanged;
{
add
{
EventHandler eventHandler = this.m_OnStateChanged;
EventHandler eventHandler2;
do
{
eventHandler2 = eventHandler;
eventHandler = Interlocked.CompareExchange(ref this.m_OnStateChanged, (EventHandler)Delegate.Combine(eventHandler2, value), eventHandler);
}
while (eventHandler != eventHandler2);
}
remove
{
EventHandler eventHandler = this.m_OnStateChanged;
EventHandler eventHandler2;
do
{
eventHandler2 = eventHandler;
eventHandler = Interlocked.CompareExchange(ref this.m_OnStateChanged, (EventHandler)Delegate.Remove(eventHandler2, value), eventHandler);
}
while (eventHandler != eventHandler2);
}
}
public static implicit operator bool(Gesture gesture) public static implicit operator bool(Gesture gesture)
{ {

View file

@ -19,31 +19,7 @@ public abstract class GestureRecognizerTS<T> : GestureRecognizer where T : Gestu
} }
} }
public event GestureEventHandler OnGesture public event GestureEventHandler OnGesture;
{
add
{
GestureEventHandler gestureEventHandler = this.OnGesture;
GestureEventHandler gestureEventHandler2;
do
{
gestureEventHandler2 = gestureEventHandler;
gestureEventHandler = Interlocked.CompareExchange(ref this.OnGesture, (GestureEventHandler)System.Delegate.Combine(gestureEventHandler2, value), gestureEventHandler);
}
while (gestureEventHandler != gestureEventHandler2);
}
remove
{
GestureEventHandler gestureEventHandler = this.OnGesture;
GestureEventHandler gestureEventHandler2;
do
{
gestureEventHandler2 = gestureEventHandler;
gestureEventHandler = Interlocked.CompareExchange(ref this.OnGesture, (GestureEventHandler)System.Delegate.Remove(gestureEventHandler2, value), gestureEventHandler);
}
while (gestureEventHandler != gestureEventHandler2);
}
}
protected override void Start() protected override void Start()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Security.Cryptography; using System.Security.Cryptography;
using System.Text; using System.Text;
using System.Threading; using System.Threading;
@ -189,22 +187,6 @@ namespace HTTP
private const int PAYLOAD_WITH_EIGHT_BYTE_EXTENDED_FIELD = 127; private const int PAYLOAD_WITH_EIGHT_BYTE_EXTENDED_FIELD = 127;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private Action m_OnConnect;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private Action m_OnDisconnect;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnTextMessageHandler m_OnTextMessageRecv;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnBinaryMessageHandler m_OnBinaryMessageRecv;
public Exception exception; public Exception exception;
public bool isDone; public bool isDone;
@ -241,109 +223,13 @@ namespace HTTP
private UTF8Encoding enc = new UTF8Encoding(); private UTF8Encoding enc = new UTF8Encoding();
public event Action OnConnect public event Action OnConnect;
{
add
{
Action action = this.m_OnConnect;
Action action2;
do
{
action2 = action;
action = Interlocked.CompareExchange(ref this.m_OnConnect, (Action)Delegate.Combine(action2, value), action);
}
while (action != action2);
}
remove
{
Action action = this.m_OnConnect;
Action action2;
do
{
action2 = action;
action = Interlocked.CompareExchange(ref this.m_OnConnect, (Action)Delegate.Remove(action2, value), action);
}
while (action != action2);
}
}
public event Action OnDisconnect public event Action OnDisconnect;
{
add
{
Action action = this.m_OnDisconnect;
Action action2;
do
{
action2 = action;
action = Interlocked.CompareExchange(ref this.m_OnDisconnect, (Action)Delegate.Combine(action2, value), action);
}
while (action != action2);
}
remove
{
Action action = this.m_OnDisconnect;
Action action2;
do
{
action2 = action;
action = Interlocked.CompareExchange(ref this.m_OnDisconnect, (Action)Delegate.Remove(action2, value), action);
}
while (action != action2);
}
}
public event OnTextMessageHandler OnTextMessageRecv public event OnTextMessageHandler OnTextMessageRecv;
{
add
{
OnTextMessageHandler onTextMessageHandler = this.m_OnTextMessageRecv;
OnTextMessageHandler onTextMessageHandler2;
do
{
onTextMessageHandler2 = onTextMessageHandler;
onTextMessageHandler = Interlocked.CompareExchange(ref this.m_OnTextMessageRecv, (OnTextMessageHandler)Delegate.Combine(onTextMessageHandler2, value), onTextMessageHandler);
}
while (onTextMessageHandler != onTextMessageHandler2);
}
remove
{
OnTextMessageHandler onTextMessageHandler = this.m_OnTextMessageRecv;
OnTextMessageHandler onTextMessageHandler2;
do
{
onTextMessageHandler2 = onTextMessageHandler;
onTextMessageHandler = Interlocked.CompareExchange(ref this.m_OnTextMessageRecv, (OnTextMessageHandler)Delegate.Remove(onTextMessageHandler2, value), onTextMessageHandler);
}
while (onTextMessageHandler != onTextMessageHandler2);
}
}
public event OnBinaryMessageHandler OnBinaryMessageRecv public event OnBinaryMessageHandler OnBinaryMessageRecv;
{
add
{
OnBinaryMessageHandler onBinaryMessageHandler = this.m_OnBinaryMessageRecv;
OnBinaryMessageHandler onBinaryMessageHandler2;
do
{
onBinaryMessageHandler2 = onBinaryMessageHandler;
onBinaryMessageHandler = Interlocked.CompareExchange(ref this.m_OnBinaryMessageRecv, (OnBinaryMessageHandler)Delegate.Combine(onBinaryMessageHandler2, value), onBinaryMessageHandler);
}
while (onBinaryMessageHandler != onBinaryMessageHandler2);
}
remove
{
OnBinaryMessageHandler onBinaryMessageHandler = this.m_OnBinaryMessageRecv;
OnBinaryMessageHandler onBinaryMessageHandler2;
do
{
onBinaryMessageHandler2 = onBinaryMessageHandler;
onBinaryMessageHandler = Interlocked.CompareExchange(ref this.m_OnBinaryMessageRecv, (OnBinaryMessageHandler)Delegate.Remove(onBinaryMessageHandler2, value), onBinaryMessageHandler);
}
while (onBinaryMessageHandler != onBinaryMessageHandler2);
}
}
private void OnTextMessage(string msg) private void OnTextMessage(string msg)
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -22,35 +20,7 @@ public class TBPan : MonoBehaviour
private DragGesture dragGesture; private DragGesture dragGesture;
[CompilerGenerated] public event PanEventHandler OnPan;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private PanEventHandler m_OnPan;
public event PanEventHandler OnPan
{
add
{
PanEventHandler panEventHandler = this.m_OnPan;
PanEventHandler panEventHandler2;
do
{
panEventHandler2 = panEventHandler;
panEventHandler = Interlocked.CompareExchange(ref this.m_OnPan, (PanEventHandler)Delegate.Combine(panEventHandler2, value), panEventHandler);
}
while (panEventHandler != panEventHandler2);
}
remove
{
PanEventHandler panEventHandler = this.m_OnPan;
PanEventHandler panEventHandler2;
do
{
panEventHandler2 = panEventHandler;
panEventHandler = Interlocked.CompareExchange(ref this.m_OnPan, (PanEventHandler)Delegate.Remove(panEventHandler2, value), panEventHandler);
}
while (panEventHandler != panEventHandler2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
public class AnimationParserJob : ThreadedJob public class AnimationParserJob : ThreadedJob
@ -13,35 +11,7 @@ public class AnimationParserJob : ThreadedJob
public BloxelAnimation animation; public BloxelAnimation animation;
[CompilerGenerated] public event HandleParseComplete OnComplete;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParseComplete m_OnComplete;
public event HandleParseComplete OnComplete
{
add
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Combine(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
remove
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Remove(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
}
protected override void ThreadFunction() protected override void ThreadFunction()
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -41,125 +39,13 @@ public class AnimationTimeline : UIMoveable
public BloxelAnimation currentBloxelAnimation; public BloxelAnimation currentBloxelAnimation;
[CompilerGenerated] public event HandleFrameChange OnFrameChange;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleFrameChange m_OnFrameChange;
[CompilerGenerated] public event HandleAnimationEdit OnAnimationEdit;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleAnimationEdit m_OnAnimationEdit;
[CompilerGenerated] public event HandleAddFrameAfter OnAddFrameAfter;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleAddFrameAfter m_OnAddFrameAfter;
[CompilerGenerated] public event HandleAddFrameBefore OnAddFrameBefore;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleAddFrameBefore m_OnAddFrameBefore;
public event HandleFrameChange OnFrameChange
{
add
{
HandleFrameChange handleFrameChange = this.m_OnFrameChange;
HandleFrameChange handleFrameChange2;
do
{
handleFrameChange2 = handleFrameChange;
handleFrameChange = Interlocked.CompareExchange(ref this.m_OnFrameChange, (HandleFrameChange)Delegate.Combine(handleFrameChange2, value), handleFrameChange);
}
while (handleFrameChange != handleFrameChange2);
}
remove
{
HandleFrameChange handleFrameChange = this.m_OnFrameChange;
HandleFrameChange handleFrameChange2;
do
{
handleFrameChange2 = handleFrameChange;
handleFrameChange = Interlocked.CompareExchange(ref this.m_OnFrameChange, (HandleFrameChange)Delegate.Remove(handleFrameChange2, value), handleFrameChange);
}
while (handleFrameChange != handleFrameChange2);
}
}
public event HandleAnimationEdit OnAnimationEdit
{
add
{
HandleAnimationEdit handleAnimationEdit = this.m_OnAnimationEdit;
HandleAnimationEdit handleAnimationEdit2;
do
{
handleAnimationEdit2 = handleAnimationEdit;
handleAnimationEdit = Interlocked.CompareExchange(ref this.m_OnAnimationEdit, (HandleAnimationEdit)Delegate.Combine(handleAnimationEdit2, value), handleAnimationEdit);
}
while (handleAnimationEdit != handleAnimationEdit2);
}
remove
{
HandleAnimationEdit handleAnimationEdit = this.m_OnAnimationEdit;
HandleAnimationEdit handleAnimationEdit2;
do
{
handleAnimationEdit2 = handleAnimationEdit;
handleAnimationEdit = Interlocked.CompareExchange(ref this.m_OnAnimationEdit, (HandleAnimationEdit)Delegate.Remove(handleAnimationEdit2, value), handleAnimationEdit);
}
while (handleAnimationEdit != handleAnimationEdit2);
}
}
public event HandleAddFrameAfter OnAddFrameAfter
{
add
{
HandleAddFrameAfter handleAddFrameAfter = this.m_OnAddFrameAfter;
HandleAddFrameAfter handleAddFrameAfter2;
do
{
handleAddFrameAfter2 = handleAddFrameAfter;
handleAddFrameAfter = Interlocked.CompareExchange(ref this.m_OnAddFrameAfter, (HandleAddFrameAfter)Delegate.Combine(handleAddFrameAfter2, value), handleAddFrameAfter);
}
while (handleAddFrameAfter != handleAddFrameAfter2);
}
remove
{
HandleAddFrameAfter handleAddFrameAfter = this.m_OnAddFrameAfter;
HandleAddFrameAfter handleAddFrameAfter2;
do
{
handleAddFrameAfter2 = handleAddFrameAfter;
handleAddFrameAfter = Interlocked.CompareExchange(ref this.m_OnAddFrameAfter, (HandleAddFrameAfter)Delegate.Remove(handleAddFrameAfter2, value), handleAddFrameAfter);
}
while (handleAddFrameAfter != handleAddFrameAfter2);
}
}
public event HandleAddFrameBefore OnAddFrameBefore
{
add
{
HandleAddFrameBefore handleAddFrameBefore = this.m_OnAddFrameBefore;
HandleAddFrameBefore handleAddFrameBefore2;
do
{
handleAddFrameBefore2 = handleAddFrameBefore;
handleAddFrameBefore = Interlocked.CompareExchange(ref this.m_OnAddFrameBefore, (HandleAddFrameBefore)Delegate.Combine(handleAddFrameBefore2, value), handleAddFrameBefore);
}
while (handleAddFrameBefore != handleAddFrameBefore2);
}
remove
{
HandleAddFrameBefore handleAddFrameBefore = this.m_OnAddFrameBefore;
HandleAddFrameBefore handleAddFrameBefore2;
do
{
handleAddFrameBefore2 = handleAddFrameBefore;
handleAddFrameBefore = Interlocked.CompareExchange(ref this.m_OnAddFrameBefore, (HandleAddFrameBefore)Delegate.Remove(handleAddFrameBefore2, value), handleAddFrameBefore);
}
while (handleAddFrameBefore != handleAddFrameBefore2);
}
}
private new void Awake() private new void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -42,14 +40,6 @@ public class AppStateManager : MonoBehaviour
public bool attemptedViewerRefresh; public bool attemptedViewerRefresh;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleSceneChange m_OnSceneChange;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleBoardStatus m_OnOwnsBoard;
public bool userOwnsBoard public bool userOwnsBoard
{ {
get get
@ -86,57 +76,9 @@ public class AppStateManager : MonoBehaviour
} }
} }
public event HandleSceneChange OnSceneChange public event HandleSceneChange OnSceneChange;
{
add
{
HandleSceneChange handleSceneChange = this.m_OnSceneChange;
HandleSceneChange handleSceneChange2;
do
{
handleSceneChange2 = handleSceneChange;
handleSceneChange = Interlocked.CompareExchange(ref this.m_OnSceneChange, (HandleSceneChange)Delegate.Combine(handleSceneChange2, value), handleSceneChange);
}
while (handleSceneChange != handleSceneChange2);
}
remove
{
HandleSceneChange handleSceneChange = this.m_OnSceneChange;
HandleSceneChange handleSceneChange2;
do
{
handleSceneChange2 = handleSceneChange;
handleSceneChange = Interlocked.CompareExchange(ref this.m_OnSceneChange, (HandleSceneChange)Delegate.Remove(handleSceneChange2, value), handleSceneChange);
}
while (handleSceneChange != handleSceneChange2);
}
}
public event HandleBoardStatus OnOwnsBoard public event HandleBoardStatus OnOwnsBoard;
{
add
{
HandleBoardStatus handleBoardStatus = this.m_OnOwnsBoard;
HandleBoardStatus handleBoardStatus2;
do
{
handleBoardStatus2 = handleBoardStatus;
handleBoardStatus = Interlocked.CompareExchange(ref this.m_OnOwnsBoard, (HandleBoardStatus)Delegate.Combine(handleBoardStatus2, value), handleBoardStatus);
}
while (handleBoardStatus != handleBoardStatus2);
}
remove
{
HandleBoardStatus handleBoardStatus = this.m_OnOwnsBoard;
HandleBoardStatus handleBoardStatus2;
do
{
handleBoardStatus2 = handleBoardStatus;
handleBoardStatus = Interlocked.CompareExchange(ref this.m_OnOwnsBoard, (HandleBoardStatus)Delegate.Remove(handleBoardStatus2, value), handleBoardStatus);
}
while (handleBoardStatus != handleBoardStatus2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,10 +1,8 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -221,39 +219,11 @@ public class AssetManager : MonoBehaviour
public int boardsLoaded; public int boardsLoaded;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleInit m_OnInit;
public bool superSimpleManager; public bool superSimpleManager;
public static bool SetupComplete = false; public static bool SetupComplete = false;
public event HandleInit OnInit public event HandleInit OnInit;
{
add
{
HandleInit handleInit = this.m_OnInit;
HandleInit handleInit2;
do
{
handleInit2 = handleInit;
handleInit = Interlocked.CompareExchange(ref this.m_OnInit, (HandleInit)Delegate.Combine(handleInit2, value), handleInit);
}
while (handleInit != handleInit2);
}
remove
{
HandleInit handleInit = this.m_OnInit;
HandleInit handleInit2;
do
{
handleInit2 = handleInit;
handleInit = Interlocked.CompareExchange(ref this.m_OnInit, (HandleInit)Delegate.Remove(handleInit2, value), handleInit);
}
while (handleInit != handleInit2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -2,7 +2,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using Newtonsoft.Json; using Newtonsoft.Json;
@ -20,37 +19,9 @@ public class BatchAnimationJob : ThreadedJob
public List<string> tags; public List<string> tags;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParseComplete m_OnComplete;
public string badAnimationName; public string badAnimationName;
public event HandleParseComplete OnComplete public event HandleParseComplete OnComplete;
{
add
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Combine(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
remove
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Remove(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
}
protected override void ThreadFunction() protected override void ThreadFunction()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using Newtonsoft.Json; using Newtonsoft.Json;
@ -18,37 +16,9 @@ public class BatchBoardJob : ThreadedJob
public List<string> tags; public List<string> tags;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParseComplete m_OnComplete;
public string badBoardName; public string badBoardName;
public event HandleParseComplete OnComplete public event HandleParseComplete OnComplete;
{
add
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Combine(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
remove
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Remove(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
}
protected override void ThreadFunction() protected override void ThreadFunction()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using Newtonsoft.Json; using Newtonsoft.Json;
@ -18,37 +16,9 @@ public class BatchBrainJob : ThreadedJob
public List<string> tags; public List<string> tags;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParseComplete m_OnComplete;
public string badBrainName; public string badBrainName;
public event HandleParseComplete OnComplete public event HandleParseComplete OnComplete;
{
add
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Combine(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
remove
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Remove(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
}
protected override void ThreadFunction() protected override void ThreadFunction()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using Newtonsoft.Json; using Newtonsoft.Json;
@ -18,37 +16,9 @@ public class BatchCharacterJob : ThreadedJob
public List<string> tags; public List<string> tags;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParseComplete m_OnComplete;
public string badCharacterName; public string badCharacterName;
public event HandleParseComplete OnComplete public event HandleParseComplete OnComplete;
{
add
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Combine(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
remove
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Remove(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
}
protected override void ThreadFunction() protected override void ThreadFunction()
{ {

View file

@ -2,7 +2,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using Newtonsoft.Json; using Newtonsoft.Json;
@ -18,37 +17,9 @@ public class BatchGameJob : ThreadedJob
public List<string> tags; public List<string> tags;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParseComplete m_OnComplete;
public string badGameName; public string badGameName;
public event HandleParseComplete OnComplete public event HandleParseComplete OnComplete;
{
add
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Combine(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
remove
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Remove(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
}
protected override void ThreadFunction() protected override void ThreadFunction()
{ {

View file

@ -2,7 +2,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using Newtonsoft.Json; using Newtonsoft.Json;
@ -20,37 +19,9 @@ public class BatchLevelJob : ThreadedJob
public List<BloxelLevel> borkedLevels; public List<BloxelLevel> borkedLevels;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParseComplete m_OnComplete;
public string badLevelName; public string badLevelName;
public event HandleParseComplete OnComplete public event HandleParseComplete OnComplete;
{
add
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Combine(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
remove
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Remove(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
}
protected override void ThreadFunction() protected override void ThreadFunction()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using Newtonsoft.Json; using Newtonsoft.Json;
@ -18,37 +16,9 @@ public class BatchMegaJob : ThreadedJob
public List<string> tags; public List<string> tags;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParseComplete m_OnComplete;
public string badMegaBoardName; public string badMegaBoardName;
public event HandleParseComplete OnComplete public event HandleParseComplete OnComplete;
{
add
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Combine(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
remove
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Remove(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
}
protected override void ThreadFunction() protected override void ThreadFunction()
{ {

View file

@ -1,9 +1,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Runtime.CompilerServices;
using System.Security.Cryptography.X509Certificates; using System.Security.Cryptography.X509Certificates;
using System.Text; using System.Text;
using System.Threading; using System.Threading;
@ -40,10 +38,6 @@ namespace BestHTTP
private List<Cookie> customCookies; private List<Cookie> customCookies;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private Func<HTTPRequest, X509Certificate, X509Chain, bool> m_CustomCertificationValidator;
private OnBeforeRedirectionDelegate onBeforeRedirection; private OnBeforeRedirectionDelegate onBeforeRedirection;
private OnBeforeHeaderSendDelegate _onBeforeHeaderSend; private OnBeforeHeaderSendDelegate _onBeforeHeaderSend;
@ -269,55 +263,11 @@ namespace BestHTTP
} }
} }
public event Func<HTTPRequest, X509Certificate, X509Chain, bool> CustomCertificationValidator public event Func<HTTPRequest, X509Certificate, X509Chain, bool> CustomCertificationValidator;
{
add
{
Func<HTTPRequest, X509Certificate, X509Chain, bool> func = this.m_CustomCertificationValidator;
Func<HTTPRequest, X509Certificate, X509Chain, bool> func2;
do
{
func2 = func;
func = Interlocked.CompareExchange(ref this.m_CustomCertificationValidator, (Func<HTTPRequest, X509Certificate, X509Chain, bool>)Delegate.Combine(func2, value), func);
}
while (func != func2);
}
remove
{
Func<HTTPRequest, X509Certificate, X509Chain, bool> func = this.m_CustomCertificationValidator;
Func<HTTPRequest, X509Certificate, X509Chain, bool> func2;
do
{
func2 = func;
func = Interlocked.CompareExchange(ref this.m_CustomCertificationValidator, (Func<HTTPRequest, X509Certificate, X509Chain, bool>)Delegate.Remove(func2, value), func);
}
while (func != func2);
}
}
public event OnBeforeRedirectionDelegate OnBeforeRedirection public event OnBeforeRedirectionDelegate OnBeforeRedirection;
{
add
{
onBeforeRedirection = (OnBeforeRedirectionDelegate)Delegate.Combine(onBeforeRedirection, value);
}
remove
{
onBeforeRedirection = (OnBeforeRedirectionDelegate)Delegate.Remove(onBeforeRedirection, value);
}
}
public event OnBeforeHeaderSendDelegate OnBeforeHeaderSend public event OnBeforeHeaderSendDelegate OnBeforeHeaderSend;
{
add
{
_onBeforeHeaderSend = (OnBeforeHeaderSendDelegate)Delegate.Combine(_onBeforeHeaderSend, value);
}
remove
{
_onBeforeHeaderSend = (OnBeforeHeaderSendDelegate)Delegate.Remove(_onBeforeHeaderSend, value);
}
}
public HTTPRequest(Uri uri) public HTTPRequest(Uri uri)
: this(uri, HTTPMethods.Get, HTTPManager.KeepAliveDefaultValue, HTTPManager.IsCachingDisabled, null) : this(uri, HTTPMethods.Get, HTTPManager.KeepAliveDefaultValue, HTTPManager.IsCachingDisabled, null)

View file

@ -11,30 +11,6 @@ namespace BestHTTP.ServerSentEvents
{ {
private States _state; private States _state;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnGeneralEventDelegate m_OnOpen;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnMessageDelegate m_OnMessage;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnErrorDelegate m_OnError;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnRetryDelegate m_OnRetry;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnGeneralEventDelegate m_OnClosed;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnStateChangedDelegate m_OnStateChanged;
private Dictionary<string, OnEventDelegate> EventTable; private Dictionary<string, OnEventDelegate> EventTable;
private byte RetryCount; private byte RetryCount;
@ -73,161 +49,17 @@ namespace BestHTTP.ServerSentEvents
public HTTPRequest InternalRequest { get; private set; } public HTTPRequest InternalRequest { get; private set; }
public event OnGeneralEventDelegate OnOpen public event OnGeneralEventDelegate OnOpen;
{
add
{
OnGeneralEventDelegate onGeneralEventDelegate = this.m_OnOpen;
OnGeneralEventDelegate onGeneralEventDelegate2;
do
{
onGeneralEventDelegate2 = onGeneralEventDelegate;
onGeneralEventDelegate = Interlocked.CompareExchange(ref this.m_OnOpen, (OnGeneralEventDelegate)Delegate.Combine(onGeneralEventDelegate2, value), onGeneralEventDelegate);
}
while (onGeneralEventDelegate != onGeneralEventDelegate2);
}
remove
{
OnGeneralEventDelegate onGeneralEventDelegate = this.m_OnOpen;
OnGeneralEventDelegate onGeneralEventDelegate2;
do
{
onGeneralEventDelegate2 = onGeneralEventDelegate;
onGeneralEventDelegate = Interlocked.CompareExchange(ref this.m_OnOpen, (OnGeneralEventDelegate)Delegate.Remove(onGeneralEventDelegate2, value), onGeneralEventDelegate);
}
while (onGeneralEventDelegate != onGeneralEventDelegate2);
}
}
public event OnMessageDelegate OnMessage public event OnMessageDelegate OnMessage;
{
add
{
OnMessageDelegate onMessageDelegate = this.m_OnMessage;
OnMessageDelegate onMessageDelegate2;
do
{
onMessageDelegate2 = onMessageDelegate;
onMessageDelegate = Interlocked.CompareExchange(ref this.m_OnMessage, (OnMessageDelegate)Delegate.Combine(onMessageDelegate2, value), onMessageDelegate);
}
while (onMessageDelegate != onMessageDelegate2);
}
remove
{
OnMessageDelegate onMessageDelegate = this.m_OnMessage;
OnMessageDelegate onMessageDelegate2;
do
{
onMessageDelegate2 = onMessageDelegate;
onMessageDelegate = Interlocked.CompareExchange(ref this.m_OnMessage, (OnMessageDelegate)Delegate.Remove(onMessageDelegate2, value), onMessageDelegate);
}
while (onMessageDelegate != onMessageDelegate2);
}
}
public event OnErrorDelegate OnError public event OnErrorDelegate OnError;
{
add
{
OnErrorDelegate onErrorDelegate = this.m_OnError;
OnErrorDelegate onErrorDelegate2;
do
{
onErrorDelegate2 = onErrorDelegate;
onErrorDelegate = Interlocked.CompareExchange(ref this.m_OnError, (OnErrorDelegate)Delegate.Combine(onErrorDelegate2, value), onErrorDelegate);
}
while (onErrorDelegate != onErrorDelegate2);
}
remove
{
OnErrorDelegate onErrorDelegate = this.m_OnError;
OnErrorDelegate onErrorDelegate2;
do
{
onErrorDelegate2 = onErrorDelegate;
onErrorDelegate = Interlocked.CompareExchange(ref this.m_OnError, (OnErrorDelegate)Delegate.Remove(onErrorDelegate2, value), onErrorDelegate);
}
while (onErrorDelegate != onErrorDelegate2);
}
}
public event OnRetryDelegate OnRetry public event OnRetryDelegate OnRetry;
{
add
{
OnRetryDelegate onRetryDelegate = this.m_OnRetry;
OnRetryDelegate onRetryDelegate2;
do
{
onRetryDelegate2 = onRetryDelegate;
onRetryDelegate = Interlocked.CompareExchange(ref this.m_OnRetry, (OnRetryDelegate)Delegate.Combine(onRetryDelegate2, value), onRetryDelegate);
}
while (onRetryDelegate != onRetryDelegate2);
}
remove
{
OnRetryDelegate onRetryDelegate = this.m_OnRetry;
OnRetryDelegate onRetryDelegate2;
do
{
onRetryDelegate2 = onRetryDelegate;
onRetryDelegate = Interlocked.CompareExchange(ref this.m_OnRetry, (OnRetryDelegate)Delegate.Remove(onRetryDelegate2, value), onRetryDelegate);
}
while (onRetryDelegate != onRetryDelegate2);
}
}
public event OnGeneralEventDelegate OnClosed public event OnGeneralEventDelegate OnClosed;
{
add
{
OnGeneralEventDelegate onGeneralEventDelegate = this.m_OnClosed;
OnGeneralEventDelegate onGeneralEventDelegate2;
do
{
onGeneralEventDelegate2 = onGeneralEventDelegate;
onGeneralEventDelegate = Interlocked.CompareExchange(ref this.m_OnClosed, (OnGeneralEventDelegate)Delegate.Combine(onGeneralEventDelegate2, value), onGeneralEventDelegate);
}
while (onGeneralEventDelegate != onGeneralEventDelegate2);
}
remove
{
OnGeneralEventDelegate onGeneralEventDelegate = this.m_OnClosed;
OnGeneralEventDelegate onGeneralEventDelegate2;
do
{
onGeneralEventDelegate2 = onGeneralEventDelegate;
onGeneralEventDelegate = Interlocked.CompareExchange(ref this.m_OnClosed, (OnGeneralEventDelegate)Delegate.Remove(onGeneralEventDelegate2, value), onGeneralEventDelegate);
}
while (onGeneralEventDelegate != onGeneralEventDelegate2);
}
}
public event OnStateChangedDelegate OnStateChanged public event OnStateChangedDelegate OnStateChanged;
{
add
{
OnStateChangedDelegate onStateChangedDelegate = this.m_OnStateChanged;
OnStateChangedDelegate onStateChangedDelegate2;
do
{
onStateChangedDelegate2 = onStateChangedDelegate;
onStateChangedDelegate = Interlocked.CompareExchange(ref this.m_OnStateChanged, (OnStateChangedDelegate)Delegate.Combine(onStateChangedDelegate2, value), onStateChangedDelegate);
}
while (onStateChangedDelegate != onStateChangedDelegate2);
}
remove
{
OnStateChangedDelegate onStateChangedDelegate = this.m_OnStateChanged;
OnStateChangedDelegate onStateChangedDelegate2;
do
{
onStateChangedDelegate2 = onStateChangedDelegate;
onStateChangedDelegate = Interlocked.CompareExchange(ref this.m_OnStateChanged, (OnStateChangedDelegate)Delegate.Remove(onStateChangedDelegate2, value), onStateChangedDelegate);
}
while (onStateChangedDelegate != onStateChangedDelegate2);
}
}
public EventSource(Uri uri) public EventSource(Uri uri)
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Text; using System.Text;
using System.Threading; using System.Threading;
using BestHTTP.Extensions; using BestHTTP.Extensions;
@ -24,34 +22,6 @@ namespace BestHTTP.SignalR
private ObservableDictionary<string, string> additionalQueryParams; private ObservableDictionary<string, string> additionalQueryParams;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnConnectedDelegate m_OnConnected;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnClosedDelegate m_OnClosed;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnErrorDelegate m_OnError;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnConnectedDelegate m_OnReconnecting;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnConnectedDelegate m_OnReconnected;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnStateChanged m_OnStateChanged;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnNonHubMessageDelegate m_OnNonHubMessage;
internal object SyncRoot = new object(); internal object SyncRoot = new object();
private readonly string[] ClientProtocols = new string[3] { "1.3", "1.4", "1.5" }; private readonly string[] ClientProtocols = new string[3] { "1.3", "1.4", "1.5" };
@ -230,187 +200,19 @@ namespace BestHTTP.SignalR
} }
} }
public event OnConnectedDelegate OnConnected public event OnConnectedDelegate OnConnected;
{
add
{
OnConnectedDelegate onConnectedDelegate = this.m_OnConnected;
OnConnectedDelegate onConnectedDelegate2;
do
{
onConnectedDelegate2 = onConnectedDelegate;
onConnectedDelegate = Interlocked.CompareExchange(ref this.m_OnConnected, (OnConnectedDelegate)Delegate.Combine(onConnectedDelegate2, value), onConnectedDelegate);
}
while (onConnectedDelegate != onConnectedDelegate2);
}
remove
{
OnConnectedDelegate onConnectedDelegate = this.m_OnConnected;
OnConnectedDelegate onConnectedDelegate2;
do
{
onConnectedDelegate2 = onConnectedDelegate;
onConnectedDelegate = Interlocked.CompareExchange(ref this.m_OnConnected, (OnConnectedDelegate)Delegate.Remove(onConnectedDelegate2, value), onConnectedDelegate);
}
while (onConnectedDelegate != onConnectedDelegate2);
}
}
public event OnClosedDelegate OnClosed public event OnClosedDelegate OnClosed;
{
add
{
OnClosedDelegate onClosedDelegate = this.m_OnClosed;
OnClosedDelegate onClosedDelegate2;
do
{
onClosedDelegate2 = onClosedDelegate;
onClosedDelegate = Interlocked.CompareExchange(ref this.m_OnClosed, (OnClosedDelegate)Delegate.Combine(onClosedDelegate2, value), onClosedDelegate);
}
while (onClosedDelegate != onClosedDelegate2);
}
remove
{
OnClosedDelegate onClosedDelegate = this.m_OnClosed;
OnClosedDelegate onClosedDelegate2;
do
{
onClosedDelegate2 = onClosedDelegate;
onClosedDelegate = Interlocked.CompareExchange(ref this.m_OnClosed, (OnClosedDelegate)Delegate.Remove(onClosedDelegate2, value), onClosedDelegate);
}
while (onClosedDelegate != onClosedDelegate2);
}
}
public event OnErrorDelegate OnError public event OnErrorDelegate OnError;
{
add
{
OnErrorDelegate onErrorDelegate = this.m_OnError;
OnErrorDelegate onErrorDelegate2;
do
{
onErrorDelegate2 = onErrorDelegate;
onErrorDelegate = Interlocked.CompareExchange(ref this.m_OnError, (OnErrorDelegate)Delegate.Combine(onErrorDelegate2, value), onErrorDelegate);
}
while (onErrorDelegate != onErrorDelegate2);
}
remove
{
OnErrorDelegate onErrorDelegate = this.m_OnError;
OnErrorDelegate onErrorDelegate2;
do
{
onErrorDelegate2 = onErrorDelegate;
onErrorDelegate = Interlocked.CompareExchange(ref this.m_OnError, (OnErrorDelegate)Delegate.Remove(onErrorDelegate2, value), onErrorDelegate);
}
while (onErrorDelegate != onErrorDelegate2);
}
}
public event OnConnectedDelegate OnReconnecting public event OnConnectedDelegate OnReconnecting;
{
add
{
OnConnectedDelegate onConnectedDelegate = this.m_OnReconnecting;
OnConnectedDelegate onConnectedDelegate2;
do
{
onConnectedDelegate2 = onConnectedDelegate;
onConnectedDelegate = Interlocked.CompareExchange(ref this.m_OnReconnecting, (OnConnectedDelegate)Delegate.Combine(onConnectedDelegate2, value), onConnectedDelegate);
}
while (onConnectedDelegate != onConnectedDelegate2);
}
remove
{
OnConnectedDelegate onConnectedDelegate = this.m_OnReconnecting;
OnConnectedDelegate onConnectedDelegate2;
do
{
onConnectedDelegate2 = onConnectedDelegate;
onConnectedDelegate = Interlocked.CompareExchange(ref this.m_OnReconnecting, (OnConnectedDelegate)Delegate.Remove(onConnectedDelegate2, value), onConnectedDelegate);
}
while (onConnectedDelegate != onConnectedDelegate2);
}
}
public event OnConnectedDelegate OnReconnected public event OnConnectedDelegate OnReconnected;
{
add
{
OnConnectedDelegate onConnectedDelegate = this.m_OnReconnected;
OnConnectedDelegate onConnectedDelegate2;
do
{
onConnectedDelegate2 = onConnectedDelegate;
onConnectedDelegate = Interlocked.CompareExchange(ref this.m_OnReconnected, (OnConnectedDelegate)Delegate.Combine(onConnectedDelegate2, value), onConnectedDelegate);
}
while (onConnectedDelegate != onConnectedDelegate2);
}
remove
{
OnConnectedDelegate onConnectedDelegate = this.m_OnReconnected;
OnConnectedDelegate onConnectedDelegate2;
do
{
onConnectedDelegate2 = onConnectedDelegate;
onConnectedDelegate = Interlocked.CompareExchange(ref this.m_OnReconnected, (OnConnectedDelegate)Delegate.Remove(onConnectedDelegate2, value), onConnectedDelegate);
}
while (onConnectedDelegate != onConnectedDelegate2);
}
}
public event OnStateChanged OnStateChanged public event OnStateChanged OnStateChanged;
{
add
{
OnStateChanged onStateChanged = this.m_OnStateChanged;
OnStateChanged onStateChanged2;
do
{
onStateChanged2 = onStateChanged;
onStateChanged = Interlocked.CompareExchange(ref this.m_OnStateChanged, (OnStateChanged)Delegate.Combine(onStateChanged2, value), onStateChanged);
}
while (onStateChanged != onStateChanged2);
}
remove
{
OnStateChanged onStateChanged = this.m_OnStateChanged;
OnStateChanged onStateChanged2;
do
{
onStateChanged2 = onStateChanged;
onStateChanged = Interlocked.CompareExchange(ref this.m_OnStateChanged, (OnStateChanged)Delegate.Remove(onStateChanged2, value), onStateChanged);
}
while (onStateChanged != onStateChanged2);
}
}
public event OnNonHubMessageDelegate OnNonHubMessage public event OnNonHubMessageDelegate OnNonHubMessage;
{
add
{
OnNonHubMessageDelegate onNonHubMessageDelegate = this.m_OnNonHubMessage;
OnNonHubMessageDelegate onNonHubMessageDelegate2;
do
{
onNonHubMessageDelegate2 = onNonHubMessageDelegate;
onNonHubMessageDelegate = Interlocked.CompareExchange(ref this.m_OnNonHubMessage, (OnNonHubMessageDelegate)Delegate.Combine(onNonHubMessageDelegate2, value), onNonHubMessageDelegate);
}
while (onNonHubMessageDelegate != onNonHubMessageDelegate2);
}
remove
{
OnNonHubMessageDelegate onNonHubMessageDelegate = this.m_OnNonHubMessage;
OnNonHubMessageDelegate onNonHubMessageDelegate2;
do
{
onNonHubMessageDelegate2 = onNonHubMessageDelegate;
onNonHubMessageDelegate = Interlocked.CompareExchange(ref this.m_OnNonHubMessage, (OnNonHubMessageDelegate)Delegate.Remove(onNonHubMessageDelegate2, value), onNonHubMessageDelegate);
}
while (onNonHubMessageDelegate != onNonHubMessageDelegate2);
}
}
public Connection(Uri uri, params string[] hubNames) public Connection(Uri uri, params string[] hubNames)
: this(uri) : this(uri)

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Text; using System.Text;
using System.Threading; using System.Threading;
using BestHTTP.SignalR.Messages; using BestHTTP.SignalR.Messages;
@ -12,10 +10,6 @@ namespace BestHTTP.SignalR.Hubs
{ {
private Dictionary<string, object> state; private Dictionary<string, object> state;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnMethodCallDelegate m_OnMethodCall;
private Dictionary<ulong, ClientMessage> SentMessages = new Dictionary<ulong, ClientMessage>(); private Dictionary<ulong, ClientMessage> SentMessages = new Dictionary<ulong, ClientMessage>();
private Dictionary<string, OnMethodCallCallbackDelegate> MethodTable = new Dictionary<string, OnMethodCallCallbackDelegate>(); private Dictionary<string, OnMethodCallCallbackDelegate> MethodTable = new Dictionary<string, OnMethodCallCallbackDelegate>();
@ -38,31 +32,7 @@ namespace BestHTTP.SignalR.Hubs
} }
} }
public event OnMethodCallDelegate OnMethodCall public event OnMethodCallDelegate OnMethodCall;
{
add
{
OnMethodCallDelegate onMethodCallDelegate = this.m_OnMethodCall;
OnMethodCallDelegate onMethodCallDelegate2;
do
{
onMethodCallDelegate2 = onMethodCallDelegate;
onMethodCallDelegate = Interlocked.CompareExchange(ref this.m_OnMethodCall, (OnMethodCallDelegate)Delegate.Combine(onMethodCallDelegate2, value), onMethodCallDelegate);
}
while (onMethodCallDelegate != onMethodCallDelegate2);
}
remove
{
OnMethodCallDelegate onMethodCallDelegate = this.m_OnMethodCall;
OnMethodCallDelegate onMethodCallDelegate2;
do
{
onMethodCallDelegate2 = onMethodCallDelegate;
onMethodCallDelegate = Interlocked.CompareExchange(ref this.m_OnMethodCall, (OnMethodCallDelegate)Delegate.Remove(onMethodCallDelegate2, value), onMethodCallDelegate);
}
while (onMethodCallDelegate != onMethodCallDelegate2);
}
}
public Hub(string name) public Hub(string name)
: this(name, null) : this(name, null)

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using BestHTTP.SignalR.JsonEncoders; using BestHTTP.SignalR.JsonEncoders;
using BestHTTP.SignalR.Messages; using BestHTTP.SignalR.Messages;
@ -14,10 +12,6 @@ namespace BestHTTP.SignalR.Transports
public TransportStates _state; public TransportStates _state;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private OnTransportStateChangedDelegate m_OnStateChanged;
public string Name { get; protected set; } public string Name { get; protected set; }
public abstract bool SupportsKeepAlive { get; } public abstract bool SupportsKeepAlive { get; }
@ -43,31 +37,7 @@ namespace BestHTTP.SignalR.Transports
} }
} }
public event OnTransportStateChangedDelegate OnStateChanged public event OnTransportStateChangedDelegate OnStateChanged;
{
add
{
OnTransportStateChangedDelegate onTransportStateChangedDelegate = this.m_OnStateChanged;
OnTransportStateChangedDelegate onTransportStateChangedDelegate2;
do
{
onTransportStateChangedDelegate2 = onTransportStateChangedDelegate;
onTransportStateChangedDelegate = Interlocked.CompareExchange(ref this.m_OnStateChanged, (OnTransportStateChangedDelegate)Delegate.Combine(onTransportStateChangedDelegate2, value), onTransportStateChangedDelegate);
}
while (onTransportStateChangedDelegate != onTransportStateChangedDelegate2);
}
remove
{
OnTransportStateChangedDelegate onTransportStateChangedDelegate = this.m_OnStateChanged;
OnTransportStateChangedDelegate onTransportStateChangedDelegate2;
do
{
onTransportStateChangedDelegate2 = onTransportStateChangedDelegate;
onTransportStateChangedDelegate = Interlocked.CompareExchange(ref this.m_OnStateChanged, (OnTransportStateChangedDelegate)Delegate.Remove(onTransportStateChangedDelegate2, value), onTransportStateChangedDelegate);
}
while (onTransportStateChangedDelegate != onTransportStateChangedDelegate2);
}
}
public TransportBase(string name, Connection connection) public TransportBase(string name, Connection connection)
{ {

View file

@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
[StructLayout(0, Size = 1)] [StructLayout((short)0, Size = 1)]
public struct BlockColorComparer : IEqualityComparer<BlockColor> public struct BlockColorComparer : IEqualityComparer<BlockColor>
{ {
public bool Equals(BlockColor x, BlockColor y) public bool Equals(BlockColor x, BlockColor y)

View file

@ -1,6 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
@ -43,10 +42,6 @@ public sealed class BloxelBoard : BloxelProject
public BlockBounds blockBounds; public BlockBounds blockBounds;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleUpdate m_OnUpdate;
public static readonly Color32 BaseBoardDetailLookupColor32 = new Color32(0, 0, 0, byte.MaxValue); public static readonly Color32 BaseBoardDetailLookupColor32 = new Color32(0, 0, 0, byte.MaxValue);
public static readonly Color32 TransparentLookupColor32 = new Color32(0, 0, 0, 254); public static readonly Color32 TransparentLookupColor32 = new Color32(0, 0, 0, 254);
@ -84,31 +79,7 @@ public sealed class BloxelBoard : BloxelProject
} }
} }
public event HandleUpdate OnUpdate public event HandleUpdate OnUpdate;
{
add
{
HandleUpdate handleUpdate = this.m_OnUpdate;
HandleUpdate handleUpdate2;
do
{
handleUpdate2 = handleUpdate;
handleUpdate = Interlocked.CompareExchange(ref this.m_OnUpdate, (HandleUpdate)Delegate.Combine(handleUpdate2, value), handleUpdate);
}
while (handleUpdate != handleUpdate2);
}
remove
{
HandleUpdate handleUpdate = this.m_OnUpdate;
HandleUpdate handleUpdate2;
do
{
handleUpdate2 = handleUpdate;
handleUpdate = Interlocked.CompareExchange(ref this.m_OnUpdate, (HandleUpdate)Delegate.Remove(handleUpdate2, value), handleUpdate);
}
while (handleUpdate != handleUpdate2);
}
}
public BloxelBoard(bool setProjectPath = true) public BloxelBoard(bool setProjectPath = true)
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -64,10 +62,6 @@ public class BloxelCamera : MonoBehaviour
public Vector3 rotationCharacterConfig = new Vector3(0f, 0f, 0f); public Vector3 rotationCharacterConfig = new Vector3(0f, 0f, 0f);
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleModeChange m_OnModeChange;
public Tweener blurTween; public Tweener blurTween;
public Tweener deBlurTween; public Tweener deBlurTween;
@ -84,31 +78,7 @@ public class BloxelCamera : MonoBehaviour
public CameraMode mode { get; private set; } public CameraMode mode { get; private set; }
public event HandleModeChange OnModeChange public event HandleModeChange OnModeChange;
{
add
{
HandleModeChange handleModeChange = this.m_OnModeChange;
HandleModeChange handleModeChange2;
do
{
handleModeChange2 = handleModeChange;
handleModeChange = Interlocked.CompareExchange(ref this.m_OnModeChange, (HandleModeChange)Delegate.Combine(handleModeChange2, value), handleModeChange);
}
while (handleModeChange != handleModeChange2);
}
remove
{
HandleModeChange handleModeChange = this.m_OnModeChange;
HandleModeChange handleModeChange2;
do
{
handleModeChange2 = handleModeChange;
handleModeChange = Interlocked.CompareExchange(ref this.m_OnModeChange, (HandleModeChange)Delegate.Remove(handleModeChange2, value), handleModeChange);
}
while (handleModeChange != handleModeChange2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
@ -44,10 +43,6 @@ public sealed class BloxelGame : BloxelProject
public bool gravityOn; public bool gravityOn;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleUpdate m_OnUpdate;
[CompilerGenerated] [CompilerGenerated]
private static Dictionary<string, int> _003C_003Ef__switch_0024map9; private static Dictionary<string, int> _003C_003Ef__switch_0024map9;
@ -73,31 +68,7 @@ public sealed class BloxelGame : BloxelProject
} }
} }
public event HandleUpdate OnUpdate public event HandleUpdate OnUpdate;
{
add
{
HandleUpdate handleUpdate = this.m_OnUpdate;
HandleUpdate handleUpdate2;
do
{
handleUpdate2 = handleUpdate;
handleUpdate = Interlocked.CompareExchange(ref this.m_OnUpdate, (HandleUpdate)Delegate.Combine(handleUpdate2, value), handleUpdate);
}
while (handleUpdate != handleUpdate2);
}
remove
{
HandleUpdate handleUpdate = this.m_OnUpdate;
HandleUpdate handleUpdate2;
do
{
handleUpdate2 = handleUpdate;
handleUpdate = Interlocked.CompareExchange(ref this.m_OnUpdate, (HandleUpdate)Delegate.Remove(handleUpdate2, value), handleUpdate);
}
while (handleUpdate != handleUpdate2);
}
}
public BloxelGame(BloxelLevel level, bool shouldSave = true) public BloxelGame(BloxelLevel level, bool shouldSave = true)
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -19,10 +17,6 @@ public class BloxelLevelLibrary : BloxelLibraryWindow
public List<SavedLevel> savedLevels = new List<SavedLevel>(); public List<SavedLevel> savedLevels = new List<SavedLevel>();
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleLevelChange m_OnLevelChange;
public BloxelLevel currentLevel public BloxelLevel currentLevel
{ {
get get
@ -39,31 +33,7 @@ public class BloxelLevelLibrary : BloxelLibraryWindow
} }
} }
public event HandleLevelChange OnLevelChange public event HandleLevelChange OnLevelChange;
{
add
{
HandleLevelChange handleLevelChange = this.m_OnLevelChange;
HandleLevelChange handleLevelChange2;
do
{
handleLevelChange2 = handleLevelChange;
handleLevelChange = Interlocked.CompareExchange(ref this.m_OnLevelChange, (HandleLevelChange)Delegate.Combine(handleLevelChange2, value), handleLevelChange);
}
while (handleLevelChange != handleLevelChange2);
}
remove
{
HandleLevelChange handleLevelChange = this.m_OnLevelChange;
HandleLevelChange handleLevelChange2;
do
{
handleLevelChange2 = handleLevelChange;
handleLevelChange = Interlocked.CompareExchange(ref this.m_OnLevelChange, (HandleLevelChange)Delegate.Remove(handleLevelChange2, value), handleLevelChange);
}
while (handleLevelChange != handleLevelChange2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -34,37 +32,9 @@ public class BloxelLibrary : UIMoveable
public SavedProject currentSavedProject; public SavedProject currentSavedProject;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleTabChange m_OnTabChange;
public bool initComplete; public bool initComplete;
public event HandleTabChange OnTabChange public event HandleTabChange OnTabChange;
{
add
{
HandleTabChange handleTabChange = this.m_OnTabChange;
HandleTabChange handleTabChange2;
do
{
handleTabChange2 = handleTabChange;
handleTabChange = Interlocked.CompareExchange(ref this.m_OnTabChange, (HandleTabChange)Delegate.Combine(handleTabChange2, value), handleTabChange);
}
while (handleTabChange != handleTabChange2);
}
remove
{
HandleTabChange handleTabChange = this.m_OnTabChange;
HandleTabChange handleTabChange2;
do
{
handleTabChange2 = handleTabChange;
handleTabChange = Interlocked.CompareExchange(ref this.m_OnTabChange, (HandleTabChange)Delegate.Remove(handleTabChange2, value), handleTabChange);
}
while (handleTabChange != handleTabChange2);
}
}
private new void Awake() private new void Awake()
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -23,215 +21,19 @@ public abstract class BloxelLibraryWindow : MonoBehaviour
public SavedProject currentSavedProject; public SavedProject currentSavedProject;
[CompilerGenerated] public event HandleProjectSelect OnProjectSelect;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleProjectSelect m_OnProjectSelect;
[CompilerGenerated] public event HandleDoubleTap OnProjectDoubleTap;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleDoubleTap m_OnProjectDoubleTap;
[CompilerGenerated] public event HandleDelete OnProjectDelete;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleDelete m_OnProjectDelete;
[CompilerGenerated] public event HandleBeginDrag OnProjectDragStart;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleBeginDrag m_OnProjectDragStart;
[CompilerGenerated] public event HandleEndDrag OnProjectDragEnd;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleEndDrag m_OnProjectDragEnd;
[CompilerGenerated] public event HandleDrag OnProjectDragging;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleDrag m_OnProjectDragging;
[CompilerGenerated] public event HandleAdd OnAddButtonPressed;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleAdd m_OnAddButtonPressed;
public event HandleProjectSelect OnProjectSelect
{
add
{
HandleProjectSelect handleProjectSelect = this.m_OnProjectSelect;
HandleProjectSelect handleProjectSelect2;
do
{
handleProjectSelect2 = handleProjectSelect;
handleProjectSelect = Interlocked.CompareExchange(ref this.m_OnProjectSelect, (HandleProjectSelect)Delegate.Combine(handleProjectSelect2, value), handleProjectSelect);
}
while (handleProjectSelect != handleProjectSelect2);
}
remove
{
HandleProjectSelect handleProjectSelect = this.m_OnProjectSelect;
HandleProjectSelect handleProjectSelect2;
do
{
handleProjectSelect2 = handleProjectSelect;
handleProjectSelect = Interlocked.CompareExchange(ref this.m_OnProjectSelect, (HandleProjectSelect)Delegate.Remove(handleProjectSelect2, value), handleProjectSelect);
}
while (handleProjectSelect != handleProjectSelect2);
}
}
public event HandleDoubleTap OnProjectDoubleTap
{
add
{
HandleDoubleTap handleDoubleTap = this.m_OnProjectDoubleTap;
HandleDoubleTap handleDoubleTap2;
do
{
handleDoubleTap2 = handleDoubleTap;
handleDoubleTap = Interlocked.CompareExchange(ref this.m_OnProjectDoubleTap, (HandleDoubleTap)Delegate.Combine(handleDoubleTap2, value), handleDoubleTap);
}
while (handleDoubleTap != handleDoubleTap2);
}
remove
{
HandleDoubleTap handleDoubleTap = this.m_OnProjectDoubleTap;
HandleDoubleTap handleDoubleTap2;
do
{
handleDoubleTap2 = handleDoubleTap;
handleDoubleTap = Interlocked.CompareExchange(ref this.m_OnProjectDoubleTap, (HandleDoubleTap)Delegate.Remove(handleDoubleTap2, value), handleDoubleTap);
}
while (handleDoubleTap != handleDoubleTap2);
}
}
public event HandleDelete OnProjectDelete
{
add
{
HandleDelete handleDelete = this.m_OnProjectDelete;
HandleDelete handleDelete2;
do
{
handleDelete2 = handleDelete;
handleDelete = Interlocked.CompareExchange(ref this.m_OnProjectDelete, (HandleDelete)Delegate.Combine(handleDelete2, value), handleDelete);
}
while (handleDelete != handleDelete2);
}
remove
{
HandleDelete handleDelete = this.m_OnProjectDelete;
HandleDelete handleDelete2;
do
{
handleDelete2 = handleDelete;
handleDelete = Interlocked.CompareExchange(ref this.m_OnProjectDelete, (HandleDelete)Delegate.Remove(handleDelete2, value), handleDelete);
}
while (handleDelete != handleDelete2);
}
}
public event HandleBeginDrag OnProjectDragStart
{
add
{
HandleBeginDrag handleBeginDrag = this.m_OnProjectDragStart;
HandleBeginDrag handleBeginDrag2;
do
{
handleBeginDrag2 = handleBeginDrag;
handleBeginDrag = Interlocked.CompareExchange(ref this.m_OnProjectDragStart, (HandleBeginDrag)Delegate.Combine(handleBeginDrag2, value), handleBeginDrag);
}
while (handleBeginDrag != handleBeginDrag2);
}
remove
{
HandleBeginDrag handleBeginDrag = this.m_OnProjectDragStart;
HandleBeginDrag handleBeginDrag2;
do
{
handleBeginDrag2 = handleBeginDrag;
handleBeginDrag = Interlocked.CompareExchange(ref this.m_OnProjectDragStart, (HandleBeginDrag)Delegate.Remove(handleBeginDrag2, value), handleBeginDrag);
}
while (handleBeginDrag != handleBeginDrag2);
}
}
public event HandleEndDrag OnProjectDragEnd
{
add
{
HandleEndDrag handleEndDrag = this.m_OnProjectDragEnd;
HandleEndDrag handleEndDrag2;
do
{
handleEndDrag2 = handleEndDrag;
handleEndDrag = Interlocked.CompareExchange(ref this.m_OnProjectDragEnd, (HandleEndDrag)Delegate.Combine(handleEndDrag2, value), handleEndDrag);
}
while (handleEndDrag != handleEndDrag2);
}
remove
{
HandleEndDrag handleEndDrag = this.m_OnProjectDragEnd;
HandleEndDrag handleEndDrag2;
do
{
handleEndDrag2 = handleEndDrag;
handleEndDrag = Interlocked.CompareExchange(ref this.m_OnProjectDragEnd, (HandleEndDrag)Delegate.Remove(handleEndDrag2, value), handleEndDrag);
}
while (handleEndDrag != handleEndDrag2);
}
}
public event HandleDrag OnProjectDragging
{
add
{
HandleDrag handleDrag = this.m_OnProjectDragging;
HandleDrag handleDrag2;
do
{
handleDrag2 = handleDrag;
handleDrag = Interlocked.CompareExchange(ref this.m_OnProjectDragging, (HandleDrag)Delegate.Combine(handleDrag2, value), handleDrag);
}
while (handleDrag != handleDrag2);
}
remove
{
HandleDrag handleDrag = this.m_OnProjectDragging;
HandleDrag handleDrag2;
do
{
handleDrag2 = handleDrag;
handleDrag = Interlocked.CompareExchange(ref this.m_OnProjectDragging, (HandleDrag)Delegate.Remove(handleDrag2, value), handleDrag);
}
while (handleDrag != handleDrag2);
}
}
public event HandleAdd OnAddButtonPressed
{
add
{
HandleAdd handleAdd = this.m_OnAddButtonPressed;
HandleAdd handleAdd2;
do
{
handleAdd2 = handleAdd;
handleAdd = Interlocked.CompareExchange(ref this.m_OnAddButtonPressed, (HandleAdd)Delegate.Combine(handleAdd2, value), handleAdd);
}
while (handleAdd != handleAdd2);
}
remove
{
HandleAdd handleAdd = this.m_OnAddButtonPressed;
HandleAdd handleAdd2;
do
{
handleAdd2 = handleAdd;
handleAdd = Interlocked.CompareExchange(ref this.m_OnAddButtonPressed, (HandleAdd)Delegate.Remove(handleAdd2, value), handleAdd);
}
while (handleAdd != handleAdd2);
}
}
public void Start() public void Start()
{ {

View file

@ -1,9 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using Newtonsoft.Json; using Newtonsoft.Json;
using UnityEngine; using UnityEngine;
@ -24,35 +22,7 @@ public sealed class BloxelMegaBoard : BloxelProject
public Dictionary<GridLocation, BloxelBoard> boards; public Dictionary<GridLocation, BloxelBoard> boards;
[CompilerGenerated] public event HandleOnUpdate OnUpdate;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnUpdate m_OnUpdate;
public event HandleOnUpdate OnUpdate
{
add
{
HandleOnUpdate handleOnUpdate = this.m_OnUpdate;
HandleOnUpdate handleOnUpdate2;
do
{
handleOnUpdate2 = handleOnUpdate;
handleOnUpdate = Interlocked.CompareExchange(ref this.m_OnUpdate, (HandleOnUpdate)Delegate.Combine(handleOnUpdate2, value), handleOnUpdate);
}
while (handleOnUpdate != handleOnUpdate2);
}
remove
{
HandleOnUpdate handleOnUpdate = this.m_OnUpdate;
HandleOnUpdate handleOnUpdate2;
do
{
handleOnUpdate2 = handleOnUpdate;
handleOnUpdate = Interlocked.CompareExchange(ref this.m_OnUpdate, (HandleOnUpdate)Delegate.Remove(handleOnUpdate2, value), handleOnUpdate);
}
while (handleOnUpdate != handleOnUpdate2);
}
}
public BloxelMegaBoard(bool setBoardPath = true) public BloxelMegaBoard(bool setBoardPath = true)
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -156,10 +154,6 @@ public abstract class BloxelProject : IEquatable<BloxelProject>
public bool isDirty; public bool isDirty;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleTitleChange m_OnTitleChange;
public int localID { get; private set; } public int localID { get; private set; }
public Guid id public Guid id
@ -176,31 +170,7 @@ public abstract class BloxelProject : IEquatable<BloxelProject>
} }
} }
public event HandleTitleChange OnTitleChange public event HandleTitleChange OnTitleChange;
{
add
{
HandleTitleChange handleTitleChange = this.m_OnTitleChange;
HandleTitleChange handleTitleChange2;
do
{
handleTitleChange2 = handleTitleChange;
handleTitleChange = Interlocked.CompareExchange(ref this.m_OnTitleChange, (HandleTitleChange)Delegate.Combine(handleTitleChange2, value), handleTitleChange);
}
while (handleTitleChange != handleTitleChange2);
}
remove
{
HandleTitleChange handleTitleChange = this.m_OnTitleChange;
HandleTitleChange handleTitleChange2;
do
{
handleTitleChange2 = handleTitleChange;
handleTitleChange = Interlocked.CompareExchange(ref this.m_OnTitleChange, (HandleTitleChange)Delegate.Remove(handleTitleChange2, value), handleTitleChange);
}
while (handleTitleChange != handleTitleChange2);
}
}
public string ID() public string ID()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using BestHTTP; using BestHTTP;
using SocketIO; using SocketIO;
@ -132,62 +130,6 @@ public class BloxelServerInterface : MonoBehaviour
public static List<string> featuredGameIds = new List<string>(6); public static List<string> featuredGameIds = new List<string>(6);
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleSquareUpdate m_OnSquareUpdate;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleServerLoginSync m_OnServerLogin;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleCoinsEarned m_OnCoinsEarned;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleUserAccountUpdate m_OnUserAccountUpdate;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleUserFollowed m_OnUserFollowed;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleUserUnFollowed m_OnUserUnFollowed;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleServerMessage m_OnServerMessage;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleServerColors m_OnServerColors;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleNewsItems m_OnNewsItems;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleUpdateNews m_OnUpdateNews;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleStopCoins m_OnStopSendingCoins;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParentApproved m_OnApproved;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleFeaturedGems m_OnFeaturedGems;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleBackDoorMessage m_OnBackDoor;
public static bool initComplete; public static bool initComplete;
public bool socketDied; public bool socketDied;
@ -211,369 +153,33 @@ public class BloxelServerInterface : MonoBehaviour
public TextMeshProUGUI envText; public TextMeshProUGUI envText;
public event HandleSquareUpdate OnSquareUpdate public event HandleSquareUpdate OnSquareUpdate;
{
add
{
HandleSquareUpdate handleSquareUpdate = this.m_OnSquareUpdate;
HandleSquareUpdate handleSquareUpdate2;
do
{
handleSquareUpdate2 = handleSquareUpdate;
handleSquareUpdate = Interlocked.CompareExchange(ref this.m_OnSquareUpdate, (HandleSquareUpdate)Delegate.Combine(handleSquareUpdate2, value), handleSquareUpdate);
}
while (handleSquareUpdate != handleSquareUpdate2);
}
remove
{
HandleSquareUpdate handleSquareUpdate = this.m_OnSquareUpdate;
HandleSquareUpdate handleSquareUpdate2;
do
{
handleSquareUpdate2 = handleSquareUpdate;
handleSquareUpdate = Interlocked.CompareExchange(ref this.m_OnSquareUpdate, (HandleSquareUpdate)Delegate.Remove(handleSquareUpdate2, value), handleSquareUpdate);
}
while (handleSquareUpdate != handleSquareUpdate2);
}
}
public event HandleServerLoginSync OnServerLogin public event HandleServerLoginSync OnServerLogin;
{
add
{
HandleServerLoginSync handleServerLoginSync = this.m_OnServerLogin;
HandleServerLoginSync handleServerLoginSync2;
do
{
handleServerLoginSync2 = handleServerLoginSync;
handleServerLoginSync = Interlocked.CompareExchange(ref this.m_OnServerLogin, (HandleServerLoginSync)Delegate.Combine(handleServerLoginSync2, value), handleServerLoginSync);
}
while (handleServerLoginSync != handleServerLoginSync2);
}
remove
{
HandleServerLoginSync handleServerLoginSync = this.m_OnServerLogin;
HandleServerLoginSync handleServerLoginSync2;
do
{
handleServerLoginSync2 = handleServerLoginSync;
handleServerLoginSync = Interlocked.CompareExchange(ref this.m_OnServerLogin, (HandleServerLoginSync)Delegate.Remove(handleServerLoginSync2, value), handleServerLoginSync);
}
while (handleServerLoginSync != handleServerLoginSync2);
}
}
public event HandleCoinsEarned OnCoinsEarned public event HandleCoinsEarned OnCoinsEarned;
{
add
{
HandleCoinsEarned handleCoinsEarned = this.m_OnCoinsEarned;
HandleCoinsEarned handleCoinsEarned2;
do
{
handleCoinsEarned2 = handleCoinsEarned;
handleCoinsEarned = Interlocked.CompareExchange(ref this.m_OnCoinsEarned, (HandleCoinsEarned)Delegate.Combine(handleCoinsEarned2, value), handleCoinsEarned);
}
while (handleCoinsEarned != handleCoinsEarned2);
}
remove
{
HandleCoinsEarned handleCoinsEarned = this.m_OnCoinsEarned;
HandleCoinsEarned handleCoinsEarned2;
do
{
handleCoinsEarned2 = handleCoinsEarned;
handleCoinsEarned = Interlocked.CompareExchange(ref this.m_OnCoinsEarned, (HandleCoinsEarned)Delegate.Remove(handleCoinsEarned2, value), handleCoinsEarned);
}
while (handleCoinsEarned != handleCoinsEarned2);
}
}
public event HandleUserAccountUpdate OnUserAccountUpdate public event HandleUserAccountUpdate OnUserAccountUpdate;
{
add
{
HandleUserAccountUpdate handleUserAccountUpdate = this.m_OnUserAccountUpdate;
HandleUserAccountUpdate handleUserAccountUpdate2;
do
{
handleUserAccountUpdate2 = handleUserAccountUpdate;
handleUserAccountUpdate = Interlocked.CompareExchange(ref this.m_OnUserAccountUpdate, (HandleUserAccountUpdate)Delegate.Combine(handleUserAccountUpdate2, value), handleUserAccountUpdate);
}
while (handleUserAccountUpdate != handleUserAccountUpdate2);
}
remove
{
HandleUserAccountUpdate handleUserAccountUpdate = this.m_OnUserAccountUpdate;
HandleUserAccountUpdate handleUserAccountUpdate2;
do
{
handleUserAccountUpdate2 = handleUserAccountUpdate;
handleUserAccountUpdate = Interlocked.CompareExchange(ref this.m_OnUserAccountUpdate, (HandleUserAccountUpdate)Delegate.Remove(handleUserAccountUpdate2, value), handleUserAccountUpdate);
}
while (handleUserAccountUpdate != handleUserAccountUpdate2);
}
}
public event HandleUserFollowed OnUserFollowed public event HandleUserFollowed OnUserFollowed;
{
add
{
HandleUserFollowed handleUserFollowed = this.m_OnUserFollowed;
HandleUserFollowed handleUserFollowed2;
do
{
handleUserFollowed2 = handleUserFollowed;
handleUserFollowed = Interlocked.CompareExchange(ref this.m_OnUserFollowed, (HandleUserFollowed)Delegate.Combine(handleUserFollowed2, value), handleUserFollowed);
}
while (handleUserFollowed != handleUserFollowed2);
}
remove
{
HandleUserFollowed handleUserFollowed = this.m_OnUserFollowed;
HandleUserFollowed handleUserFollowed2;
do
{
handleUserFollowed2 = handleUserFollowed;
handleUserFollowed = Interlocked.CompareExchange(ref this.m_OnUserFollowed, (HandleUserFollowed)Delegate.Remove(handleUserFollowed2, value), handleUserFollowed);
}
while (handleUserFollowed != handleUserFollowed2);
}
}
public event HandleUserUnFollowed OnUserUnFollowed public event HandleUserUnFollowed OnUserUnFollowed;
{
add
{
HandleUserUnFollowed handleUserUnFollowed = this.m_OnUserUnFollowed;
HandleUserUnFollowed handleUserUnFollowed2;
do
{
handleUserUnFollowed2 = handleUserUnFollowed;
handleUserUnFollowed = Interlocked.CompareExchange(ref this.m_OnUserUnFollowed, (HandleUserUnFollowed)Delegate.Combine(handleUserUnFollowed2, value), handleUserUnFollowed);
}
while (handleUserUnFollowed != handleUserUnFollowed2);
}
remove
{
HandleUserUnFollowed handleUserUnFollowed = this.m_OnUserUnFollowed;
HandleUserUnFollowed handleUserUnFollowed2;
do
{
handleUserUnFollowed2 = handleUserUnFollowed;
handleUserUnFollowed = Interlocked.CompareExchange(ref this.m_OnUserUnFollowed, (HandleUserUnFollowed)Delegate.Remove(handleUserUnFollowed2, value), handleUserUnFollowed);
}
while (handleUserUnFollowed != handleUserUnFollowed2);
}
}
public event HandleServerMessage OnServerMessage public event HandleServerMessage OnServerMessage;
{
add
{
HandleServerMessage handleServerMessage = this.m_OnServerMessage;
HandleServerMessage handleServerMessage2;
do
{
handleServerMessage2 = handleServerMessage;
handleServerMessage = Interlocked.CompareExchange(ref this.m_OnServerMessage, (HandleServerMessage)Delegate.Combine(handleServerMessage2, value), handleServerMessage);
}
while (handleServerMessage != handleServerMessage2);
}
remove
{
HandleServerMessage handleServerMessage = this.m_OnServerMessage;
HandleServerMessage handleServerMessage2;
do
{
handleServerMessage2 = handleServerMessage;
handleServerMessage = Interlocked.CompareExchange(ref this.m_OnServerMessage, (HandleServerMessage)Delegate.Remove(handleServerMessage2, value), handleServerMessage);
}
while (handleServerMessage != handleServerMessage2);
}
}
public event HandleServerColors OnServerColors public event HandleServerColors OnServerColors;
{
add
{
HandleServerColors handleServerColors = this.m_OnServerColors;
HandleServerColors handleServerColors2;
do
{
handleServerColors2 = handleServerColors;
handleServerColors = Interlocked.CompareExchange(ref this.m_OnServerColors, (HandleServerColors)Delegate.Combine(handleServerColors2, value), handleServerColors);
}
while (handleServerColors != handleServerColors2);
}
remove
{
HandleServerColors handleServerColors = this.m_OnServerColors;
HandleServerColors handleServerColors2;
do
{
handleServerColors2 = handleServerColors;
handleServerColors = Interlocked.CompareExchange(ref this.m_OnServerColors, (HandleServerColors)Delegate.Remove(handleServerColors2, value), handleServerColors);
}
while (handleServerColors != handleServerColors2);
}
}
public event HandleNewsItems OnNewsItems public event HandleNewsItems OnNewsItems;
{
add
{
HandleNewsItems handleNewsItems = this.m_OnNewsItems;
HandleNewsItems handleNewsItems2;
do
{
handleNewsItems2 = handleNewsItems;
handleNewsItems = Interlocked.CompareExchange(ref this.m_OnNewsItems, (HandleNewsItems)Delegate.Combine(handleNewsItems2, value), handleNewsItems);
}
while (handleNewsItems != handleNewsItems2);
}
remove
{
HandleNewsItems handleNewsItems = this.m_OnNewsItems;
HandleNewsItems handleNewsItems2;
do
{
handleNewsItems2 = handleNewsItems;
handleNewsItems = Interlocked.CompareExchange(ref this.m_OnNewsItems, (HandleNewsItems)Delegate.Remove(handleNewsItems2, value), handleNewsItems);
}
while (handleNewsItems != handleNewsItems2);
}
}
public event HandleUpdateNews OnUpdateNews public event HandleUpdateNews OnUpdateNews;
{
add
{
HandleUpdateNews handleUpdateNews = this.m_OnUpdateNews;
HandleUpdateNews handleUpdateNews2;
do
{
handleUpdateNews2 = handleUpdateNews;
handleUpdateNews = Interlocked.CompareExchange(ref this.m_OnUpdateNews, (HandleUpdateNews)Delegate.Combine(handleUpdateNews2, value), handleUpdateNews);
}
while (handleUpdateNews != handleUpdateNews2);
}
remove
{
HandleUpdateNews handleUpdateNews = this.m_OnUpdateNews;
HandleUpdateNews handleUpdateNews2;
do
{
handleUpdateNews2 = handleUpdateNews;
handleUpdateNews = Interlocked.CompareExchange(ref this.m_OnUpdateNews, (HandleUpdateNews)Delegate.Remove(handleUpdateNews2, value), handleUpdateNews);
}
while (handleUpdateNews != handleUpdateNews2);
}
}
public event HandleStopCoins OnStopSendingCoins public event HandleStopCoins OnStopSendingCoins;
{
add
{
HandleStopCoins handleStopCoins = this.m_OnStopSendingCoins;
HandleStopCoins handleStopCoins2;
do
{
handleStopCoins2 = handleStopCoins;
handleStopCoins = Interlocked.CompareExchange(ref this.m_OnStopSendingCoins, (HandleStopCoins)Delegate.Combine(handleStopCoins2, value), handleStopCoins);
}
while (handleStopCoins != handleStopCoins2);
}
remove
{
HandleStopCoins handleStopCoins = this.m_OnStopSendingCoins;
HandleStopCoins handleStopCoins2;
do
{
handleStopCoins2 = handleStopCoins;
handleStopCoins = Interlocked.CompareExchange(ref this.m_OnStopSendingCoins, (HandleStopCoins)Delegate.Remove(handleStopCoins2, value), handleStopCoins);
}
while (handleStopCoins != handleStopCoins2);
}
}
public event HandleParentApproved OnApproved public event HandleParentApproved OnApproved;
{
add
{
HandleParentApproved handleParentApproved = this.m_OnApproved;
HandleParentApproved handleParentApproved2;
do
{
handleParentApproved2 = handleParentApproved;
handleParentApproved = Interlocked.CompareExchange(ref this.m_OnApproved, (HandleParentApproved)Delegate.Combine(handleParentApproved2, value), handleParentApproved);
}
while (handleParentApproved != handleParentApproved2);
}
remove
{
HandleParentApproved handleParentApproved = this.m_OnApproved;
HandleParentApproved handleParentApproved2;
do
{
handleParentApproved2 = handleParentApproved;
handleParentApproved = Interlocked.CompareExchange(ref this.m_OnApproved, (HandleParentApproved)Delegate.Remove(handleParentApproved2, value), handleParentApproved);
}
while (handleParentApproved != handleParentApproved2);
}
}
public event HandleFeaturedGems OnFeaturedGems public event HandleFeaturedGems OnFeaturedGems;
{
add
{
HandleFeaturedGems handleFeaturedGems = this.m_OnFeaturedGems;
HandleFeaturedGems handleFeaturedGems2;
do
{
handleFeaturedGems2 = handleFeaturedGems;
handleFeaturedGems = Interlocked.CompareExchange(ref this.m_OnFeaturedGems, (HandleFeaturedGems)Delegate.Combine(handleFeaturedGems2, value), handleFeaturedGems);
}
while (handleFeaturedGems != handleFeaturedGems2);
}
remove
{
HandleFeaturedGems handleFeaturedGems = this.m_OnFeaturedGems;
HandleFeaturedGems handleFeaturedGems2;
do
{
handleFeaturedGems2 = handleFeaturedGems;
handleFeaturedGems = Interlocked.CompareExchange(ref this.m_OnFeaturedGems, (HandleFeaturedGems)Delegate.Remove(handleFeaturedGems2, value), handleFeaturedGems);
}
while (handleFeaturedGems != handleFeaturedGems2);
}
}
public event HandleBackDoorMessage OnBackDoor public event HandleBackDoorMessage OnBackDoor;
{
add
{
HandleBackDoorMessage handleBackDoorMessage = this.m_OnBackDoor;
HandleBackDoorMessage handleBackDoorMessage2;
do
{
handleBackDoorMessage2 = handleBackDoorMessage;
handleBackDoorMessage = Interlocked.CompareExchange(ref this.m_OnBackDoor, (HandleBackDoorMessage)Delegate.Combine(handleBackDoorMessage2, value), handleBackDoorMessage);
}
while (handleBackDoorMessage != handleBackDoorMessage2);
}
remove
{
HandleBackDoorMessage handleBackDoorMessage = this.m_OnBackDoor;
HandleBackDoorMessage handleBackDoorMessage2;
do
{
handleBackDoorMessage2 = handleBackDoorMessage;
handleBackDoorMessage = Interlocked.CompareExchange(ref this.m_OnBackDoor, (HandleBackDoorMessage)Delegate.Remove(handleBackDoorMessage2, value), handleBackDoorMessage);
}
while (handleBackDoorMessage != handleBackDoorMessage2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
public class BoardParserJob : ThreadedJob public class BoardParserJob : ThreadedJob
@ -13,35 +11,7 @@ public class BoardParserJob : ThreadedJob
public BloxelBoard board; public BloxelBoard board;
[CompilerGenerated] public event HandleParseComplete OnComplete;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParseComplete m_OnComplete;
public event HandleParseComplete OnComplete
{
add
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Combine(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
remove
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Remove(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
}
protected override void ThreadFunction() protected override void ThreadFunction()
{ {

View file

@ -97,7 +97,7 @@ public sealed class Bullet : PoolableComponent
LayerMask layerMask = collision.gameObject.layer; LayerMask layerMask = collision.gameObject.layer;
Rigidbody2D rigidbody = collision.rigidbody; Rigidbody2D rigidbody = collision.rigidbody;
BloxelTile bloxelTile = null; BloxelTile bloxelTile = null;
switch (layerMask) switch ((long)layerMask)
{ {
case 10L: case 10L:
bloxelTile = rigidbody.gameObject.GetComponent<BloxelTile>(); bloxelTile = rigidbody.gameObject.GetComponent<BloxelTile>();

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -101,10 +99,6 @@ public sealed class CanvasSquare : MonoBehaviour, IBeginDragHandler, IDragHandle
public bool taken; public bool taken;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleStateChange m_OnStateChange;
public static CanvasSquare activeSquare; public static CanvasSquare activeSquare;
public CanvasTileInfo.ReadyState state public CanvasTileInfo.ReadyState state
@ -123,31 +117,7 @@ public sealed class CanvasSquare : MonoBehaviour, IBeginDragHandler, IDragHandle
} }
} }
public event HandleStateChange OnStateChange public event HandleStateChange OnStateChange;
{
add
{
HandleStateChange handleStateChange = this.m_OnStateChange;
HandleStateChange handleStateChange2;
do
{
handleStateChange2 = handleStateChange;
handleStateChange = Interlocked.CompareExchange(ref this.m_OnStateChange, (HandleStateChange)Delegate.Combine(handleStateChange2, value), handleStateChange);
}
while (handleStateChange != handleStateChange2);
}
remove
{
HandleStateChange handleStateChange = this.m_OnStateChange;
HandleStateChange handleStateChange2;
do
{
handleStateChange2 = handleStateChange;
handleStateChange = Interlocked.CompareExchange(ref this.m_OnStateChange, (HandleStateChange)Delegate.Remove(handleStateChange2, value), handleStateChange);
}
while (handleStateChange != handleStateChange2);
}
}
public void Awake() public void Awake()
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -73,10 +71,6 @@ public class CanvasStreamingInterface : MonoBehaviour, IBeginDragHandler, IDragH
private float idleCoordinateUpdateInterval = 1.5f; private float idleCoordinateUpdateInterval = 1.5f;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleRowOrColumnShift m_OnRowOrColumnShift;
public Texture2D squareAtlas; public Texture2D squareAtlas;
public Color32[] blankSpriteColorBuffer; public Color32[] blankSpriteColorBuffer;
@ -105,31 +99,7 @@ public class CanvasStreamingInterface : MonoBehaviour, IBeginDragHandler, IDragH
public float enlargedSquareScale; public float enlargedSquareScale;
public event HandleRowOrColumnShift OnRowOrColumnShift public event HandleRowOrColumnShift OnRowOrColumnShift;
{
add
{
HandleRowOrColumnShift handleRowOrColumnShift = this.m_OnRowOrColumnShift;
HandleRowOrColumnShift handleRowOrColumnShift2;
do
{
handleRowOrColumnShift2 = handleRowOrColumnShift;
handleRowOrColumnShift = Interlocked.CompareExchange(ref this.m_OnRowOrColumnShift, (HandleRowOrColumnShift)Delegate.Combine(handleRowOrColumnShift2, value), handleRowOrColumnShift);
}
while (handleRowOrColumnShift != handleRowOrColumnShift2);
}
remove
{
HandleRowOrColumnShift handleRowOrColumnShift = this.m_OnRowOrColumnShift;
HandleRowOrColumnShift handleRowOrColumnShift2;
do
{
handleRowOrColumnShift2 = handleRowOrColumnShift;
handleRowOrColumnShift = Interlocked.CompareExchange(ref this.m_OnRowOrColumnShift, (HandleRowOrColumnShift)Delegate.Remove(handleRowOrColumnShift2, value), handleRowOrColumnShift);
}
while (handleRowOrColumnShift != handleRowOrColumnShift2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DiscoCapture; using DiscoCapture;
using OpenCVForUnity; using OpenCVForUnity;
@ -44,95 +42,11 @@ public class CaptureManager : MonoBehaviour
public static string DataVersion; public static string DataVersion;
[CompilerGenerated] public event HandleCaptureConfirm OnCaptureConfirm;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleCaptureConfirm m_OnCaptureConfirm;
[CompilerGenerated] public event HandleDismiss OnCaptureDismiss;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleDismiss m_OnCaptureDismiss;
[CompilerGenerated] public event HandleRepeatCapture OnCaptureRepeat;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleRepeatCapture m_OnCaptureRepeat;
public event HandleCaptureConfirm OnCaptureConfirm
{
add
{
HandleCaptureConfirm handleCaptureConfirm = this.m_OnCaptureConfirm;
HandleCaptureConfirm handleCaptureConfirm2;
do
{
handleCaptureConfirm2 = handleCaptureConfirm;
handleCaptureConfirm = Interlocked.CompareExchange(ref this.m_OnCaptureConfirm, (HandleCaptureConfirm)Delegate.Combine(handleCaptureConfirm2, value), handleCaptureConfirm);
}
while (handleCaptureConfirm != handleCaptureConfirm2);
}
remove
{
HandleCaptureConfirm handleCaptureConfirm = this.m_OnCaptureConfirm;
HandleCaptureConfirm handleCaptureConfirm2;
do
{
handleCaptureConfirm2 = handleCaptureConfirm;
handleCaptureConfirm = Interlocked.CompareExchange(ref this.m_OnCaptureConfirm, (HandleCaptureConfirm)Delegate.Remove(handleCaptureConfirm2, value), handleCaptureConfirm);
}
while (handleCaptureConfirm != handleCaptureConfirm2);
}
}
public event HandleDismiss OnCaptureDismiss
{
add
{
HandleDismiss handleDismiss = this.m_OnCaptureDismiss;
HandleDismiss handleDismiss2;
do
{
handleDismiss2 = handleDismiss;
handleDismiss = Interlocked.CompareExchange(ref this.m_OnCaptureDismiss, (HandleDismiss)Delegate.Combine(handleDismiss2, value), handleDismiss);
}
while (handleDismiss != handleDismiss2);
}
remove
{
HandleDismiss handleDismiss = this.m_OnCaptureDismiss;
HandleDismiss handleDismiss2;
do
{
handleDismiss2 = handleDismiss;
handleDismiss = Interlocked.CompareExchange(ref this.m_OnCaptureDismiss, (HandleDismiss)Delegate.Remove(handleDismiss2, value), handleDismiss);
}
while (handleDismiss != handleDismiss2);
}
}
public event HandleRepeatCapture OnCaptureRepeat
{
add
{
HandleRepeatCapture handleRepeatCapture = this.m_OnCaptureRepeat;
HandleRepeatCapture handleRepeatCapture2;
do
{
handleRepeatCapture2 = handleRepeatCapture;
handleRepeatCapture = Interlocked.CompareExchange(ref this.m_OnCaptureRepeat, (HandleRepeatCapture)Delegate.Combine(handleRepeatCapture2, value), handleRepeatCapture);
}
while (handleRepeatCapture != handleRepeatCapture2);
}
remove
{
HandleRepeatCapture handleRepeatCapture = this.m_OnCaptureRepeat;
HandleRepeatCapture handleRepeatCapture2;
do
{
handleRepeatCapture2 = handleRepeatCapture;
handleRepeatCapture = Interlocked.CompareExchange(ref this.m_OnCaptureRepeat, (HandleRepeatCapture)Delegate.Remove(handleRepeatCapture2, value), handleRepeatCapture);
}
while (handleRepeatCapture != handleRepeatCapture2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using DiscoCapture; using DiscoCapture;
@ -32,65 +30,9 @@ public class CharacterBuilder : MonoBehaviour
public CharacterPlacementGrid gameGrid; public CharacterPlacementGrid gameGrid;
[CompilerGenerated] public event HandleStateUpdate OnState;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleStateUpdate m_OnState;
[CompilerGenerated] public event HandleOnPreview OnPreview;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnPreview m_OnPreview;
public event HandleStateUpdate OnState
{
add
{
HandleStateUpdate handleStateUpdate = this.m_OnState;
HandleStateUpdate handleStateUpdate2;
do
{
handleStateUpdate2 = handleStateUpdate;
handleStateUpdate = Interlocked.CompareExchange(ref this.m_OnState, (HandleStateUpdate)Delegate.Combine(handleStateUpdate2, value), handleStateUpdate);
}
while (handleStateUpdate != handleStateUpdate2);
}
remove
{
HandleStateUpdate handleStateUpdate = this.m_OnState;
HandleStateUpdate handleStateUpdate2;
do
{
handleStateUpdate2 = handleStateUpdate;
handleStateUpdate = Interlocked.CompareExchange(ref this.m_OnState, (HandleStateUpdate)Delegate.Remove(handleStateUpdate2, value), handleStateUpdate);
}
while (handleStateUpdate != handleStateUpdate2);
}
}
public event HandleOnPreview OnPreview
{
add
{
HandleOnPreview handleOnPreview = this.m_OnPreview;
HandleOnPreview handleOnPreview2;
do
{
handleOnPreview2 = handleOnPreview;
handleOnPreview = Interlocked.CompareExchange(ref this.m_OnPreview, (HandleOnPreview)Delegate.Combine(handleOnPreview2, value), handleOnPreview);
}
while (handleOnPreview != handleOnPreview2);
}
remove
{
HandleOnPreview handleOnPreview = this.m_OnPreview;
HandleOnPreview handleOnPreview2;
do
{
handleOnPreview2 = handleOnPreview;
handleOnPreview = Interlocked.CompareExchange(ref this.m_OnPreview, (HandleOnPreview)Delegate.Remove(handleOnPreview2, value), handleOnPreview);
}
while (handleOnPreview != handleOnPreview2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -26,35 +24,7 @@ public class CharacterBuilderCanvas : UIMoveable
[Header("| ========= Tracking ========= |")] [Header("| ========= Tracking ========= |")]
private bool initComplete; private bool initComplete;
[CompilerGenerated] public event HandleCharacterInit OnNewCharacter;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleCharacterInit m_OnNewCharacter;
public event HandleCharacterInit OnNewCharacter
{
add
{
HandleCharacterInit handleCharacterInit = this.m_OnNewCharacter;
HandleCharacterInit handleCharacterInit2;
do
{
handleCharacterInit2 = handleCharacterInit;
handleCharacterInit = Interlocked.CompareExchange(ref this.m_OnNewCharacter, (HandleCharacterInit)Delegate.Combine(handleCharacterInit2, value), handleCharacterInit);
}
while (handleCharacterInit != handleCharacterInit2);
}
remove
{
HandleCharacterInit handleCharacterInit = this.m_OnNewCharacter;
HandleCharacterInit handleCharacterInit2;
do
{
handleCharacterInit2 = handleCharacterInit;
handleCharacterInit = Interlocked.CompareExchange(ref this.m_OnNewCharacter, (HandleCharacterInit)Delegate.Remove(handleCharacterInit2, value), handleCharacterInit);
}
while (handleCharacterInit != handleCharacterInit2);
}
}
private new void Awake() private new void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
public class CharacterParserJob : ThreadedJob public class CharacterParserJob : ThreadedJob
@ -13,35 +11,7 @@ public class CharacterParserJob : ThreadedJob
public BloxelCharacter character; public BloxelCharacter character;
[CompilerGenerated] public event HandleParseComplete OnComplete;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParseComplete m_OnComplete;
public event HandleParseComplete OnComplete
{
add
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Combine(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
remove
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Remove(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
}
protected override void ThreadFunction() protected override void ThreadFunction()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Text; using System.Text;
using System.Threading; using System.Threading;
using BestHTTP; using BestHTTP;
@ -30,14 +28,6 @@ public class CurrentUser : MonoBehaviour
public static bool syncWithGuest; public static bool syncWithGuest;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleStatus m_OnUpdate;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleLoginSuccess m_OnLoginSuccess;
public UserAccount account public UserAccount account
{ {
get get
@ -70,57 +60,9 @@ public class CurrentUser : MonoBehaviour
} }
} }
public event HandleStatus OnUpdate public event HandleStatus OnUpdate;
{
add
{
HandleStatus handleStatus = this.m_OnUpdate;
HandleStatus handleStatus2;
do
{
handleStatus2 = handleStatus;
handleStatus = Interlocked.CompareExchange(ref this.m_OnUpdate, (HandleStatus)Delegate.Combine(handleStatus2, value), handleStatus);
}
while (handleStatus != handleStatus2);
}
remove
{
HandleStatus handleStatus = this.m_OnUpdate;
HandleStatus handleStatus2;
do
{
handleStatus2 = handleStatus;
handleStatus = Interlocked.CompareExchange(ref this.m_OnUpdate, (HandleStatus)Delegate.Remove(handleStatus2, value), handleStatus);
}
while (handleStatus != handleStatus2);
}
}
public event HandleLoginSuccess OnLoginSuccess public event HandleLoginSuccess OnLoginSuccess;
{
add
{
HandleLoginSuccess handleLoginSuccess = this.m_OnLoginSuccess;
HandleLoginSuccess handleLoginSuccess2;
do
{
handleLoginSuccess2 = handleLoginSuccess;
handleLoginSuccess = Interlocked.CompareExchange(ref this.m_OnLoginSuccess, (HandleLoginSuccess)Delegate.Combine(handleLoginSuccess2, value), handleLoginSuccess);
}
while (handleLoginSuccess != handleLoginSuccess2);
}
remove
{
HandleLoginSuccess handleLoginSuccess = this.m_OnLoginSuccess;
HandleLoginSuccess handleLoginSuccess2;
do
{
handleLoginSuccess2 = handleLoginSuccess;
handleLoginSuccess = Interlocked.CompareExchange(ref this.m_OnLoginSuccess, (HandleLoginSuccess)Delegate.Remove(handleLoginSuccess2, value), handleLoginSuccess);
}
while (handleLoginSuccess != handleLoginSuccess2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using OpenCVForUnity; using OpenCVForUnity;
using UnityEngine; using UnityEngine;
@ -66,34 +64,6 @@ namespace DiscoCapture
private Texture2D _captureResultTex; private Texture2D _captureResultTex;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnEnable m_onEnable;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnDisable m_onDisable;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleBlockClassified m_OnBlockClassified;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleProcessDelegate m_onProcessPass;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleProcessDelegate m_onProcessComplete;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleProcessDelegate m_onClassificationStarted;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleProcessDelegate m_onClassificationComplete;
private HandleProcessDelegate[] _captureEvents; private HandleProcessDelegate[] _captureEvents;
public int cctNotchOffset; public int cctNotchOffset;
@ -116,187 +86,19 @@ namespace DiscoCapture
public int numBlocksToClassifyPerFrame = 4; public int numBlocksToClassifyPerFrame = 4;
public event HandleOnEnable onEnable public event HandleOnEnable onEnable;
{
add
{
HandleOnEnable handleOnEnable = this.m_onEnable;
HandleOnEnable handleOnEnable2;
do
{
handleOnEnable2 = handleOnEnable;
handleOnEnable = Interlocked.CompareExchange(ref this.m_onEnable, (HandleOnEnable)Delegate.Combine(handleOnEnable2, value), handleOnEnable);
}
while (handleOnEnable != handleOnEnable2);
}
remove
{
HandleOnEnable handleOnEnable = this.m_onEnable;
HandleOnEnable handleOnEnable2;
do
{
handleOnEnable2 = handleOnEnable;
handleOnEnable = Interlocked.CompareExchange(ref this.m_onEnable, (HandleOnEnable)Delegate.Remove(handleOnEnable2, value), handleOnEnable);
}
while (handleOnEnable != handleOnEnable2);
}
}
public event HandleOnDisable onDisable public event HandleOnDisable onDisable;
{
add
{
HandleOnDisable handleOnDisable = this.m_onDisable;
HandleOnDisable handleOnDisable2;
do
{
handleOnDisable2 = handleOnDisable;
handleOnDisable = Interlocked.CompareExchange(ref this.m_onDisable, (HandleOnDisable)Delegate.Combine(handleOnDisable2, value), handleOnDisable);
}
while (handleOnDisable != handleOnDisable2);
}
remove
{
HandleOnDisable handleOnDisable = this.m_onDisable;
HandleOnDisable handleOnDisable2;
do
{
handleOnDisable2 = handleOnDisable;
handleOnDisable = Interlocked.CompareExchange(ref this.m_onDisable, (HandleOnDisable)Delegate.Remove(handleOnDisable2, value), handleOnDisable);
}
while (handleOnDisable != handleOnDisable2);
}
}
public event HandleBlockClassified OnBlockClassified public event HandleBlockClassified OnBlockClassified;
{
add
{
HandleBlockClassified handleBlockClassified = this.m_OnBlockClassified;
HandleBlockClassified handleBlockClassified2;
do
{
handleBlockClassified2 = handleBlockClassified;
handleBlockClassified = Interlocked.CompareExchange(ref this.m_OnBlockClassified, (HandleBlockClassified)Delegate.Combine(handleBlockClassified2, value), handleBlockClassified);
}
while (handleBlockClassified != handleBlockClassified2);
}
remove
{
HandleBlockClassified handleBlockClassified = this.m_OnBlockClassified;
HandleBlockClassified handleBlockClassified2;
do
{
handleBlockClassified2 = handleBlockClassified;
handleBlockClassified = Interlocked.CompareExchange(ref this.m_OnBlockClassified, (HandleBlockClassified)Delegate.Remove(handleBlockClassified2, value), handleBlockClassified);
}
while (handleBlockClassified != handleBlockClassified2);
}
}
private event HandleProcessDelegate onProcessPass private event HandleProcessDelegate onProcessPass;
{
add
{
HandleProcessDelegate handleProcessDelegate = this.m_onProcessPass;
HandleProcessDelegate handleProcessDelegate2;
do
{
handleProcessDelegate2 = handleProcessDelegate;
handleProcessDelegate = Interlocked.CompareExchange(ref this.m_onProcessPass, (HandleProcessDelegate)Delegate.Combine(handleProcessDelegate2, value), handleProcessDelegate);
}
while (handleProcessDelegate != handleProcessDelegate2);
}
remove
{
HandleProcessDelegate handleProcessDelegate = this.m_onProcessPass;
HandleProcessDelegate handleProcessDelegate2;
do
{
handleProcessDelegate2 = handleProcessDelegate;
handleProcessDelegate = Interlocked.CompareExchange(ref this.m_onProcessPass, (HandleProcessDelegate)Delegate.Remove(handleProcessDelegate2, value), handleProcessDelegate);
}
while (handleProcessDelegate != handleProcessDelegate2);
}
}
private event HandleProcessDelegate onProcessComplete private event HandleProcessDelegate onProcessComplete;
{
add
{
HandleProcessDelegate handleProcessDelegate = this.m_onProcessComplete;
HandleProcessDelegate handleProcessDelegate2;
do
{
handleProcessDelegate2 = handleProcessDelegate;
handleProcessDelegate = Interlocked.CompareExchange(ref this.m_onProcessComplete, (HandleProcessDelegate)Delegate.Combine(handleProcessDelegate2, value), handleProcessDelegate);
}
while (handleProcessDelegate != handleProcessDelegate2);
}
remove
{
HandleProcessDelegate handleProcessDelegate = this.m_onProcessComplete;
HandleProcessDelegate handleProcessDelegate2;
do
{
handleProcessDelegate2 = handleProcessDelegate;
handleProcessDelegate = Interlocked.CompareExchange(ref this.m_onProcessComplete, (HandleProcessDelegate)Delegate.Remove(handleProcessDelegate2, value), handleProcessDelegate);
}
while (handleProcessDelegate != handleProcessDelegate2);
}
}
private event HandleProcessDelegate onClassificationStarted private event HandleProcessDelegate onClassificationStarted;
{
add
{
HandleProcessDelegate handleProcessDelegate = this.m_onClassificationStarted;
HandleProcessDelegate handleProcessDelegate2;
do
{
handleProcessDelegate2 = handleProcessDelegate;
handleProcessDelegate = Interlocked.CompareExchange(ref this.m_onClassificationStarted, (HandleProcessDelegate)Delegate.Combine(handleProcessDelegate2, value), handleProcessDelegate);
}
while (handleProcessDelegate != handleProcessDelegate2);
}
remove
{
HandleProcessDelegate handleProcessDelegate = this.m_onClassificationStarted;
HandleProcessDelegate handleProcessDelegate2;
do
{
handleProcessDelegate2 = handleProcessDelegate;
handleProcessDelegate = Interlocked.CompareExchange(ref this.m_onClassificationStarted, (HandleProcessDelegate)Delegate.Remove(handleProcessDelegate2, value), handleProcessDelegate);
}
while (handleProcessDelegate != handleProcessDelegate2);
}
}
private event HandleProcessDelegate onClassificationComplete private event HandleProcessDelegate onClassificationComplete;
{
add
{
HandleProcessDelegate handleProcessDelegate = this.m_onClassificationComplete;
HandleProcessDelegate handleProcessDelegate2;
do
{
handleProcessDelegate2 = handleProcessDelegate;
handleProcessDelegate = Interlocked.CompareExchange(ref this.m_onClassificationComplete, (HandleProcessDelegate)Delegate.Combine(handleProcessDelegate2, value), handleProcessDelegate);
}
while (handleProcessDelegate != handleProcessDelegate2);
}
remove
{
HandleProcessDelegate handleProcessDelegate = this.m_onClassificationComplete;
HandleProcessDelegate handleProcessDelegate2;
do
{
handleProcessDelegate2 = handleProcessDelegate;
handleProcessDelegate = Interlocked.CompareExchange(ref this.m_onClassificationComplete, (HandleProcessDelegate)Delegate.Remove(handleProcessDelegate2, value), handleProcessDelegate);
}
while (handleProcessDelegate != handleProcessDelegate2);
}
}
public void Awake() public void Awake()
{ {
@ -590,18 +392,18 @@ namespace DiscoCapture
public void AddListener(CaptureEvent type, HandleProcessDelegate action) public void AddListener(CaptureEvent type, HandleProcessDelegate action)
{ {
HandleProcessDelegate[] captureEvents; HandleProcessDelegate[] captureEvents = _captureEvents;
int num; int num = (int)type;
(captureEvents = _captureEvents)[num = (int)type] = (HandleProcessDelegate)Delegate.Combine(captureEvents[num], action); captureEvents[num] = (HandleProcessDelegate)Delegate.Combine(captureEvents[num], action);
} }
public void RemoveListener(CaptureEvent type, HandleProcessDelegate action) public void RemoveListener(CaptureEvent type, HandleProcessDelegate action)
{ {
if (_captureEvents[(int)type] != null) if (_captureEvents[(int)type] != null)
{ {
HandleProcessDelegate[] captureEvents; HandleProcessDelegate[] captureEvents = _captureEvents;
int num; int num = (int)type;
(captureEvents = _captureEvents)[num = (int)type] = (HandleProcessDelegate)Delegate.Remove(captureEvents[num], action); captureEvents[num] = (HandleProcessDelegate)Delegate.Combine(captureEvents[num], action);
} }
} }

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using OpenCVForUnity; using OpenCVForUnity;
using UnityEngine; using UnityEngine;
@ -29,35 +27,7 @@ namespace DiscoCapture
private int _saveIndex; private int _saveIndex;
[CompilerGenerated] public event HandleDownloadComplete OnDownloadComplete;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleDownloadComplete m_OnDownloadComplete;
public event HandleDownloadComplete OnDownloadComplete
{
add
{
HandleDownloadComplete handleDownloadComplete = this.m_OnDownloadComplete;
HandleDownloadComplete handleDownloadComplete2;
do
{
handleDownloadComplete2 = handleDownloadComplete;
handleDownloadComplete = Interlocked.CompareExchange(ref this.m_OnDownloadComplete, (HandleDownloadComplete)Delegate.Combine(handleDownloadComplete2, value), handleDownloadComplete);
}
while (handleDownloadComplete != handleDownloadComplete2);
}
remove
{
HandleDownloadComplete handleDownloadComplete = this.m_OnDownloadComplete;
HandleDownloadComplete handleDownloadComplete2;
do
{
handleDownloadComplete2 = handleDownloadComplete;
handleDownloadComplete = Interlocked.CompareExchange(ref this.m_OnDownloadComplete, (HandleDownloadComplete)Delegate.Remove(handleDownloadComplete2, value), handleDownloadComplete);
}
while (handleDownloadComplete != handleDownloadComplete2);
}
}
private void Start() private void Start()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using OpenCVForUnity; using OpenCVForUnity;
using UnityEngine; using UnityEngine;
@ -27,18 +25,6 @@ namespace DiscoCapture
public WebCamDevice webCamDevice; public WebCamDevice webCamDevice;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleNatCamPreviewUpdate m_OnPreviewUpdate;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleCameraPropertiesCached m_OnCachedCameraProperties;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleExposureBiasChanged m_OnExposureBiasChanged;
private bool _hasCachedProperties; private bool _hasCachedProperties;
public static bool CameraStarted; public static bool CameraStarted;
@ -51,83 +37,11 @@ namespace DiscoCapture
private static int _framesToWait = 1; private static int _framesToWait = 1;
public event HandleNatCamPreviewUpdate OnPreviewUpdate public event HandleNatCamPreviewUpdate OnPreviewUpdate;
{
add
{
HandleNatCamPreviewUpdate handleNatCamPreviewUpdate = this.m_OnPreviewUpdate;
HandleNatCamPreviewUpdate handleNatCamPreviewUpdate2;
do
{
handleNatCamPreviewUpdate2 = handleNatCamPreviewUpdate;
handleNatCamPreviewUpdate = Interlocked.CompareExchange(ref this.m_OnPreviewUpdate, (HandleNatCamPreviewUpdate)Delegate.Combine(handleNatCamPreviewUpdate2, value), handleNatCamPreviewUpdate);
}
while (handleNatCamPreviewUpdate != handleNatCamPreviewUpdate2);
}
remove
{
HandleNatCamPreviewUpdate handleNatCamPreviewUpdate = this.m_OnPreviewUpdate;
HandleNatCamPreviewUpdate handleNatCamPreviewUpdate2;
do
{
handleNatCamPreviewUpdate2 = handleNatCamPreviewUpdate;
handleNatCamPreviewUpdate = Interlocked.CompareExchange(ref this.m_OnPreviewUpdate, (HandleNatCamPreviewUpdate)Delegate.Remove(handleNatCamPreviewUpdate2, value), handleNatCamPreviewUpdate);
}
while (handleNatCamPreviewUpdate != handleNatCamPreviewUpdate2);
}
}
public event HandleCameraPropertiesCached OnCachedCameraProperties public event HandleCameraPropertiesCached OnCachedCameraProperties;
{
add
{
HandleCameraPropertiesCached handleCameraPropertiesCached = this.m_OnCachedCameraProperties;
HandleCameraPropertiesCached handleCameraPropertiesCached2;
do
{
handleCameraPropertiesCached2 = handleCameraPropertiesCached;
handleCameraPropertiesCached = Interlocked.CompareExchange(ref this.m_OnCachedCameraProperties, (HandleCameraPropertiesCached)Delegate.Combine(handleCameraPropertiesCached2, value), handleCameraPropertiesCached);
}
while (handleCameraPropertiesCached != handleCameraPropertiesCached2);
}
remove
{
HandleCameraPropertiesCached handleCameraPropertiesCached = this.m_OnCachedCameraProperties;
HandleCameraPropertiesCached handleCameraPropertiesCached2;
do
{
handleCameraPropertiesCached2 = handleCameraPropertiesCached;
handleCameraPropertiesCached = Interlocked.CompareExchange(ref this.m_OnCachedCameraProperties, (HandleCameraPropertiesCached)Delegate.Remove(handleCameraPropertiesCached2, value), handleCameraPropertiesCached);
}
while (handleCameraPropertiesCached != handleCameraPropertiesCached2);
}
}
public event HandleExposureBiasChanged OnExposureBiasChanged public event HandleExposureBiasChanged OnExposureBiasChanged;
{
add
{
HandleExposureBiasChanged handleExposureBiasChanged = this.m_OnExposureBiasChanged;
HandleExposureBiasChanged handleExposureBiasChanged2;
do
{
handleExposureBiasChanged2 = handleExposureBiasChanged;
handleExposureBiasChanged = Interlocked.CompareExchange(ref this.m_OnExposureBiasChanged, (HandleExposureBiasChanged)Delegate.Combine(handleExposureBiasChanged2, value), handleExposureBiasChanged);
}
while (handleExposureBiasChanged != handleExposureBiasChanged2);
}
remove
{
HandleExposureBiasChanged handleExposureBiasChanged = this.m_OnExposureBiasChanged;
HandleExposureBiasChanged handleExposureBiasChanged2;
do
{
handleExposureBiasChanged2 = handleExposureBiasChanged;
handleExposureBiasChanged = Interlocked.CompareExchange(ref this.m_OnExposureBiasChanged, (HandleExposureBiasChanged)Delegate.Remove(handleExposureBiasChanged2, value), handleExposureBiasChanged);
}
while (handleExposureBiasChanged != handleExposureBiasChanged2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -226,7 +226,7 @@ public sealed class EnemyLaser : PoolableComponent
{ {
return; return;
} }
switch (layerMask) switch ((long)layerMask)
{ {
case 10L: case 10L:
bloxelTile = attachedRigidbody.gameObject.GetComponent<BloxelTile>(); bloxelTile = attachedRigidbody.gameObject.GetComponent<BloxelTile>();

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -40,65 +38,9 @@ public class FilterableSquares : MonoBehaviour
public UnityEngine.Object simpleSquarePrefab; public UnityEngine.Object simpleSquarePrefab;
[CompilerGenerated] public event HandleSquareUpdate OnSquare;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleSquareUpdate m_OnSquare;
[CompilerGenerated] public event HandlePopulateComplete OnPopulateComplete;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandlePopulateComplete m_OnPopulateComplete;
public event HandleSquareUpdate OnSquare
{
add
{
HandleSquareUpdate handleSquareUpdate = this.m_OnSquare;
HandleSquareUpdate handleSquareUpdate2;
do
{
handleSquareUpdate2 = handleSquareUpdate;
handleSquareUpdate = Interlocked.CompareExchange(ref this.m_OnSquare, (HandleSquareUpdate)Delegate.Combine(handleSquareUpdate2, value), handleSquareUpdate);
}
while (handleSquareUpdate != handleSquareUpdate2);
}
remove
{
HandleSquareUpdate handleSquareUpdate = this.m_OnSquare;
HandleSquareUpdate handleSquareUpdate2;
do
{
handleSquareUpdate2 = handleSquareUpdate;
handleSquareUpdate = Interlocked.CompareExchange(ref this.m_OnSquare, (HandleSquareUpdate)Delegate.Remove(handleSquareUpdate2, value), handleSquareUpdate);
}
while (handleSquareUpdate != handleSquareUpdate2);
}
}
public event HandlePopulateComplete OnPopulateComplete
{
add
{
HandlePopulateComplete handlePopulateComplete = this.m_OnPopulateComplete;
HandlePopulateComplete handlePopulateComplete2;
do
{
handlePopulateComplete2 = handlePopulateComplete;
handlePopulateComplete = Interlocked.CompareExchange(ref this.m_OnPopulateComplete, (HandlePopulateComplete)Delegate.Combine(handlePopulateComplete2, value), handlePopulateComplete);
}
while (handlePopulateComplete != handlePopulateComplete2);
}
remove
{
HandlePopulateComplete handlePopulateComplete = this.m_OnPopulateComplete;
HandlePopulateComplete handlePopulateComplete2;
do
{
handlePopulateComplete2 = handlePopulateComplete;
handlePopulateComplete = Interlocked.CompareExchange(ref this.m_OnPopulateComplete, (HandlePopulateComplete)Delegate.Remove(handlePopulateComplete2, value), handlePopulateComplete);
}
while (handlePopulateComplete != handlePopulateComplete2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,9 +1,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using TMPro; using TMPro;
@ -103,32 +101,8 @@ public class GameBuilderCanvas : UIMoveable
public bool autoCloseLibrary = true; public bool autoCloseLibrary = true;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private GameStart m_onGameStart;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleModeChange m_OnGameBuilderModeChange;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleProjectChange m_OnGameBuilderProjectChange;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleLevelChange m_OnGameBuilderLevelChange;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleNewGame m_OnNewGameInit;
public static ConfigIndicator[,] ConfigIncicators = new ConfigIndicator[13, 13]; public static ConfigIndicator[,] ConfigIncicators = new ConfigIndicator[13, 13];
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleConfigPressed m_OnConfigSelect;
public GameBuilderMode currentMode public GameBuilderMode currentMode
{ {
get get
@ -181,161 +155,17 @@ public class GameBuilderCanvas : UIMoveable
} }
} }
public event GameStart onGameStart public event GameStart onGameStart;
{
add
{
GameStart gameStart = this.m_onGameStart;
GameStart gameStart2;
do
{
gameStart2 = gameStart;
gameStart = Interlocked.CompareExchange(ref this.m_onGameStart, (GameStart)Delegate.Combine(gameStart2, value), gameStart);
}
while (gameStart != gameStart2);
}
remove
{
GameStart gameStart = this.m_onGameStart;
GameStart gameStart2;
do
{
gameStart2 = gameStart;
gameStart = Interlocked.CompareExchange(ref this.m_onGameStart, (GameStart)Delegate.Remove(gameStart2, value), gameStart);
}
while (gameStart != gameStart2);
}
}
public event HandleModeChange OnGameBuilderModeChange public event HandleModeChange OnGameBuilderModeChange;
{
add
{
HandleModeChange handleModeChange = this.m_OnGameBuilderModeChange;
HandleModeChange handleModeChange2;
do
{
handleModeChange2 = handleModeChange;
handleModeChange = Interlocked.CompareExchange(ref this.m_OnGameBuilderModeChange, (HandleModeChange)Delegate.Combine(handleModeChange2, value), handleModeChange);
}
while (handleModeChange != handleModeChange2);
}
remove
{
HandleModeChange handleModeChange = this.m_OnGameBuilderModeChange;
HandleModeChange handleModeChange2;
do
{
handleModeChange2 = handleModeChange;
handleModeChange = Interlocked.CompareExchange(ref this.m_OnGameBuilderModeChange, (HandleModeChange)Delegate.Remove(handleModeChange2, value), handleModeChange);
}
while (handleModeChange != handleModeChange2);
}
}
public event HandleProjectChange OnGameBuilderProjectChange public event HandleProjectChange OnGameBuilderProjectChange;
{
add
{
HandleProjectChange handleProjectChange = this.m_OnGameBuilderProjectChange;
HandleProjectChange handleProjectChange2;
do
{
handleProjectChange2 = handleProjectChange;
handleProjectChange = Interlocked.CompareExchange(ref this.m_OnGameBuilderProjectChange, (HandleProjectChange)Delegate.Combine(handleProjectChange2, value), handleProjectChange);
}
while (handleProjectChange != handleProjectChange2);
}
remove
{
HandleProjectChange handleProjectChange = this.m_OnGameBuilderProjectChange;
HandleProjectChange handleProjectChange2;
do
{
handleProjectChange2 = handleProjectChange;
handleProjectChange = Interlocked.CompareExchange(ref this.m_OnGameBuilderProjectChange, (HandleProjectChange)Delegate.Remove(handleProjectChange2, value), handleProjectChange);
}
while (handleProjectChange != handleProjectChange2);
}
}
public event HandleLevelChange OnGameBuilderLevelChange public event HandleLevelChange OnGameBuilderLevelChange;
{
add
{
HandleLevelChange handleLevelChange = this.m_OnGameBuilderLevelChange;
HandleLevelChange handleLevelChange2;
do
{
handleLevelChange2 = handleLevelChange;
handleLevelChange = Interlocked.CompareExchange(ref this.m_OnGameBuilderLevelChange, (HandleLevelChange)Delegate.Combine(handleLevelChange2, value), handleLevelChange);
}
while (handleLevelChange != handleLevelChange2);
}
remove
{
HandleLevelChange handleLevelChange = this.m_OnGameBuilderLevelChange;
HandleLevelChange handleLevelChange2;
do
{
handleLevelChange2 = handleLevelChange;
handleLevelChange = Interlocked.CompareExchange(ref this.m_OnGameBuilderLevelChange, (HandleLevelChange)Delegate.Remove(handleLevelChange2, value), handleLevelChange);
}
while (handleLevelChange != handleLevelChange2);
}
}
public event HandleNewGame OnNewGameInit public event HandleNewGame OnNewGameInit;
{
add
{
HandleNewGame handleNewGame = this.m_OnNewGameInit;
HandleNewGame handleNewGame2;
do
{
handleNewGame2 = handleNewGame;
handleNewGame = Interlocked.CompareExchange(ref this.m_OnNewGameInit, (HandleNewGame)Delegate.Combine(handleNewGame2, value), handleNewGame);
}
while (handleNewGame != handleNewGame2);
}
remove
{
HandleNewGame handleNewGame = this.m_OnNewGameInit;
HandleNewGame handleNewGame2;
do
{
handleNewGame2 = handleNewGame;
handleNewGame = Interlocked.CompareExchange(ref this.m_OnNewGameInit, (HandleNewGame)Delegate.Remove(handleNewGame2, value), handleNewGame);
}
while (handleNewGame != handleNewGame2);
}
}
public event HandleConfigPressed OnConfigSelect public event HandleConfigPressed OnConfigSelect;
{
add
{
HandleConfigPressed handleConfigPressed = this.m_OnConfigSelect;
HandleConfigPressed handleConfigPressed2;
do
{
handleConfigPressed2 = handleConfigPressed;
handleConfigPressed = Interlocked.CompareExchange(ref this.m_OnConfigSelect, (HandleConfigPressed)Delegate.Combine(handleConfigPressed2, value), handleConfigPressed);
}
while (handleConfigPressed != handleConfigPressed2);
}
remove
{
HandleConfigPressed handleConfigPressed = this.m_OnConfigSelect;
HandleConfigPressed handleConfigPressed2;
do
{
handleConfigPressed2 = handleConfigPressed;
handleConfigPressed = Interlocked.CompareExchange(ref this.m_OnConfigSelect, (HandleConfigPressed)Delegate.Remove(handleConfigPressed2, value), handleConfigPressed);
}
while (handleConfigPressed != handleConfigPressed2);
}
}
private new void Awake() private new void Awake()
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using Newtonsoft.Json; using Newtonsoft.Json;
@ -15,35 +13,7 @@ public class GameParserJob : ThreadedJob
public BloxelGame game; public BloxelGame game;
[CompilerGenerated] public event HandleParseComplete OnComplete;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParseComplete m_OnComplete;
public event HandleParseComplete OnComplete
{
add
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Combine(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
remove
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Remove(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
}
protected override void ThreadFunction() protected override void ThreadFunction()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -67,10 +65,6 @@ public class GameplayController : MonoBehaviour
public GameObject checkPointPrefab; public GameObject checkPointPrefab;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private GameStart m_onGameStart;
public static GameplayController instance; public static GameplayController instance;
public Mode currentMode; public Mode currentMode;
@ -128,10 +122,6 @@ public class GameplayController : MonoBehaviour
public static Dictionary<PowerUpType, Sprite> powerupSprites; public static Dictionary<PowerUpType, Sprite> powerupSprites;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleReset m_OnReset;
public Material waterMat { get; private set; } public Material waterMat { get; private set; }
public bool gameplayActive public bool gameplayActive
@ -146,57 +136,9 @@ public class GameplayController : MonoBehaviour
} }
} }
public event GameStart onGameStart public event GameStart onGameStart;
{
add
{
GameStart gameStart = this.m_onGameStart;
GameStart gameStart2;
do
{
gameStart2 = gameStart;
gameStart = Interlocked.CompareExchange(ref this.m_onGameStart, (GameStart)Delegate.Combine(gameStart2, value), gameStart);
}
while (gameStart != gameStart2);
}
remove
{
GameStart gameStart = this.m_onGameStart;
GameStart gameStart2;
do
{
gameStart2 = gameStart;
gameStart = Interlocked.CompareExchange(ref this.m_onGameStart, (GameStart)Delegate.Remove(gameStart2, value), gameStart);
}
while (gameStart != gameStart2);
}
}
public event HandleReset OnReset public event HandleReset OnReset;
{
add
{
HandleReset handleReset = this.m_OnReset;
HandleReset handleReset2;
do
{
handleReset2 = handleReset;
handleReset = Interlocked.CompareExchange(ref this.m_OnReset, (HandleReset)Delegate.Combine(handleReset2, value), handleReset);
}
while (handleReset != handleReset2);
}
remove
{
HandleReset handleReset = this.m_OnReset;
HandleReset handleReset2;
do
{
handleReset2 = handleReset;
handleReset = Interlocked.CompareExchange(ref this.m_OnReset, (HandleReset)Delegate.Remove(handleReset2, value), handleReset);
}
while (handleReset != handleReset2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -161,35 +159,7 @@ public abstract class GemUnlockable
public UIBuyable uiBuyable; public UIBuyable uiBuyable;
[CompilerGenerated] public event HandleUnlock OnUnlock;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleUnlock m_OnUnlock;
public event HandleUnlock OnUnlock
{
add
{
HandleUnlock handleUnlock = this.m_OnUnlock;
HandleUnlock handleUnlock2;
do
{
handleUnlock2 = handleUnlock;
handleUnlock = Interlocked.CompareExchange(ref this.m_OnUnlock, (HandleUnlock)Delegate.Combine(handleUnlock2, value), handleUnlock);
}
while (handleUnlock != handleUnlock2);
}
remove
{
HandleUnlock handleUnlock = this.m_OnUnlock;
HandleUnlock handleUnlock2;
do
{
handleUnlock2 = handleUnlock;
handleUnlock = Interlocked.CompareExchange(ref this.m_OnUnlock, (HandleUnlock)Delegate.Remove(handleUnlock2, value), handleUnlock);
}
while (handleUnlock != handleUnlock2);
}
}
public abstract void Unlock(); public abstract void Unlock();

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using TMPro; using TMPro;
@ -62,35 +60,7 @@ public class HomeMenu : MonoBehaviour
[Header("State Tracking")] [Header("State Tracking")]
public bool isVisible; public bool isVisible;
[CompilerGenerated] public event HandleVisibility OnChange;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleVisibility m_OnChange;
public event HandleVisibility OnChange
{
add
{
HandleVisibility handleVisibility = this.m_OnChange;
HandleVisibility handleVisibility2;
do
{
handleVisibility2 = handleVisibility;
handleVisibility = Interlocked.CompareExchange(ref this.m_OnChange, (HandleVisibility)Delegate.Combine(handleVisibility2, value), handleVisibility);
}
while (handleVisibility != handleVisibility2);
}
remove
{
HandleVisibility handleVisibility = this.m_OnChange;
HandleVisibility handleVisibility2;
do
{
handleVisibility2 = handleVisibility;
handleVisibility = Interlocked.CompareExchange(ref this.m_OnChange, (HandleVisibility)Delegate.Remove(handleVisibility2, value), handleVisibility);
}
while (handleVisibility != handleVisibility2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -46,10 +44,6 @@ public class InternetReachabilityVerifier : MonoBehaviour
public bool dontDestroyOnLoad = true; public bool dontDestroyOnLoad = true;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private StatusChangedDelegate m_statusChangedDelegate;
private float noInternetStartTime; private float noInternetStartTime;
private Status _status; private Status _status;
@ -123,31 +117,7 @@ public class InternetReachabilityVerifier : MonoBehaviour
} }
} }
public event StatusChangedDelegate statusChangedDelegate public event StatusChangedDelegate statusChangedDelegate;
{
add
{
StatusChangedDelegate statusChangedDelegate = this.m_statusChangedDelegate;
StatusChangedDelegate statusChangedDelegate2;
do
{
statusChangedDelegate2 = statusChangedDelegate;
statusChangedDelegate = Interlocked.CompareExchange(ref this.m_statusChangedDelegate, (StatusChangedDelegate)Delegate.Combine(statusChangedDelegate2, value), statusChangedDelegate);
}
while (statusChangedDelegate != statusChangedDelegate2);
}
remove
{
StatusChangedDelegate statusChangedDelegate = this.m_statusChangedDelegate;
StatusChangedDelegate statusChangedDelegate2;
do
{
statusChangedDelegate2 = statusChangedDelegate;
statusChangedDelegate = Interlocked.CompareExchange(ref this.m_statusChangedDelegate, (StatusChangedDelegate)Delegate.Remove(statusChangedDelegate2, value), statusChangedDelegate);
}
while (statusChangedDelegate != statusChangedDelegate2);
}
}
public float getTimeWithoutInternetConnection() public float getTimeWithoutInternetConnection()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
@ -18,35 +16,7 @@ public class LongPressEventTrigger : UIInteractable
private float timePressStarted; private float timePressStarted;
[CompilerGenerated] public event HandleLongPress OnLongPress;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleLongPress m_OnLongPress;
public event HandleLongPress OnLongPress
{
add
{
HandleLongPress handleLongPress = this.m_OnLongPress;
HandleLongPress handleLongPress2;
do
{
handleLongPress2 = handleLongPress;
handleLongPress = Interlocked.CompareExchange(ref this.m_OnLongPress, (HandleLongPress)Delegate.Combine(handleLongPress2, value), handleLongPress);
}
while (handleLongPress != handleLongPress2);
}
remove
{
HandleLongPress handleLongPress = this.m_OnLongPress;
HandleLongPress handleLongPress2;
do
{
handleLongPress2 = handleLongPress;
handleLongPress = Interlocked.CompareExchange(ref this.m_OnLongPress, (HandleLongPress)Delegate.Remove(handleLongPress2, value), handleLongPress);
}
while (handleLongPress != handleLongPress2);
}
}
private void Update() private void Update()
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -107,37 +105,9 @@ public class MegaBoardCanvas : UIMoveable
public Vector3 dragOffset; public Vector3 dragOffset;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleTileSelect m_OnTileSelect;
private System.Random rand = new System.Random(); private System.Random rand = new System.Random();
public event HandleTileSelect OnTileSelect public event HandleTileSelect OnTileSelect;
{
add
{
HandleTileSelect handleTileSelect = this.m_OnTileSelect;
HandleTileSelect handleTileSelect2;
do
{
handleTileSelect2 = handleTileSelect;
handleTileSelect = Interlocked.CompareExchange(ref this.m_OnTileSelect, (HandleTileSelect)Delegate.Combine(handleTileSelect2, value), handleTileSelect);
}
while (handleTileSelect != handleTileSelect2);
}
remove
{
HandleTileSelect handleTileSelect = this.m_OnTileSelect;
HandleTileSelect handleTileSelect2;
do
{
handleTileSelect2 = handleTileSelect;
handleTileSelect = Interlocked.CompareExchange(ref this.m_OnTileSelect, (HandleTileSelect)Delegate.Remove(handleTileSelect2, value), handleTileSelect);
}
while (handleTileSelect != handleTileSelect2);
}
}
private new void Awake() private new void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
public class MegaBoardParserJob : ThreadedJob public class MegaBoardParserJob : ThreadedJob
@ -13,35 +11,7 @@ public class MegaBoardParserJob : ThreadedJob
public BloxelMegaBoard megaBoard; public BloxelMegaBoard megaBoard;
[CompilerGenerated] public event HandleParseComplete OnComplete;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParseComplete m_OnComplete;
public event HandleParseComplete OnComplete
{
add
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Combine(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
remove
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Remove(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
}
protected override void ThreadFunction() protected override void ThreadFunction()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -59,95 +57,11 @@ public class MegaBoardTile : MonoBehaviour, IPointerDownHandler, IPointerUpHandl
private ScrollRect _scrollRect; private ScrollRect _scrollRect;
[CompilerGenerated] public event HandleProjectSelect OnSelect;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleProjectSelect m_OnSelect;
[CompilerGenerated] public event HandleDragStart OnDragStart;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleDragStart m_OnDragStart;
[CompilerGenerated] public event HandleDragEnd OnDragEnd;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleDragEnd m_OnDragEnd;
public event HandleProjectSelect OnSelect
{
add
{
HandleProjectSelect handleProjectSelect = this.m_OnSelect;
HandleProjectSelect handleProjectSelect2;
do
{
handleProjectSelect2 = handleProjectSelect;
handleProjectSelect = Interlocked.CompareExchange(ref this.m_OnSelect, (HandleProjectSelect)Delegate.Combine(handleProjectSelect2, value), handleProjectSelect);
}
while (handleProjectSelect != handleProjectSelect2);
}
remove
{
HandleProjectSelect handleProjectSelect = this.m_OnSelect;
HandleProjectSelect handleProjectSelect2;
do
{
handleProjectSelect2 = handleProjectSelect;
handleProjectSelect = Interlocked.CompareExchange(ref this.m_OnSelect, (HandleProjectSelect)Delegate.Remove(handleProjectSelect2, value), handleProjectSelect);
}
while (handleProjectSelect != handleProjectSelect2);
}
}
public event HandleDragStart OnDragStart
{
add
{
HandleDragStart handleDragStart = this.m_OnDragStart;
HandleDragStart handleDragStart2;
do
{
handleDragStart2 = handleDragStart;
handleDragStart = Interlocked.CompareExchange(ref this.m_OnDragStart, (HandleDragStart)Delegate.Combine(handleDragStart2, value), handleDragStart);
}
while (handleDragStart != handleDragStart2);
}
remove
{
HandleDragStart handleDragStart = this.m_OnDragStart;
HandleDragStart handleDragStart2;
do
{
handleDragStart2 = handleDragStart;
handleDragStart = Interlocked.CompareExchange(ref this.m_OnDragStart, (HandleDragStart)Delegate.Remove(handleDragStart2, value), handleDragStart);
}
while (handleDragStart != handleDragStart2);
}
}
public event HandleDragEnd OnDragEnd
{
add
{
HandleDragEnd handleDragEnd = this.m_OnDragEnd;
HandleDragEnd handleDragEnd2;
do
{
handleDragEnd2 = handleDragEnd;
handleDragEnd = Interlocked.CompareExchange(ref this.m_OnDragEnd, (HandleDragEnd)Delegate.Combine(handleDragEnd2, value), handleDragEnd);
}
while (handleDragEnd != handleDragEnd2);
}
remove
{
HandleDragEnd handleDragEnd = this.m_OnDragEnd;
HandleDragEnd handleDragEnd2;
do
{
handleDragEnd2 = handleDragEnd;
handleDragEnd = Interlocked.CompareExchange(ref this.m_OnDragEnd, (HandleDragEnd)Delegate.Remove(handleDragEnd2, value), handleDragEnd);
}
while (handleDragEnd != handleDragEnd2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization; using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters; using System.Runtime.Serialization.Formatters;
using System.Threading; using System.Threading;

View file

@ -80,10 +80,6 @@ namespace Newtonsoft.Json
private SchemaScope _currentScope; private SchemaScope _currentScope;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private ValidationEventHandler m_ValidationEventHandler;
int IJsonLineInfo.LineNumber int IJsonLineInfo.LineNumber
{ {
get get
@ -260,31 +256,7 @@ namespace Newtonsoft.Json
} }
} }
public event ValidationEventHandler ValidationEventHandler public event ValidationEventHandler ValidationEventHandler;
{
add
{
ValidationEventHandler validationEventHandler = this.m_ValidationEventHandler;
ValidationEventHandler validationEventHandler2;
do
{
validationEventHandler2 = validationEventHandler;
validationEventHandler = Interlocked.CompareExchange(ref this.m_ValidationEventHandler, (ValidationEventHandler)Delegate.Combine(validationEventHandler2, value), validationEventHandler);
}
while (validationEventHandler != validationEventHandler2);
}
remove
{
ValidationEventHandler validationEventHandler = this.m_ValidationEventHandler;
ValidationEventHandler validationEventHandler2;
do
{
validationEventHandler2 = validationEventHandler;
validationEventHandler = Interlocked.CompareExchange(ref this.m_ValidationEventHandler, (ValidationEventHandler)Delegate.Remove(validationEventHandler2, value), validationEventHandler);
}
while (validationEventHandler != validationEventHandler2);
}
}
public JsonValidatingReader(JsonReader reader) public JsonValidatingReader(JsonReader reader)
{ {

View file

@ -3,11 +3,9 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using System.ComponentModel; using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; using System.Globalization;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using Newtonsoft.Json.Utilities; using Newtonsoft.Json.Utilities;
@ -50,10 +48,6 @@ namespace Newtonsoft.Json.Linq
private JPropertKeyedCollection _properties = new JPropertKeyedCollection(StringComparer.Ordinal); private JPropertKeyedCollection _properties = new JPropertKeyedCollection(StringComparer.Ordinal);
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private PropertyChangedEventHandler m_PropertyChanged;
ICollection<string> IDictionary<string, JToken>.Keys ICollection<string> IDictionary<string, JToken>.Keys
{ {
get get
@ -139,31 +133,7 @@ namespace Newtonsoft.Json.Linq
} }
} }
public event PropertyChangedEventHandler PropertyChanged public event PropertyChangedEventHandler PropertyChanged;
{
add
{
PropertyChangedEventHandler propertyChangedEventHandler = this.m_PropertyChanged;
PropertyChangedEventHandler propertyChangedEventHandler2;
do
{
propertyChangedEventHandler2 = propertyChangedEventHandler;
propertyChangedEventHandler = Interlocked.CompareExchange(ref this.m_PropertyChanged, (PropertyChangedEventHandler)Delegate.Combine(propertyChangedEventHandler2, value), propertyChangedEventHandler);
}
while (propertyChangedEventHandler != propertyChangedEventHandler2);
}
remove
{
PropertyChangedEventHandler propertyChangedEventHandler = this.m_PropertyChanged;
PropertyChangedEventHandler propertyChangedEventHandler2;
do
{
propertyChangedEventHandler2 = propertyChangedEventHandler;
propertyChangedEventHandler = Interlocked.CompareExchange(ref this.m_PropertyChanged, (PropertyChangedEventHandler)Delegate.Remove(propertyChangedEventHandler2, value), propertyChangedEventHandler);
}
while (propertyChangedEventHandler != propertyChangedEventHandler2);
}
}
public JObject() public JObject()
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -72,38 +70,6 @@ public class PPInputController : MonoBehaviour
public static PPInputController instance; public static PPInputController instance;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static KeyboardInput m_OnKeyboard;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static ButtonInput m_OnButton;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static ButtonInput m_OnButtonReleased;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static AxisInput m_OnAxisL;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static AxisInput m_OnAxisR;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static SwipeInput m_OnSwipeL;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static SwipeInput m_OnSwipeR;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static SchemeChanged m_OnSchemeChanged;
public GameObject canvasUIBase1024Object; public GameObject canvasUIBase1024Object;
public RectTransform canvasTransfromUIBase1024; public RectTransform canvasTransfromUIBase1024;
@ -178,213 +144,21 @@ public class PPInputController : MonoBehaviour
public static Direction currentInputSwipeR; public static Direction currentInputSwipeR;
public static event KeyboardInput OnKeyboard public static event KeyboardInput OnKeyboard;
{
add
{
KeyboardInput keyboardInput = PPInputController.m_OnKeyboard;
KeyboardInput keyboardInput2;
do
{
keyboardInput2 = keyboardInput;
keyboardInput = Interlocked.CompareExchange(ref PPInputController.m_OnKeyboard, (KeyboardInput)Delegate.Combine(keyboardInput2, value), keyboardInput);
}
while (keyboardInput != keyboardInput2);
}
remove
{
KeyboardInput keyboardInput = PPInputController.m_OnKeyboard;
KeyboardInput keyboardInput2;
do
{
keyboardInput2 = keyboardInput;
keyboardInput = Interlocked.CompareExchange(ref PPInputController.m_OnKeyboard, (KeyboardInput)Delegate.Remove(keyboardInput2, value), keyboardInput);
}
while (keyboardInput != keyboardInput2);
}
}
public static event ButtonInput OnButton public static event ButtonInput OnButton;
{
add
{
ButtonInput buttonInput = PPInputController.m_OnButton;
ButtonInput buttonInput2;
do
{
buttonInput2 = buttonInput;
buttonInput = Interlocked.CompareExchange(ref PPInputController.m_OnButton, (ButtonInput)Delegate.Combine(buttonInput2, value), buttonInput);
}
while (buttonInput != buttonInput2);
}
remove
{
ButtonInput buttonInput = PPInputController.m_OnButton;
ButtonInput buttonInput2;
do
{
buttonInput2 = buttonInput;
buttonInput = Interlocked.CompareExchange(ref PPInputController.m_OnButton, (ButtonInput)Delegate.Remove(buttonInput2, value), buttonInput);
}
while (buttonInput != buttonInput2);
}
}
public static event ButtonInput OnButtonReleased public static event ButtonInput OnButtonReleased;
{
add
{
ButtonInput buttonInput = PPInputController.m_OnButtonReleased;
ButtonInput buttonInput2;
do
{
buttonInput2 = buttonInput;
buttonInput = Interlocked.CompareExchange(ref PPInputController.m_OnButtonReleased, (ButtonInput)Delegate.Combine(buttonInput2, value), buttonInput);
}
while (buttonInput != buttonInput2);
}
remove
{
ButtonInput buttonInput = PPInputController.m_OnButtonReleased;
ButtonInput buttonInput2;
do
{
buttonInput2 = buttonInput;
buttonInput = Interlocked.CompareExchange(ref PPInputController.m_OnButtonReleased, (ButtonInput)Delegate.Remove(buttonInput2, value), buttonInput);
}
while (buttonInput != buttonInput2);
}
}
public static event AxisInput OnAxisL public static event AxisInput OnAxisL;
{
add
{
AxisInput axisInput = PPInputController.m_OnAxisL;
AxisInput axisInput2;
do
{
axisInput2 = axisInput;
axisInput = Interlocked.CompareExchange(ref PPInputController.m_OnAxisL, (AxisInput)Delegate.Combine(axisInput2, value), axisInput);
}
while (axisInput != axisInput2);
}
remove
{
AxisInput axisInput = PPInputController.m_OnAxisL;
AxisInput axisInput2;
do
{
axisInput2 = axisInput;
axisInput = Interlocked.CompareExchange(ref PPInputController.m_OnAxisL, (AxisInput)Delegate.Remove(axisInput2, value), axisInput);
}
while (axisInput != axisInput2);
}
}
public static event AxisInput OnAxisR public static event AxisInput OnAxisR;
{
add
{
AxisInput axisInput = PPInputController.m_OnAxisR;
AxisInput axisInput2;
do
{
axisInput2 = axisInput;
axisInput = Interlocked.CompareExchange(ref PPInputController.m_OnAxisR, (AxisInput)Delegate.Combine(axisInput2, value), axisInput);
}
while (axisInput != axisInput2);
}
remove
{
AxisInput axisInput = PPInputController.m_OnAxisR;
AxisInput axisInput2;
do
{
axisInput2 = axisInput;
axisInput = Interlocked.CompareExchange(ref PPInputController.m_OnAxisR, (AxisInput)Delegate.Remove(axisInput2, value), axisInput);
}
while (axisInput != axisInput2);
}
}
public static event SwipeInput OnSwipeL public static event SwipeInput OnSwipeL;
{
add
{
SwipeInput swipeInput = PPInputController.m_OnSwipeL;
SwipeInput swipeInput2;
do
{
swipeInput2 = swipeInput;
swipeInput = Interlocked.CompareExchange(ref PPInputController.m_OnSwipeL, (SwipeInput)Delegate.Combine(swipeInput2, value), swipeInput);
}
while (swipeInput != swipeInput2);
}
remove
{
SwipeInput swipeInput = PPInputController.m_OnSwipeL;
SwipeInput swipeInput2;
do
{
swipeInput2 = swipeInput;
swipeInput = Interlocked.CompareExchange(ref PPInputController.m_OnSwipeL, (SwipeInput)Delegate.Remove(swipeInput2, value), swipeInput);
}
while (swipeInput != swipeInput2);
}
}
public static event SwipeInput OnSwipeR public static event SwipeInput OnSwipeR;
{
add
{
SwipeInput swipeInput = PPInputController.m_OnSwipeR;
SwipeInput swipeInput2;
do
{
swipeInput2 = swipeInput;
swipeInput = Interlocked.CompareExchange(ref PPInputController.m_OnSwipeR, (SwipeInput)Delegate.Combine(swipeInput2, value), swipeInput);
}
while (swipeInput != swipeInput2);
}
remove
{
SwipeInput swipeInput = PPInputController.m_OnSwipeR;
SwipeInput swipeInput2;
do
{
swipeInput2 = swipeInput;
swipeInput = Interlocked.CompareExchange(ref PPInputController.m_OnSwipeR, (SwipeInput)Delegate.Remove(swipeInput2, value), swipeInput);
}
while (swipeInput != swipeInput2);
}
}
public static event SchemeChanged OnSchemeChanged public static event SchemeChanged OnSchemeChanged;
{
add
{
SchemeChanged schemeChanged = PPInputController.m_OnSchemeChanged;
SchemeChanged schemeChanged2;
do
{
schemeChanged2 = schemeChanged;
schemeChanged = Interlocked.CompareExchange(ref PPInputController.m_OnSchemeChanged, (SchemeChanged)Delegate.Combine(schemeChanged2, value), schemeChanged);
}
while (schemeChanged != schemeChanged2);
}
remove
{
SchemeChanged schemeChanged = PPInputController.m_OnSchemeChanged;
SchemeChanged schemeChanged2;
do
{
schemeChanged2 = schemeChanged;
schemeChanged = Interlocked.CompareExchange(ref PPInputController.m_OnSchemeChanged, (SchemeChanged)Delegate.Remove(schemeChanged2, value), schemeChanged);
}
while (schemeChanged != schemeChanged2);
}
}
private void OnDestroy() private void OnDestroy()
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -53,10 +51,6 @@ public class PixelEditorController : MonoBehaviour
public bool isHoldingShift; public bool isHoldingShift;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleEditorModeChange m_OnEditorModeChange;
public UIButton uiButtonAddItem; public UIButton uiButtonAddItem;
public Button uiButtonHelp; public Button uiButtonHelp;
@ -71,31 +65,7 @@ public class PixelEditorController : MonoBehaviour
public UnityEngine.Object challengePrefab; public UnityEngine.Object challengePrefab;
public event HandleEditorModeChange OnEditorModeChange public event HandleEditorModeChange OnEditorModeChange;
{
add
{
HandleEditorModeChange handleEditorModeChange = this.m_OnEditorModeChange;
HandleEditorModeChange handleEditorModeChange2;
do
{
handleEditorModeChange2 = handleEditorModeChange;
handleEditorModeChange = Interlocked.CompareExchange(ref this.m_OnEditorModeChange, (HandleEditorModeChange)Delegate.Combine(handleEditorModeChange2, value), handleEditorModeChange);
}
while (handleEditorModeChange != handleEditorModeChange2);
}
remove
{
HandleEditorModeChange handleEditorModeChange = this.m_OnEditorModeChange;
HandleEditorModeChange handleEditorModeChange2;
do
{
handleEditorModeChange2 = handleEditorModeChange;
handleEditorModeChange = Interlocked.CompareExchange(ref this.m_OnEditorModeChange, (HandleEditorModeChange)Delegate.Remove(handleEditorModeChange2, value), handleEditorModeChange);
}
while (handleEditorModeChange != handleEditorModeChange2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -116,46 +114,6 @@ public class PixelEditorPaintBoard : UIMoveable
public UILineRenderer boundaryLeft; public UILineRenderer boundaryLeft;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleBoardChange m_OnBoardChange;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleFlipBlocks m_OnFlip;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleShiftBlocks m_OnShift;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnPointerClick m_OnTilePointerClick;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnDrag m_OnTileDrag;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnBeginDrag m_OnTileBeginDrag;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnEndDrag m_OnTileEndDrag;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnPointerEnter m_OnTilePointerEnter;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnPointerExit m_OnTilePointerExit;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnPixelTileChange m_OnPixelTileChange;
public BloxelBoard currentBloxelBoard public BloxelBoard currentBloxelBoard
{ {
get get
@ -172,265 +130,25 @@ public class PixelEditorPaintBoard : UIMoveable
} }
} }
public event HandleBoardChange OnBoardChange public event HandleBoardChange OnBoardChange;
{
add
{
HandleBoardChange handleBoardChange = this.m_OnBoardChange;
HandleBoardChange handleBoardChange2;
do
{
handleBoardChange2 = handleBoardChange;
handleBoardChange = Interlocked.CompareExchange(ref this.m_OnBoardChange, (HandleBoardChange)Delegate.Combine(handleBoardChange2, value), handleBoardChange);
}
while (handleBoardChange != handleBoardChange2);
}
remove
{
HandleBoardChange handleBoardChange = this.m_OnBoardChange;
HandleBoardChange handleBoardChange2;
do
{
handleBoardChange2 = handleBoardChange;
handleBoardChange = Interlocked.CompareExchange(ref this.m_OnBoardChange, (HandleBoardChange)Delegate.Remove(handleBoardChange2, value), handleBoardChange);
}
while (handleBoardChange != handleBoardChange2);
}
}
public event HandleFlipBlocks OnFlip public event HandleFlipBlocks OnFlip;
{
add
{
HandleFlipBlocks handleFlipBlocks = this.m_OnFlip;
HandleFlipBlocks handleFlipBlocks2;
do
{
handleFlipBlocks2 = handleFlipBlocks;
handleFlipBlocks = Interlocked.CompareExchange(ref this.m_OnFlip, (HandleFlipBlocks)Delegate.Combine(handleFlipBlocks2, value), handleFlipBlocks);
}
while (handleFlipBlocks != handleFlipBlocks2);
}
remove
{
HandleFlipBlocks handleFlipBlocks = this.m_OnFlip;
HandleFlipBlocks handleFlipBlocks2;
do
{
handleFlipBlocks2 = handleFlipBlocks;
handleFlipBlocks = Interlocked.CompareExchange(ref this.m_OnFlip, (HandleFlipBlocks)Delegate.Remove(handleFlipBlocks2, value), handleFlipBlocks);
}
while (handleFlipBlocks != handleFlipBlocks2);
}
}
public event HandleShiftBlocks OnShift public event HandleShiftBlocks OnShift;
{
add
{
HandleShiftBlocks handleShiftBlocks = this.m_OnShift;
HandleShiftBlocks handleShiftBlocks2;
do
{
handleShiftBlocks2 = handleShiftBlocks;
handleShiftBlocks = Interlocked.CompareExchange(ref this.m_OnShift, (HandleShiftBlocks)Delegate.Combine(handleShiftBlocks2, value), handleShiftBlocks);
}
while (handleShiftBlocks != handleShiftBlocks2);
}
remove
{
HandleShiftBlocks handleShiftBlocks = this.m_OnShift;
HandleShiftBlocks handleShiftBlocks2;
do
{
handleShiftBlocks2 = handleShiftBlocks;
handleShiftBlocks = Interlocked.CompareExchange(ref this.m_OnShift, (HandleShiftBlocks)Delegate.Remove(handleShiftBlocks2, value), handleShiftBlocks);
}
while (handleShiftBlocks != handleShiftBlocks2);
}
}
public event HandleOnPointerClick OnTilePointerClick public event HandleOnPointerClick OnTilePointerClick;
{
add
{
HandleOnPointerClick handleOnPointerClick = this.m_OnTilePointerClick;
HandleOnPointerClick handleOnPointerClick2;
do
{
handleOnPointerClick2 = handleOnPointerClick;
handleOnPointerClick = Interlocked.CompareExchange(ref this.m_OnTilePointerClick, (HandleOnPointerClick)Delegate.Combine(handleOnPointerClick2, value), handleOnPointerClick);
}
while (handleOnPointerClick != handleOnPointerClick2);
}
remove
{
HandleOnPointerClick handleOnPointerClick = this.m_OnTilePointerClick;
HandleOnPointerClick handleOnPointerClick2;
do
{
handleOnPointerClick2 = handleOnPointerClick;
handleOnPointerClick = Interlocked.CompareExchange(ref this.m_OnTilePointerClick, (HandleOnPointerClick)Delegate.Remove(handleOnPointerClick2, value), handleOnPointerClick);
}
while (handleOnPointerClick != handleOnPointerClick2);
}
}
public event HandleOnDrag OnTileDrag public event HandleOnDrag OnTileDrag;
{
add
{
HandleOnDrag handleOnDrag = this.m_OnTileDrag;
HandleOnDrag handleOnDrag2;
do
{
handleOnDrag2 = handleOnDrag;
handleOnDrag = Interlocked.CompareExchange(ref this.m_OnTileDrag, (HandleOnDrag)Delegate.Combine(handleOnDrag2, value), handleOnDrag);
}
while (handleOnDrag != handleOnDrag2);
}
remove
{
HandleOnDrag handleOnDrag = this.m_OnTileDrag;
HandleOnDrag handleOnDrag2;
do
{
handleOnDrag2 = handleOnDrag;
handleOnDrag = Interlocked.CompareExchange(ref this.m_OnTileDrag, (HandleOnDrag)Delegate.Remove(handleOnDrag2, value), handleOnDrag);
}
while (handleOnDrag != handleOnDrag2);
}
}
public event HandleOnBeginDrag OnTileBeginDrag public event HandleOnBeginDrag OnTileBeginDrag;
{
add
{
HandleOnBeginDrag handleOnBeginDrag = this.m_OnTileBeginDrag;
HandleOnBeginDrag handleOnBeginDrag2;
do
{
handleOnBeginDrag2 = handleOnBeginDrag;
handleOnBeginDrag = Interlocked.CompareExchange(ref this.m_OnTileBeginDrag, (HandleOnBeginDrag)Delegate.Combine(handleOnBeginDrag2, value), handleOnBeginDrag);
}
while (handleOnBeginDrag != handleOnBeginDrag2);
}
remove
{
HandleOnBeginDrag handleOnBeginDrag = this.m_OnTileBeginDrag;
HandleOnBeginDrag handleOnBeginDrag2;
do
{
handleOnBeginDrag2 = handleOnBeginDrag;
handleOnBeginDrag = Interlocked.CompareExchange(ref this.m_OnTileBeginDrag, (HandleOnBeginDrag)Delegate.Remove(handleOnBeginDrag2, value), handleOnBeginDrag);
}
while (handleOnBeginDrag != handleOnBeginDrag2);
}
}
public event HandleOnEndDrag OnTileEndDrag public event HandleOnEndDrag OnTileEndDrag;
{
add
{
HandleOnEndDrag handleOnEndDrag = this.m_OnTileEndDrag;
HandleOnEndDrag handleOnEndDrag2;
do
{
handleOnEndDrag2 = handleOnEndDrag;
handleOnEndDrag = Interlocked.CompareExchange(ref this.m_OnTileEndDrag, (HandleOnEndDrag)Delegate.Combine(handleOnEndDrag2, value), handleOnEndDrag);
}
while (handleOnEndDrag != handleOnEndDrag2);
}
remove
{
HandleOnEndDrag handleOnEndDrag = this.m_OnTileEndDrag;
HandleOnEndDrag handleOnEndDrag2;
do
{
handleOnEndDrag2 = handleOnEndDrag;
handleOnEndDrag = Interlocked.CompareExchange(ref this.m_OnTileEndDrag, (HandleOnEndDrag)Delegate.Remove(handleOnEndDrag2, value), handleOnEndDrag);
}
while (handleOnEndDrag != handleOnEndDrag2);
}
}
public event HandleOnPointerEnter OnTilePointerEnter public event HandleOnPointerEnter OnTilePointerEnter;
{
add
{
HandleOnPointerEnter handleOnPointerEnter = this.m_OnTilePointerEnter;
HandleOnPointerEnter handleOnPointerEnter2;
do
{
handleOnPointerEnter2 = handleOnPointerEnter;
handleOnPointerEnter = Interlocked.CompareExchange(ref this.m_OnTilePointerEnter, (HandleOnPointerEnter)Delegate.Combine(handleOnPointerEnter2, value), handleOnPointerEnter);
}
while (handleOnPointerEnter != handleOnPointerEnter2);
}
remove
{
HandleOnPointerEnter handleOnPointerEnter = this.m_OnTilePointerEnter;
HandleOnPointerEnter handleOnPointerEnter2;
do
{
handleOnPointerEnter2 = handleOnPointerEnter;
handleOnPointerEnter = Interlocked.CompareExchange(ref this.m_OnTilePointerEnter, (HandleOnPointerEnter)Delegate.Remove(handleOnPointerEnter2, value), handleOnPointerEnter);
}
while (handleOnPointerEnter != handleOnPointerEnter2);
}
}
public event HandleOnPointerExit OnTilePointerExit public event HandleOnPointerExit OnTilePointerExit;
{
add
{
HandleOnPointerExit handleOnPointerExit = this.m_OnTilePointerExit;
HandleOnPointerExit handleOnPointerExit2;
do
{
handleOnPointerExit2 = handleOnPointerExit;
handleOnPointerExit = Interlocked.CompareExchange(ref this.m_OnTilePointerExit, (HandleOnPointerExit)Delegate.Combine(handleOnPointerExit2, value), handleOnPointerExit);
}
while (handleOnPointerExit != handleOnPointerExit2);
}
remove
{
HandleOnPointerExit handleOnPointerExit = this.m_OnTilePointerExit;
HandleOnPointerExit handleOnPointerExit2;
do
{
handleOnPointerExit2 = handleOnPointerExit;
handleOnPointerExit = Interlocked.CompareExchange(ref this.m_OnTilePointerExit, (HandleOnPointerExit)Delegate.Remove(handleOnPointerExit2, value), handleOnPointerExit);
}
while (handleOnPointerExit != handleOnPointerExit2);
}
}
public event HandleOnPixelTileChange OnPixelTileChange public event HandleOnPixelTileChange OnPixelTileChange;
{
add
{
HandleOnPixelTileChange handleOnPixelTileChange = this.m_OnPixelTileChange;
HandleOnPixelTileChange handleOnPixelTileChange2;
do
{
handleOnPixelTileChange2 = handleOnPixelTileChange;
handleOnPixelTileChange = Interlocked.CompareExchange(ref this.m_OnPixelTileChange, (HandleOnPixelTileChange)Delegate.Combine(handleOnPixelTileChange2, value), handleOnPixelTileChange);
}
while (handleOnPixelTileChange != handleOnPixelTileChange2);
}
remove
{
HandleOnPixelTileChange handleOnPixelTileChange = this.m_OnPixelTileChange;
HandleOnPixelTileChange handleOnPixelTileChange2;
do
{
handleOnPixelTileChange2 = handleOnPixelTileChange;
handleOnPixelTileChange = Interlocked.CompareExchange(ref this.m_OnPixelTileChange, (HandleOnPixelTileChange)Delegate.Remove(handleOnPixelTileChange2, value), handleOnPixelTileChange);
}
while (handleOnPixelTileChange != handleOnPixelTileChange2);
}
}
private new void Awake() private new void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
@ -22,34 +20,6 @@ public class PixelEditorTile : MonoBehaviour, IPointerEnterHandler, IPointerExit
public delegate void HandleTileChange(PixelEditorTile tile); public delegate void HandleTileChange(PixelEditorTile tile);
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnPointerClick m_OnTilePointerClick;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnDrag m_OnTileDrag;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnBeginDrag m_OnTileBeginDrag;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnEndDrag m_OnTileEndDrag;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnPointerEnter m_OnTilePointerEnter;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnPointerExit m_OnTilePointerExit;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleTileChange m_OnTileChange;
[HideInInspector] [HideInInspector]
[SerializeField] [SerializeField]
private BlockColor _currentColor; private BlockColor _currentColor;
@ -81,187 +51,19 @@ public class PixelEditorTile : MonoBehaviour, IPointerEnterHandler, IPointerExit
} }
} }
public event HandleOnPointerClick OnTilePointerClick public event HandleOnPointerClick OnTilePointerClick;
{
add
{
HandleOnPointerClick handleOnPointerClick = this.m_OnTilePointerClick;
HandleOnPointerClick handleOnPointerClick2;
do
{
handleOnPointerClick2 = handleOnPointerClick;
handleOnPointerClick = Interlocked.CompareExchange(ref this.m_OnTilePointerClick, (HandleOnPointerClick)Delegate.Combine(handleOnPointerClick2, value), handleOnPointerClick);
}
while (handleOnPointerClick != handleOnPointerClick2);
}
remove
{
HandleOnPointerClick handleOnPointerClick = this.m_OnTilePointerClick;
HandleOnPointerClick handleOnPointerClick2;
do
{
handleOnPointerClick2 = handleOnPointerClick;
handleOnPointerClick = Interlocked.CompareExchange(ref this.m_OnTilePointerClick, (HandleOnPointerClick)Delegate.Remove(handleOnPointerClick2, value), handleOnPointerClick);
}
while (handleOnPointerClick != handleOnPointerClick2);
}
}
public event HandleOnDrag OnTileDrag public event HandleOnDrag OnTileDrag;
{
add
{
HandleOnDrag handleOnDrag = this.m_OnTileDrag;
HandleOnDrag handleOnDrag2;
do
{
handleOnDrag2 = handleOnDrag;
handleOnDrag = Interlocked.CompareExchange(ref this.m_OnTileDrag, (HandleOnDrag)Delegate.Combine(handleOnDrag2, value), handleOnDrag);
}
while (handleOnDrag != handleOnDrag2);
}
remove
{
HandleOnDrag handleOnDrag = this.m_OnTileDrag;
HandleOnDrag handleOnDrag2;
do
{
handleOnDrag2 = handleOnDrag;
handleOnDrag = Interlocked.CompareExchange(ref this.m_OnTileDrag, (HandleOnDrag)Delegate.Remove(handleOnDrag2, value), handleOnDrag);
}
while (handleOnDrag != handleOnDrag2);
}
}
public event HandleOnBeginDrag OnTileBeginDrag public event HandleOnBeginDrag OnTileBeginDrag;
{
add
{
HandleOnBeginDrag handleOnBeginDrag = this.m_OnTileBeginDrag;
HandleOnBeginDrag handleOnBeginDrag2;
do
{
handleOnBeginDrag2 = handleOnBeginDrag;
handleOnBeginDrag = Interlocked.CompareExchange(ref this.m_OnTileBeginDrag, (HandleOnBeginDrag)Delegate.Combine(handleOnBeginDrag2, value), handleOnBeginDrag);
}
while (handleOnBeginDrag != handleOnBeginDrag2);
}
remove
{
HandleOnBeginDrag handleOnBeginDrag = this.m_OnTileBeginDrag;
HandleOnBeginDrag handleOnBeginDrag2;
do
{
handleOnBeginDrag2 = handleOnBeginDrag;
handleOnBeginDrag = Interlocked.CompareExchange(ref this.m_OnTileBeginDrag, (HandleOnBeginDrag)Delegate.Remove(handleOnBeginDrag2, value), handleOnBeginDrag);
}
while (handleOnBeginDrag != handleOnBeginDrag2);
}
}
public event HandleOnEndDrag OnTileEndDrag public event HandleOnEndDrag OnTileEndDrag;
{
add
{
HandleOnEndDrag handleOnEndDrag = this.m_OnTileEndDrag;
HandleOnEndDrag handleOnEndDrag2;
do
{
handleOnEndDrag2 = handleOnEndDrag;
handleOnEndDrag = Interlocked.CompareExchange(ref this.m_OnTileEndDrag, (HandleOnEndDrag)Delegate.Combine(handleOnEndDrag2, value), handleOnEndDrag);
}
while (handleOnEndDrag != handleOnEndDrag2);
}
remove
{
HandleOnEndDrag handleOnEndDrag = this.m_OnTileEndDrag;
HandleOnEndDrag handleOnEndDrag2;
do
{
handleOnEndDrag2 = handleOnEndDrag;
handleOnEndDrag = Interlocked.CompareExchange(ref this.m_OnTileEndDrag, (HandleOnEndDrag)Delegate.Remove(handleOnEndDrag2, value), handleOnEndDrag);
}
while (handleOnEndDrag != handleOnEndDrag2);
}
}
public event HandleOnPointerEnter OnTilePointerEnter public event HandleOnPointerEnter OnTilePointerEnter;
{
add
{
HandleOnPointerEnter handleOnPointerEnter = this.m_OnTilePointerEnter;
HandleOnPointerEnter handleOnPointerEnter2;
do
{
handleOnPointerEnter2 = handleOnPointerEnter;
handleOnPointerEnter = Interlocked.CompareExchange(ref this.m_OnTilePointerEnter, (HandleOnPointerEnter)Delegate.Combine(handleOnPointerEnter2, value), handleOnPointerEnter);
}
while (handleOnPointerEnter != handleOnPointerEnter2);
}
remove
{
HandleOnPointerEnter handleOnPointerEnter = this.m_OnTilePointerEnter;
HandleOnPointerEnter handleOnPointerEnter2;
do
{
handleOnPointerEnter2 = handleOnPointerEnter;
handleOnPointerEnter = Interlocked.CompareExchange(ref this.m_OnTilePointerEnter, (HandleOnPointerEnter)Delegate.Remove(handleOnPointerEnter2, value), handleOnPointerEnter);
}
while (handleOnPointerEnter != handleOnPointerEnter2);
}
}
public event HandleOnPointerExit OnTilePointerExit public event HandleOnPointerExit OnTilePointerExit;
{
add
{
HandleOnPointerExit handleOnPointerExit = this.m_OnTilePointerExit;
HandleOnPointerExit handleOnPointerExit2;
do
{
handleOnPointerExit2 = handleOnPointerExit;
handleOnPointerExit = Interlocked.CompareExchange(ref this.m_OnTilePointerExit, (HandleOnPointerExit)Delegate.Combine(handleOnPointerExit2, value), handleOnPointerExit);
}
while (handleOnPointerExit != handleOnPointerExit2);
}
remove
{
HandleOnPointerExit handleOnPointerExit = this.m_OnTilePointerExit;
HandleOnPointerExit handleOnPointerExit2;
do
{
handleOnPointerExit2 = handleOnPointerExit;
handleOnPointerExit = Interlocked.CompareExchange(ref this.m_OnTilePointerExit, (HandleOnPointerExit)Delegate.Remove(handleOnPointerExit2, value), handleOnPointerExit);
}
while (handleOnPointerExit != handleOnPointerExit2);
}
}
public event HandleTileChange OnTileChange public event HandleTileChange OnTileChange;
{
add
{
HandleTileChange handleTileChange = this.m_OnTileChange;
HandleTileChange handleTileChange2;
do
{
handleTileChange2 = handleTileChange;
handleTileChange = Interlocked.CompareExchange(ref this.m_OnTileChange, (HandleTileChange)Delegate.Combine(handleTileChange2, value), handleTileChange);
}
while (handleTileChange != handleTileChange2);
}
remove
{
HandleTileChange handleTileChange = this.m_OnTileChange;
HandleTileChange handleTileChange2;
do
{
handleTileChange2 = handleTileChange;
handleTileChange = Interlocked.CompareExchange(ref this.m_OnTileChange, (HandleTileChange)Delegate.Remove(handleTileChange2, value), handleTileChange);
}
while (handleTileChange != handleTileChange2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using Prime31; using Prime31;
@ -85,14 +83,6 @@ public class PixelPlayerController : CharacterController2D
public float projectileSpeed = 3f; public float projectileSpeed = 3f;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandlePlayerDeath m_OnDeath;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnReady m_OnReadyForGameplay;
public bool button1Pressed; public bool button1Pressed;
public bool button2Pressed; public bool button2Pressed;
@ -168,57 +158,9 @@ public class PixelPlayerController : CharacterController2D
public bool isUsingShrinkPotion { get; private set; } public bool isUsingShrinkPotion { get; private set; }
public event HandlePlayerDeath OnDeath public event HandlePlayerDeath OnDeath;
{
add
{
HandlePlayerDeath handlePlayerDeath = this.m_OnDeath;
HandlePlayerDeath handlePlayerDeath2;
do
{
handlePlayerDeath2 = handlePlayerDeath;
handlePlayerDeath = Interlocked.CompareExchange(ref this.m_OnDeath, (HandlePlayerDeath)Delegate.Combine(handlePlayerDeath2, value), handlePlayerDeath);
}
while (handlePlayerDeath != handlePlayerDeath2);
}
remove
{
HandlePlayerDeath handlePlayerDeath = this.m_OnDeath;
HandlePlayerDeath handlePlayerDeath2;
do
{
handlePlayerDeath2 = handlePlayerDeath;
handlePlayerDeath = Interlocked.CompareExchange(ref this.m_OnDeath, (HandlePlayerDeath)Delegate.Remove(handlePlayerDeath2, value), handlePlayerDeath);
}
while (handlePlayerDeath != handlePlayerDeath2);
}
}
public event HandleOnReady OnReadyForGameplay public event HandleOnReady OnReadyForGameplay;
{
add
{
HandleOnReady handleOnReady = this.m_OnReadyForGameplay;
HandleOnReady handleOnReady2;
do
{
handleOnReady2 = handleOnReady;
handleOnReady = Interlocked.CompareExchange(ref this.m_OnReadyForGameplay, (HandleOnReady)Delegate.Combine(handleOnReady2, value), handleOnReady);
}
while (handleOnReady != handleOnReady2);
}
remove
{
HandleOnReady handleOnReady = this.m_OnReadyForGameplay;
HandleOnReady handleOnReady2;
do
{
handleOnReady2 = handleOnReady;
handleOnReady = Interlocked.CompareExchange(ref this.m_OnReadyForGameplay, (HandleOnReady)Delegate.Remove(handleOnReady2, value), handleOnReady);
}
while (handleOnReady != handleOnReady2);
}
}
private new void Awake() private new void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -84,10 +82,6 @@ public class PixelToolPalette : MonoBehaviour
private bool _locked; private bool _locked;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnChange m_OnChange;
public bool locked public bool locked
{ {
get get
@ -108,31 +102,7 @@ public class PixelToolPalette : MonoBehaviour
} }
} }
public event HandleOnChange OnChange public event HandleOnChange OnChange;
{
add
{
HandleOnChange handleOnChange = this.m_OnChange;
HandleOnChange handleOnChange2;
do
{
handleOnChange2 = handleOnChange;
handleOnChange = Interlocked.CompareExchange(ref this.m_OnChange, (HandleOnChange)Delegate.Combine(handleOnChange2, value), handleOnChange);
}
while (handleOnChange != handleOnChange2);
}
remove
{
HandleOnChange handleOnChange = this.m_OnChange;
HandleOnChange handleOnChange2;
do
{
handleOnChange2 = handleOnChange;
handleOnChange = Interlocked.CompareExchange(ref this.m_OnChange, (HandleOnChange)Delegate.Remove(handleOnChange2, value), handleOnChange);
}
while (handleOnChange != handleOnChange2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -72,57 +72,9 @@ namespace PlatformSupport.Collections.ObjectModel
} }
} }
public event NotifyCollectionChangedEventHandler CollectionChanged public event NotifyCollectionChangedEventHandler CollectionChanged;
{
add
{
NotifyCollectionChangedEventHandler notifyCollectionChangedEventHandler = this.CollectionChanged;
NotifyCollectionChangedEventHandler notifyCollectionChangedEventHandler2;
do
{
notifyCollectionChangedEventHandler2 = notifyCollectionChangedEventHandler;
notifyCollectionChangedEventHandler = Interlocked.CompareExchange(ref this.CollectionChanged, (NotifyCollectionChangedEventHandler)Delegate.Combine(notifyCollectionChangedEventHandler2, value), notifyCollectionChangedEventHandler);
}
while (notifyCollectionChangedEventHandler != notifyCollectionChangedEventHandler2);
}
remove
{
NotifyCollectionChangedEventHandler notifyCollectionChangedEventHandler = this.CollectionChanged;
NotifyCollectionChangedEventHandler notifyCollectionChangedEventHandler2;
do
{
notifyCollectionChangedEventHandler2 = notifyCollectionChangedEventHandler;
notifyCollectionChangedEventHandler = Interlocked.CompareExchange(ref this.CollectionChanged, (NotifyCollectionChangedEventHandler)Delegate.Remove(notifyCollectionChangedEventHandler2, value), notifyCollectionChangedEventHandler);
}
while (notifyCollectionChangedEventHandler != notifyCollectionChangedEventHandler2);
}
}
public event PropertyChangedEventHandler PropertyChanged public event PropertyChangedEventHandler PropertyChanged;
{
add
{
PropertyChangedEventHandler propertyChangedEventHandler = this.PropertyChanged;
PropertyChangedEventHandler propertyChangedEventHandler2;
do
{
propertyChangedEventHandler2 = propertyChangedEventHandler;
propertyChangedEventHandler = Interlocked.CompareExchange(ref this.PropertyChanged, (PropertyChangedEventHandler)Delegate.Combine(propertyChangedEventHandler2, value), propertyChangedEventHandler);
}
while (propertyChangedEventHandler != propertyChangedEventHandler2);
}
remove
{
PropertyChangedEventHandler propertyChangedEventHandler = this.PropertyChanged;
PropertyChangedEventHandler propertyChangedEventHandler2;
do
{
propertyChangedEventHandler2 = propertyChangedEventHandler;
propertyChangedEventHandler = Interlocked.CompareExchange(ref this.PropertyChanged, (PropertyChangedEventHandler)Delegate.Remove(propertyChangedEventHandler2, value), propertyChangedEventHandler);
}
while (propertyChangedEventHandler != propertyChangedEventHandler2);
}
}
public ObservableDictionary() public ObservableDictionary()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -23,65 +21,9 @@ public class PlayerBankManager : MonoBehaviour
public bool shouldUpdateServer = true; public bool shouldUpdateServer = true;
[CompilerGenerated] public event HandleNewCoinCount OnCoinUpdate;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleNewCoinCount m_OnCoinUpdate;
[CompilerGenerated] public event HandleGemCount OnGemUpdate;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleGemCount m_OnGemUpdate;
public event HandleNewCoinCount OnCoinUpdate
{
add
{
HandleNewCoinCount handleNewCoinCount = this.m_OnCoinUpdate;
HandleNewCoinCount handleNewCoinCount2;
do
{
handleNewCoinCount2 = handleNewCoinCount;
handleNewCoinCount = Interlocked.CompareExchange(ref this.m_OnCoinUpdate, (HandleNewCoinCount)Delegate.Combine(handleNewCoinCount2, value), handleNewCoinCount);
}
while (handleNewCoinCount != handleNewCoinCount2);
}
remove
{
HandleNewCoinCount handleNewCoinCount = this.m_OnCoinUpdate;
HandleNewCoinCount handleNewCoinCount2;
do
{
handleNewCoinCount2 = handleNewCoinCount;
handleNewCoinCount = Interlocked.CompareExchange(ref this.m_OnCoinUpdate, (HandleNewCoinCount)Delegate.Remove(handleNewCoinCount2, value), handleNewCoinCount);
}
while (handleNewCoinCount != handleNewCoinCount2);
}
}
public event HandleGemCount OnGemUpdate
{
add
{
HandleGemCount handleGemCount = this.m_OnGemUpdate;
HandleGemCount handleGemCount2;
do
{
handleGemCount2 = handleGemCount;
handleGemCount = Interlocked.CompareExchange(ref this.m_OnGemUpdate, (HandleGemCount)Delegate.Combine(handleGemCount2, value), handleGemCount);
}
while (handleGemCount != handleGemCount2);
}
remove
{
HandleGemCount handleGemCount = this.m_OnGemUpdate;
HandleGemCount handleGemCount2;
do
{
handleGemCount2 = handleGemCount;
handleGemCount = Interlocked.CompareExchange(ref this.m_OnGemUpdate, (HandleGemCount)Delegate.Remove(handleGemCount2, value), handleGemCount);
}
while (handleGemCount != handleGemCount2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -12,10 +10,6 @@ public class PrefsManager : MonoBehaviour
public static PrefsManager instance; public static PrefsManager instance;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleUpdateNews m_OnUpdateNews;
private const string prefsPassword = "cRE4)&RuB.2LxL`FwDf9z58rV_*4'g"; private const string prefsPassword = "cRE4)&RuB.2LxL`FwDf9z58rV_*4'g";
private const string keyFor_iWallWarpLocation = "iWallWarpLocation"; private const string keyFor_iWallWarpLocation = "iWallWarpLocation";
@ -720,31 +714,7 @@ public class PrefsManager : MonoBehaviour
} }
} }
public event HandleUpdateNews OnUpdateNews public event HandleUpdateNews OnUpdateNews;
{
add
{
HandleUpdateNews handleUpdateNews = this.m_OnUpdateNews;
HandleUpdateNews handleUpdateNews2;
do
{
handleUpdateNews2 = handleUpdateNews;
handleUpdateNews = Interlocked.CompareExchange(ref this.m_OnUpdateNews, (HandleUpdateNews)Delegate.Combine(handleUpdateNews2, value), handleUpdateNews);
}
while (handleUpdateNews != handleUpdateNews2);
}
remove
{
HandleUpdateNews handleUpdateNews = this.m_OnUpdateNews;
HandleUpdateNews handleUpdateNews2;
do
{
handleUpdateNews2 = handleUpdateNews;
handleUpdateNews = Interlocked.CompareExchange(ref this.m_OnUpdateNews, (HandleUpdateNews)Delegate.Remove(handleUpdateNews2, value), handleUpdateNews);
}
while (handleUpdateNews != handleUpdateNews2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -2,7 +2,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -55,18 +54,6 @@ namespace Prime31
} }
} }
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private Action<RaycastHit2D> m_onControllerCollidedEvent;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private Action<Collider2D> m_onTriggerEnterEvent;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private Action<Collider2D> m_onTriggerExitEvent;
public bool ignoreOneWayPlatformsThisFrame; public bool ignoreOneWayPlatformsThisFrame;
[SerializeField] [SerializeField]
@ -160,83 +147,11 @@ namespace Prime31
} }
} }
public event Action<RaycastHit2D> onControllerCollidedEvent public event Action<RaycastHit2D> onControllerCollidedEvent;
{
add
{
Action<RaycastHit2D> action = this.m_onControllerCollidedEvent;
Action<RaycastHit2D> action2;
do
{
action2 = action;
action = Interlocked.CompareExchange(ref this.m_onControllerCollidedEvent, (Action<RaycastHit2D>)Delegate.Combine(action2, value), action);
}
while (action != action2);
}
remove
{
Action<RaycastHit2D> action = this.m_onControllerCollidedEvent;
Action<RaycastHit2D> action2;
do
{
action2 = action;
action = Interlocked.CompareExchange(ref this.m_onControllerCollidedEvent, (Action<RaycastHit2D>)Delegate.Remove(action2, value), action);
}
while (action != action2);
}
}
public event Action<Collider2D> onTriggerEnterEvent public event Action<Collider2D> onTriggerEnterEvent;
{
add
{
Action<Collider2D> action = this.m_onTriggerEnterEvent;
Action<Collider2D> action2;
do
{
action2 = action;
action = Interlocked.CompareExchange(ref this.m_onTriggerEnterEvent, (Action<Collider2D>)Delegate.Combine(action2, value), action);
}
while (action != action2);
}
remove
{
Action<Collider2D> action = this.m_onTriggerEnterEvent;
Action<Collider2D> action2;
do
{
action2 = action;
action = Interlocked.CompareExchange(ref this.m_onTriggerEnterEvent, (Action<Collider2D>)Delegate.Remove(action2, value), action);
}
while (action != action2);
}
}
public event Action<Collider2D> onTriggerExitEvent public event Action<Collider2D> onTriggerExitEvent;
{
add
{
Action<Collider2D> action = this.m_onTriggerExitEvent;
Action<Collider2D> action2;
do
{
action2 = action;
action = Interlocked.CompareExchange(ref this.m_onTriggerExitEvent, (Action<Collider2D>)Delegate.Combine(action2, value), action);
}
while (action != action2);
}
remove
{
Action<Collider2D> action = this.m_onTriggerExitEvent;
Action<Collider2D> action2;
do
{
action2 = action;
action = Interlocked.CompareExchange(ref this.m_onTriggerExitEvent, (Action<Collider2D>)Delegate.Remove(action2, value), action);
}
while (action != action2);
}
}
public void Awake() public void Awake()
{ {

View file

@ -97,7 +97,7 @@ public class ReflectedBullet : PoolableComponent
LayerMask layerMask = collision.gameObject.layer; LayerMask layerMask = collision.gameObject.layer;
Rigidbody2D rigidbody = collision.rigidbody; Rigidbody2D rigidbody = collision.rigidbody;
BloxelTile bloxelTile = null; BloxelTile bloxelTile = null;
switch (layerMask) switch ((long)layerMask)
{ {
case 10L: case 10L:
bloxelTile = rigidbody.gameObject.GetComponent<BloxelTile>(); bloxelTile = rigidbody.gameObject.GetComponent<BloxelTile>();

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
@ -19,35 +17,7 @@ public class RegisterUsername : RegisterMenu
[Range(0f, 2f)] [Range(0f, 2f)]
public float inputTimer = 1f; public float inputTimer = 1f;
[CompilerGenerated] public event HandleAvatarChange OnAvatarChange;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleAvatarChange m_OnAvatarChange;
public event HandleAvatarChange OnAvatarChange
{
add
{
HandleAvatarChange handleAvatarChange = this.m_OnAvatarChange;
HandleAvatarChange handleAvatarChange2;
do
{
handleAvatarChange2 = handleAvatarChange;
handleAvatarChange = Interlocked.CompareExchange(ref this.m_OnAvatarChange, (HandleAvatarChange)Delegate.Combine(handleAvatarChange2, value), handleAvatarChange);
}
while (handleAvatarChange != handleAvatarChange2);
}
remove
{
HandleAvatarChange handleAvatarChange = this.m_OnAvatarChange;
HandleAvatarChange handleAvatarChange2;
do
{
handleAvatarChange2 = handleAvatarChange;
handleAvatarChange = Interlocked.CompareExchange(ref this.m_OnAvatarChange, (HandleAvatarChange)Delegate.Remove(handleAvatarChange2, value), handleAvatarChange);
}
while (handleAvatarChange != handleAvatarChange2);
}
}
private new void Awake() private new void Awake()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using System.Threading; using System.Threading;
using TMPro; using TMPro;
@ -62,10 +60,6 @@ public class RegistrationController : MonoBehaviour
private string _parentEmail; private string _parentEmail;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParentEmail m_OnParentEmail;
public string parentEmail public string parentEmail
{ {
get get
@ -82,31 +76,7 @@ public class RegistrationController : MonoBehaviour
} }
} }
public event HandleParentEmail OnParentEmail public event HandleParentEmail OnParentEmail;
{
add
{
HandleParentEmail handleParentEmail = this.m_OnParentEmail;
HandleParentEmail handleParentEmail2;
do
{
handleParentEmail2 = handleParentEmail;
handleParentEmail = Interlocked.CompareExchange(ref this.m_OnParentEmail, (HandleParentEmail)Delegate.Combine(handleParentEmail2, value), handleParentEmail);
}
while (handleParentEmail != handleParentEmail2);
}
remove
{
HandleParentEmail handleParentEmail = this.m_OnParentEmail;
HandleParentEmail handleParentEmail2;
do
{
handleParentEmail2 = handleParentEmail;
handleParentEmail = Interlocked.CompareExchange(ref this.m_OnParentEmail, (HandleParentEmail)Delegate.Remove(handleParentEmail2, value), handleParentEmail);
}
while (handleParentEmail != handleParentEmail2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -42,189 +40,21 @@ public class SavedProject : MonoBehaviour, IBeginDragHandler, IDragHandler, IEnd
private bool isScrolling; private bool isScrolling;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleProjectSelect m_OnSelect;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleDoubleTap m_OnDoubleTap;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleDelete m_OnDelete;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleBeginDrag m_OnDragStart;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleEndDrag m_OnDragEnd;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleDrag m_OnDragging;
private bool initComplete; private bool initComplete;
public UnityEngine.Object libraryItemPrefab; public UnityEngine.Object libraryItemPrefab;
public event HandleProjectSelect OnSelect public event HandleProjectSelect OnSelect;
{
add
{
HandleProjectSelect handleProjectSelect = this.m_OnSelect;
HandleProjectSelect handleProjectSelect2;
do
{
handleProjectSelect2 = handleProjectSelect;
handleProjectSelect = Interlocked.CompareExchange(ref this.m_OnSelect, (HandleProjectSelect)Delegate.Combine(handleProjectSelect2, value), handleProjectSelect);
}
while (handleProjectSelect != handleProjectSelect2);
}
remove
{
HandleProjectSelect handleProjectSelect = this.m_OnSelect;
HandleProjectSelect handleProjectSelect2;
do
{
handleProjectSelect2 = handleProjectSelect;
handleProjectSelect = Interlocked.CompareExchange(ref this.m_OnSelect, (HandleProjectSelect)Delegate.Remove(handleProjectSelect2, value), handleProjectSelect);
}
while (handleProjectSelect != handleProjectSelect2);
}
}
public event HandleDoubleTap OnDoubleTap public event HandleDoubleTap OnDoubleTap;
{
add
{
HandleDoubleTap handleDoubleTap = this.m_OnDoubleTap;
HandleDoubleTap handleDoubleTap2;
do
{
handleDoubleTap2 = handleDoubleTap;
handleDoubleTap = Interlocked.CompareExchange(ref this.m_OnDoubleTap, (HandleDoubleTap)Delegate.Combine(handleDoubleTap2, value), handleDoubleTap);
}
while (handleDoubleTap != handleDoubleTap2);
}
remove
{
HandleDoubleTap handleDoubleTap = this.m_OnDoubleTap;
HandleDoubleTap handleDoubleTap2;
do
{
handleDoubleTap2 = handleDoubleTap;
handleDoubleTap = Interlocked.CompareExchange(ref this.m_OnDoubleTap, (HandleDoubleTap)Delegate.Remove(handleDoubleTap2, value), handleDoubleTap);
}
while (handleDoubleTap != handleDoubleTap2);
}
}
public event HandleDelete OnDelete public event HandleDelete OnDelete;
{
add
{
HandleDelete handleDelete = this.m_OnDelete;
HandleDelete handleDelete2;
do
{
handleDelete2 = handleDelete;
handleDelete = Interlocked.CompareExchange(ref this.m_OnDelete, (HandleDelete)Delegate.Combine(handleDelete2, value), handleDelete);
}
while (handleDelete != handleDelete2);
}
remove
{
HandleDelete handleDelete = this.m_OnDelete;
HandleDelete handleDelete2;
do
{
handleDelete2 = handleDelete;
handleDelete = Interlocked.CompareExchange(ref this.m_OnDelete, (HandleDelete)Delegate.Remove(handleDelete2, value), handleDelete);
}
while (handleDelete != handleDelete2);
}
}
public event HandleBeginDrag OnDragStart public event HandleBeginDrag OnDragStart;
{
add
{
HandleBeginDrag handleBeginDrag = this.m_OnDragStart;
HandleBeginDrag handleBeginDrag2;
do
{
handleBeginDrag2 = handleBeginDrag;
handleBeginDrag = Interlocked.CompareExchange(ref this.m_OnDragStart, (HandleBeginDrag)Delegate.Combine(handleBeginDrag2, value), handleBeginDrag);
}
while (handleBeginDrag != handleBeginDrag2);
}
remove
{
HandleBeginDrag handleBeginDrag = this.m_OnDragStart;
HandleBeginDrag handleBeginDrag2;
do
{
handleBeginDrag2 = handleBeginDrag;
handleBeginDrag = Interlocked.CompareExchange(ref this.m_OnDragStart, (HandleBeginDrag)Delegate.Remove(handleBeginDrag2, value), handleBeginDrag);
}
while (handleBeginDrag != handleBeginDrag2);
}
}
public event HandleEndDrag OnDragEnd public event HandleEndDrag OnDragEnd;
{
add
{
HandleEndDrag handleEndDrag = this.m_OnDragEnd;
HandleEndDrag handleEndDrag2;
do
{
handleEndDrag2 = handleEndDrag;
handleEndDrag = Interlocked.CompareExchange(ref this.m_OnDragEnd, (HandleEndDrag)Delegate.Combine(handleEndDrag2, value), handleEndDrag);
}
while (handleEndDrag != handleEndDrag2);
}
remove
{
HandleEndDrag handleEndDrag = this.m_OnDragEnd;
HandleEndDrag handleEndDrag2;
do
{
handleEndDrag2 = handleEndDrag;
handleEndDrag = Interlocked.CompareExchange(ref this.m_OnDragEnd, (HandleEndDrag)Delegate.Remove(handleEndDrag2, value), handleEndDrag);
}
while (handleEndDrag != handleEndDrag2);
}
}
public event HandleDrag OnDragging public event HandleDrag OnDragging;
{
add
{
HandleDrag handleDrag = this.m_OnDragging;
HandleDrag handleDrag2;
do
{
handleDrag2 = handleDrag;
handleDrag = Interlocked.CompareExchange(ref this.m_OnDragging, (HandleDrag)Delegate.Combine(handleDrag2, value), handleDrag);
}
while (handleDrag != handleDrag2);
}
remove
{
HandleDrag handleDrag = this.m_OnDragging;
HandleDrag handleDrag2;
do
{
handleDrag2 = handleDrag;
handleDrag = Interlocked.CompareExchange(ref this.m_OnDragging, (HandleDrag)Delegate.Remove(handleDrag2, value), handleDrag);
}
while (handleDrag != handleDrag2);
}
}
public void Awake() public void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -32,35 +30,7 @@ public class ScrollSnap : MonoBehaviour
[Tooltip("Snap vertically")] [Tooltip("Snap vertically")]
public bool snapInV = true; public bool snapInV = true;
[CompilerGenerated] public event HandleSnap OnSnap;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleSnap m_OnSnap;
public event HandleSnap OnSnap
{
add
{
HandleSnap handleSnap = this.m_OnSnap;
HandleSnap handleSnap2;
do
{
handleSnap2 = handleSnap;
handleSnap = Interlocked.CompareExchange(ref this.m_OnSnap, (HandleSnap)Delegate.Combine(handleSnap2, value), handleSnap);
}
while (handleSnap != handleSnap2);
}
remove
{
HandleSnap handleSnap = this.m_OnSnap;
HandleSnap handleSnap2;
do
{
handleSnap2 = handleSnap;
handleSnap = Interlocked.CompareExchange(ref this.m_OnSnap, (HandleSnap)Delegate.Remove(handleSnap2, value), handleSnap);
}
while (handleSnap != handleSnap2);
}
}
private void Start() private void Start()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -25,35 +23,7 @@ public class SequentialMenu : MonoBehaviour
public bool canProgress; public bool canProgress;
[CompilerGenerated] public event HandleAnimation OnAnimationEnd;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleAnimation m_OnAnimationEnd;
public event HandleAnimation OnAnimationEnd
{
add
{
HandleAnimation handleAnimation = this.m_OnAnimationEnd;
HandleAnimation handleAnimation2;
do
{
handleAnimation2 = handleAnimation;
handleAnimation = Interlocked.CompareExchange(ref this.m_OnAnimationEnd, (HandleAnimation)Delegate.Combine(handleAnimation2, value), handleAnimation);
}
while (handleAnimation != handleAnimation2);
}
remove
{
HandleAnimation handleAnimation = this.m_OnAnimationEnd;
HandleAnimation handleAnimation2;
do
{
handleAnimation2 = handleAnimation;
handleAnimation = Interlocked.CompareExchange(ref this.m_OnAnimationEnd, (HandleAnimation)Delegate.Remove(handleAnimation2, value), handleAnimation);
}
while (handleAnimation != handleAnimation2);
}
}
public void Awake() public void Awake()
{ {

View file

@ -16,35 +16,7 @@ public class ThemeBuilderJob : ThreadedJob
public Dictionary<BlockColor, BloxelProject>[] themes; public Dictionary<BlockColor, BloxelProject>[] themes;
[CompilerGenerated] public event HandleParseComplete OnComplete;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleParseComplete m_OnComplete;
public event HandleParseComplete OnComplete
{
add
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Combine(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
remove
{
HandleParseComplete handleParseComplete = this.m_OnComplete;
HandleParseComplete handleParseComplete2;
do
{
handleParseComplete2 = handleParseComplete;
handleParseComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleParseComplete)Delegate.Remove(handleParseComplete2, value), handleParseComplete);
}
while (handleParseComplete != handleParseComplete2);
}
}
protected override void ThreadFunction() protected override void ThreadFunction()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
public class ThreadAction : ThreadedJob public class ThreadAction : ThreadedJob
@ -11,35 +9,7 @@ public class ThreadAction : ThreadedJob
public Action action; public Action action;
[CompilerGenerated] public event HandleComplete OnComplete;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleComplete m_OnComplete;
public event HandleComplete OnComplete
{
add
{
HandleComplete handleComplete = this.m_OnComplete;
HandleComplete handleComplete2;
do
{
handleComplete2 = handleComplete;
handleComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleComplete)Delegate.Combine(handleComplete2, value), handleComplete);
}
while (handleComplete != handleComplete2);
}
remove
{
HandleComplete handleComplete = this.m_OnComplete;
HandleComplete handleComplete2;
do
{
handleComplete2 = handleComplete;
handleComplete = Interlocked.CompareExchange(ref this.m_OnComplete, (HandleComplete)Delegate.Remove(handleComplete2, value), handleComplete);
}
while (handleComplete != handleComplete2);
}
}
public ThreadAction(Action _action) public ThreadAction(Action _action)
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -13,37 +11,9 @@ public class UIAnimationFrameRate : UIValueAdjust
private static string _saveDelayName = "FrameRateSaveDelay"; private static string _saveDelayName = "FrameRateSaveDelay";
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleRateChange m_OnChange;
public bool hasSetFrameRate; public bool hasSetFrameRate;
public event HandleRateChange OnChange public event HandleRateChange OnChange;
{
add
{
HandleRateChange handleRateChange = this.m_OnChange;
HandleRateChange handleRateChange2;
do
{
handleRateChange2 = handleRateChange;
handleRateChange = Interlocked.CompareExchange(ref this.m_OnChange, (HandleRateChange)Delegate.Combine(handleRateChange2, value), handleRateChange);
}
while (handleRateChange != handleRateChange2);
}
remove
{
HandleRateChange handleRateChange = this.m_OnChange;
HandleRateChange handleRateChange2;
do
{
handleRateChange2 = handleRateChange;
handleRateChange = Interlocked.CompareExchange(ref this.m_OnChange, (HandleRateChange)Delegate.Remove(handleRateChange2, value), handleRateChange);
}
while (handleRateChange != handleRateChange2);
}
}
private new void OnEnable() private new void OnEnable()
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -28,35 +26,7 @@ public class UIAvatarSelector : MonoBehaviour
private CoverBoard _cover; private CoverBoard _cover;
[CompilerGenerated] public event HandleToggle OnToggle;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleToggle m_OnToggle;
public event HandleToggle OnToggle
{
add
{
HandleToggle handleToggle = this.m_OnToggle;
HandleToggle handleToggle2;
do
{
handleToggle2 = handleToggle;
handleToggle = Interlocked.CompareExchange(ref this.m_OnToggle, (HandleToggle)Delegate.Combine(handleToggle2, value), handleToggle);
}
while (handleToggle != handleToggle2);
}
remove
{
HandleToggle handleToggle = this.m_OnToggle;
HandleToggle handleToggle2;
do
{
handleToggle2 = handleToggle;
handleToggle = Interlocked.CompareExchange(ref this.m_OnToggle, (HandleToggle)Delegate.Remove(handleToggle2, value), handleToggle);
}
while (handleToggle != handleToggle2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -24,95 +22,11 @@ public class UIBrain : UIDraggable
public bool isVisible; public bool isVisible;
[CompilerGenerated] public event HandleBrainDragStart OnBrainDragStart;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleBrainDragStart m_OnBrainDragStart;
[CompilerGenerated] public event HandleBrainDragEnd OnBrainDragEnd;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleBrainDragEnd m_OnBrainDragEnd;
[CompilerGenerated] public event HandleBrainDragDrop OnBrainDragDrop;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleBrainDragDrop m_OnBrainDragDrop;
public event HandleBrainDragStart OnBrainDragStart
{
add
{
HandleBrainDragStart handleBrainDragStart = this.m_OnBrainDragStart;
HandleBrainDragStart handleBrainDragStart2;
do
{
handleBrainDragStart2 = handleBrainDragStart;
handleBrainDragStart = Interlocked.CompareExchange(ref this.m_OnBrainDragStart, (HandleBrainDragStart)Delegate.Combine(handleBrainDragStart2, value), handleBrainDragStart);
}
while (handleBrainDragStart != handleBrainDragStart2);
}
remove
{
HandleBrainDragStart handleBrainDragStart = this.m_OnBrainDragStart;
HandleBrainDragStart handleBrainDragStart2;
do
{
handleBrainDragStart2 = handleBrainDragStart;
handleBrainDragStart = Interlocked.CompareExchange(ref this.m_OnBrainDragStart, (HandleBrainDragStart)Delegate.Remove(handleBrainDragStart2, value), handleBrainDragStart);
}
while (handleBrainDragStart != handleBrainDragStart2);
}
}
public event HandleBrainDragEnd OnBrainDragEnd
{
add
{
HandleBrainDragEnd handleBrainDragEnd = this.m_OnBrainDragEnd;
HandleBrainDragEnd handleBrainDragEnd2;
do
{
handleBrainDragEnd2 = handleBrainDragEnd;
handleBrainDragEnd = Interlocked.CompareExchange(ref this.m_OnBrainDragEnd, (HandleBrainDragEnd)Delegate.Combine(handleBrainDragEnd2, value), handleBrainDragEnd);
}
while (handleBrainDragEnd != handleBrainDragEnd2);
}
remove
{
HandleBrainDragEnd handleBrainDragEnd = this.m_OnBrainDragEnd;
HandleBrainDragEnd handleBrainDragEnd2;
do
{
handleBrainDragEnd2 = handleBrainDragEnd;
handleBrainDragEnd = Interlocked.CompareExchange(ref this.m_OnBrainDragEnd, (HandleBrainDragEnd)Delegate.Remove(handleBrainDragEnd2, value), handleBrainDragEnd);
}
while (handleBrainDragEnd != handleBrainDragEnd2);
}
}
public event HandleBrainDragDrop OnBrainDragDrop
{
add
{
HandleBrainDragDrop handleBrainDragDrop = this.m_OnBrainDragDrop;
HandleBrainDragDrop handleBrainDragDrop2;
do
{
handleBrainDragDrop2 = handleBrainDragDrop;
handleBrainDragDrop = Interlocked.CompareExchange(ref this.m_OnBrainDragDrop, (HandleBrainDragDrop)Delegate.Combine(handleBrainDragDrop2, value), handleBrainDragDrop);
}
while (handleBrainDragDrop != handleBrainDragDrop2);
}
remove
{
HandleBrainDragDrop handleBrainDragDrop = this.m_OnBrainDragDrop;
HandleBrainDragDrop handleBrainDragDrop2;
do
{
handleBrainDragDrop2 = handleBrainDragDrop;
handleBrainDragDrop = Interlocked.CompareExchange(ref this.m_OnBrainDragDrop, (HandleBrainDragDrop)Delegate.Remove(handleBrainDragDrop2, value), handleBrainDragDrop);
}
while (handleBrainDragDrop != handleBrainDragDrop2);
}
}
private new void Awake() private new void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -14,35 +12,7 @@ public class UIBrainDisplay : MonoBehaviour
public UIButton uiButton; public UIButton uiButton;
[CompilerGenerated] public event HandleSelect OnSelect;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleSelect m_OnSelect;
public event HandleSelect OnSelect
{
add
{
HandleSelect handleSelect = this.m_OnSelect;
HandleSelect handleSelect2;
do
{
handleSelect2 = handleSelect;
handleSelect = Interlocked.CompareExchange(ref this.m_OnSelect, (HandleSelect)Delegate.Combine(handleSelect2, value), handleSelect);
}
while (handleSelect != handleSelect2);
}
remove
{
HandleSelect handleSelect = this.m_OnSelect;
HandleSelect handleSelect2;
do
{
handleSelect2 = handleSelect;
handleSelect = Interlocked.CompareExchange(ref this.m_OnSelect, (HandleSelect)Delegate.Remove(handleSelect2, value), handleSelect);
}
while (handleSelect != handleSelect2);
}
}
private void Start() private void Start()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using TMPro; using TMPro;
@ -78,34 +76,6 @@ public class UIButton : MonoBehaviour, IPointerDownHandler, IPointerEnterHandler
[Header("Gem Lock")] [Header("Gem Lock")]
public UIGemLock uiGemLock; public UIGemLock uiGemLock;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleClick m_OnClick;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleEnter m_OnEnter;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleExit m_OnExit;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleDown m_OnDown;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleUp m_OnUp;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleToggle m_OnToggle;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleGemLock m_OnGemLock;
public bool interactable public bool interactable
{ {
get get
@ -130,187 +100,19 @@ public class UIButton : MonoBehaviour, IPointerDownHandler, IPointerEnterHandler
} }
} }
public event HandleClick OnClick public event HandleClick OnClick;
{
add
{
HandleClick handleClick = this.m_OnClick;
HandleClick handleClick2;
do
{
handleClick2 = handleClick;
handleClick = Interlocked.CompareExchange(ref this.m_OnClick, (HandleClick)Delegate.Combine(handleClick2, value), handleClick);
}
while (handleClick != handleClick2);
}
remove
{
HandleClick handleClick = this.m_OnClick;
HandleClick handleClick2;
do
{
handleClick2 = handleClick;
handleClick = Interlocked.CompareExchange(ref this.m_OnClick, (HandleClick)Delegate.Remove(handleClick2, value), handleClick);
}
while (handleClick != handleClick2);
}
}
public event HandleEnter OnEnter public event HandleEnter OnEnter;
{
add
{
HandleEnter handleEnter = this.m_OnEnter;
HandleEnter handleEnter2;
do
{
handleEnter2 = handleEnter;
handleEnter = Interlocked.CompareExchange(ref this.m_OnEnter, (HandleEnter)Delegate.Combine(handleEnter2, value), handleEnter);
}
while (handleEnter != handleEnter2);
}
remove
{
HandleEnter handleEnter = this.m_OnEnter;
HandleEnter handleEnter2;
do
{
handleEnter2 = handleEnter;
handleEnter = Interlocked.CompareExchange(ref this.m_OnEnter, (HandleEnter)Delegate.Remove(handleEnter2, value), handleEnter);
}
while (handleEnter != handleEnter2);
}
}
public event HandleExit OnExit public event HandleExit OnExit;
{
add
{
HandleExit handleExit = this.m_OnExit;
HandleExit handleExit2;
do
{
handleExit2 = handleExit;
handleExit = Interlocked.CompareExchange(ref this.m_OnExit, (HandleExit)Delegate.Combine(handleExit2, value), handleExit);
}
while (handleExit != handleExit2);
}
remove
{
HandleExit handleExit = this.m_OnExit;
HandleExit handleExit2;
do
{
handleExit2 = handleExit;
handleExit = Interlocked.CompareExchange(ref this.m_OnExit, (HandleExit)Delegate.Remove(handleExit2, value), handleExit);
}
while (handleExit != handleExit2);
}
}
public event HandleDown OnDown public event HandleDown OnDown;
{
add
{
HandleDown handleDown = this.m_OnDown;
HandleDown handleDown2;
do
{
handleDown2 = handleDown;
handleDown = Interlocked.CompareExchange(ref this.m_OnDown, (HandleDown)Delegate.Combine(handleDown2, value), handleDown);
}
while (handleDown != handleDown2);
}
remove
{
HandleDown handleDown = this.m_OnDown;
HandleDown handleDown2;
do
{
handleDown2 = handleDown;
handleDown = Interlocked.CompareExchange(ref this.m_OnDown, (HandleDown)Delegate.Remove(handleDown2, value), handleDown);
}
while (handleDown != handleDown2);
}
}
public event HandleUp OnUp public event HandleUp OnUp;
{
add
{
HandleUp handleUp = this.m_OnUp;
HandleUp handleUp2;
do
{
handleUp2 = handleUp;
handleUp = Interlocked.CompareExchange(ref this.m_OnUp, (HandleUp)Delegate.Combine(handleUp2, value), handleUp);
}
while (handleUp != handleUp2);
}
remove
{
HandleUp handleUp = this.m_OnUp;
HandleUp handleUp2;
do
{
handleUp2 = handleUp;
handleUp = Interlocked.CompareExchange(ref this.m_OnUp, (HandleUp)Delegate.Remove(handleUp2, value), handleUp);
}
while (handleUp != handleUp2);
}
}
public event HandleToggle OnToggle public event HandleToggle OnToggle;
{
add
{
HandleToggle handleToggle = this.m_OnToggle;
HandleToggle handleToggle2;
do
{
handleToggle2 = handleToggle;
handleToggle = Interlocked.CompareExchange(ref this.m_OnToggle, (HandleToggle)Delegate.Combine(handleToggle2, value), handleToggle);
}
while (handleToggle != handleToggle2);
}
remove
{
HandleToggle handleToggle = this.m_OnToggle;
HandleToggle handleToggle2;
do
{
handleToggle2 = handleToggle;
handleToggle = Interlocked.CompareExchange(ref this.m_OnToggle, (HandleToggle)Delegate.Remove(handleToggle2, value), handleToggle);
}
while (handleToggle != handleToggle2);
}
}
public event HandleGemLock OnGemLock public event HandleGemLock OnGemLock;
{
add
{
HandleGemLock handleGemLock = this.m_OnGemLock;
HandleGemLock handleGemLock2;
do
{
handleGemLock2 = handleGemLock;
handleGemLock = Interlocked.CompareExchange(ref this.m_OnGemLock, (HandleGemLock)Delegate.Combine(handleGemLock2, value), handleGemLock);
}
while (handleGemLock != handleGemLock2);
}
remove
{
HandleGemLock handleGemLock = this.m_OnGemLock;
HandleGemLock handleGemLock2;
do
{
handleGemLock2 = handleGemLock;
handleGemLock = Interlocked.CompareExchange(ref this.m_OnGemLock, (HandleGemLock)Delegate.Remove(handleGemLock2, value), handleGemLock);
}
while (handleGemLock != handleGemLock2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -14,35 +12,7 @@ public class UIButtonGroup : MonoBehaviour
public int startingIndex; public int startingIndex;
[CompilerGenerated] public event HandleChange OnChange;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleChange m_OnChange;
public event HandleChange OnChange
{
add
{
HandleChange handleChange = this.m_OnChange;
HandleChange handleChange2;
do
{
handleChange2 = handleChange;
handleChange = Interlocked.CompareExchange(ref this.m_OnChange, (HandleChange)Delegate.Combine(handleChange2, value), handleChange);
}
while (handleChange != handleChange2);
}
remove
{
HandleChange handleChange = this.m_OnChange;
HandleChange handleChange2;
do
{
handleChange2 = handleChange;
handleChange = Interlocked.CompareExchange(ref this.m_OnChange, (HandleChange)Delegate.Remove(handleChange2, value), handleChange);
}
while (handleChange != handleChange2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
@ -20,35 +18,7 @@ public class UICaptureFlipToggle : MonoBehaviour, IPointerDownHandler, IEventSys
private UIButton _uiButtonHandle; private UIButton _uiButtonHandle;
[CompilerGenerated] public event HandleToggle OnToggle;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleToggle m_OnToggle;
public event HandleToggle OnToggle
{
add
{
HandleToggle handleToggle = this.m_OnToggle;
HandleToggle handleToggle2;
do
{
handleToggle2 = handleToggle;
handleToggle = Interlocked.CompareExchange(ref this.m_OnToggle, (HandleToggle)Delegate.Combine(handleToggle2, value), handleToggle);
}
while (handleToggle != handleToggle2);
}
remove
{
HandleToggle handleToggle = this.m_OnToggle;
HandleToggle handleToggle2;
do
{
handleToggle2 = handleToggle;
handleToggle = Interlocked.CompareExchange(ref this.m_OnToggle, (HandleToggle)Delegate.Remove(handleToggle2, value), handleToggle);
}
while (handleToggle != handleToggle2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -31,35 +29,7 @@ public class UICaptureModeToggle : MonoBehaviour, IPointerDownHandler, IEventSys
private UIButton _uiButtonHandle; private UIButton _uiButtonHandle;
[CompilerGenerated] public event HandleToggle OnToggle;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleToggle m_OnToggle;
public event HandleToggle OnToggle
{
add
{
HandleToggle handleToggle = this.m_OnToggle;
HandleToggle handleToggle2;
do
{
handleToggle2 = handleToggle;
handleToggle = Interlocked.CompareExchange(ref this.m_OnToggle, (HandleToggle)Delegate.Combine(handleToggle2, value), handleToggle);
}
while (handleToggle != handleToggle2);
}
remove
{
HandleToggle handleToggle = this.m_OnToggle;
HandleToggle handleToggle2;
do
{
handleToggle2 = handleToggle;
handleToggle = Interlocked.CompareExchange(ref this.m_OnToggle, (HandleToggle)Delegate.Remove(handleToggle2, value), handleToggle);
}
while (handleToggle != handleToggle2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using TMPro; using TMPro;
@ -37,65 +35,9 @@ public class UIChallengeHeader : MonoBehaviour
public ParticleSystem ps; public ParticleSystem ps;
[CompilerGenerated] public event HandleOnQuit OnQuit;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnQuit m_OnQuit;
[CompilerGenerated] public event HandleInfo OnInfo;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleInfo m_OnInfo;
public event HandleOnQuit OnQuit
{
add
{
HandleOnQuit handleOnQuit = this.m_OnQuit;
HandleOnQuit handleOnQuit2;
do
{
handleOnQuit2 = handleOnQuit;
handleOnQuit = Interlocked.CompareExchange(ref this.m_OnQuit, (HandleOnQuit)Delegate.Combine(handleOnQuit2, value), handleOnQuit);
}
while (handleOnQuit != handleOnQuit2);
}
remove
{
HandleOnQuit handleOnQuit = this.m_OnQuit;
HandleOnQuit handleOnQuit2;
do
{
handleOnQuit2 = handleOnQuit;
handleOnQuit = Interlocked.CompareExchange(ref this.m_OnQuit, (HandleOnQuit)Delegate.Remove(handleOnQuit2, value), handleOnQuit);
}
while (handleOnQuit != handleOnQuit2);
}
}
public event HandleInfo OnInfo
{
add
{
HandleInfo handleInfo = this.m_OnInfo;
HandleInfo handleInfo2;
do
{
handleInfo2 = handleInfo;
handleInfo = Interlocked.CompareExchange(ref this.m_OnInfo, (HandleInfo)Delegate.Combine(handleInfo2, value), handleInfo);
}
while (handleInfo != handleInfo2);
}
remove
{
HandleInfo handleInfo = this.m_OnInfo;
HandleInfo handleInfo2;
do
{
handleInfo2 = handleInfo;
handleInfo = Interlocked.CompareExchange(ref this.m_OnInfo, (HandleInfo)Delegate.Remove(handleInfo2, value), handleInfo);
}
while (handleInfo != handleInfo2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using TMPro; using TMPro;
@ -24,38 +22,10 @@ public class UIChallengeItem : MonoBehaviour
private Image _uiImageBadge; private Image _uiImageBadge;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleSelect m_OnSelect;
[Header("State Tracking")] [Header("State Tracking")]
public bool interactable; public bool interactable;
public event HandleSelect OnSelect public event HandleSelect OnSelect;
{
add
{
HandleSelect handleSelect = this.m_OnSelect;
HandleSelect handleSelect2;
do
{
handleSelect2 = handleSelect;
handleSelect = Interlocked.CompareExchange(ref this.m_OnSelect, (HandleSelect)Delegate.Combine(handleSelect2, value), handleSelect);
}
while (handleSelect != handleSelect2);
}
remove
{
HandleSelect handleSelect = this.m_OnSelect;
HandleSelect handleSelect2;
do
{
handleSelect2 = handleSelect;
handleSelect = Interlocked.CompareExchange(ref this.m_OnSelect, (HandleSelect)Delegate.Remove(handleSelect2, value), handleSelect);
}
while (handleSelect != handleSelect2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -19,35 +17,7 @@ public class UICharacterStateSelect : MonoBehaviour
public Color inactiveColor; public Color inactiveColor;
[CompilerGenerated] public event HandleStateSelect OnSelect;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleStateSelect m_OnSelect;
public event HandleStateSelect OnSelect
{
add
{
HandleStateSelect handleStateSelect = this.m_OnSelect;
HandleStateSelect handleStateSelect2;
do
{
handleStateSelect2 = handleStateSelect;
handleStateSelect = Interlocked.CompareExchange(ref this.m_OnSelect, (HandleStateSelect)Delegate.Combine(handleStateSelect2, value), handleStateSelect);
}
while (handleStateSelect != handleStateSelect2);
}
remove
{
HandleStateSelect handleStateSelect = this.m_OnSelect;
HandleStateSelect handleStateSelect2;
do
{
handleStateSelect2 = handleStateSelect;
handleStateSelect = Interlocked.CompareExchange(ref this.m_OnSelect, (HandleStateSelect)Delegate.Remove(handleStateSelect2, value), handleStateSelect);
}
while (handleStateSelect != handleStateSelect2);
}
}
private void Start() private void Start()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine.UI; using UnityEngine.UI;
@ -16,35 +14,7 @@ public class UIColorBlock : UIInteractable
public PaletteColor paletteColor; public PaletteColor paletteColor;
[CompilerGenerated] public event HandleClick OnPress;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleClick m_OnPress;
public event HandleClick OnPress
{
add
{
HandleClick handleClick = this.m_OnPress;
HandleClick handleClick2;
do
{
handleClick2 = handleClick;
handleClick = Interlocked.CompareExchange(ref this.m_OnPress, (HandleClick)Delegate.Combine(handleClick2, value), handleClick);
}
while (handleClick != handleClick2);
}
remove
{
HandleClick handleClick = this.m_OnPress;
HandleClick handleClick2;
do
{
handleClick2 = handleClick;
handleClick = Interlocked.CompareExchange(ref this.m_OnPress, (HandleClick)Delegate.Remove(handleClick2, value), handleClick);
}
while (handleClick != handleClick2);
}
}
private new void Awake() private new void Awake()
{ {

View file

@ -1,8 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using EnhancedUI.EnhancedScroller; using EnhancedUI.EnhancedScroller;
using UnityEngine; using UnityEngine;
@ -19,35 +17,7 @@ public class UIColorPicker : UIScrollTipController, IEnhancedScrollerDelegate
private UIPopupGemUnlock _popup; private UIPopupGemUnlock _popup;
[CompilerGenerated] public event HandleColorSelect OnColorSelect;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleColorSelect m_OnColorSelect;
public event HandleColorSelect OnColorSelect
{
add
{
HandleColorSelect handleColorSelect = this.m_OnColorSelect;
HandleColorSelect handleColorSelect2;
do
{
handleColorSelect2 = handleColorSelect;
handleColorSelect = Interlocked.CompareExchange(ref this.m_OnColorSelect, (HandleColorSelect)Delegate.Combine(handleColorSelect2, value), handleColorSelect);
}
while (handleColorSelect != handleColorSelect2);
}
remove
{
HandleColorSelect handleColorSelect = this.m_OnColorSelect;
HandleColorSelect handleColorSelect2;
do
{
handleColorSelect2 = handleColorSelect;
handleColorSelect = Interlocked.CompareExchange(ref this.m_OnColorSelect, (HandleColorSelect)Delegate.Remove(handleColorSelect2, value), handleColorSelect);
}
while (handleColorSelect != handleColorSelect2);
}
}
private new void Awake() private new void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using EnhancedUI.EnhancedScroller; using EnhancedUI.EnhancedScroller;
@ -23,35 +21,7 @@ public class UIColorScrollElement : EnhancedScrollerCellView
public Image uiImageLogo; public Image uiImageLogo;
[CompilerGenerated] public event HandleOnClick OnClick;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnClick m_OnClick;
public event HandleOnClick OnClick
{
add
{
HandleOnClick handleOnClick = this.m_OnClick;
HandleOnClick handleOnClick2;
do
{
handleOnClick2 = handleOnClick;
handleOnClick = Interlocked.CompareExchange(ref this.m_OnClick, (HandleOnClick)Delegate.Combine(handleOnClick2, value), handleOnClick);
}
while (handleOnClick != handleOnClick2);
}
remove
{
HandleOnClick handleOnClick = this.m_OnClick;
HandleOnClick handleOnClick2;
do
{
handleOnClick2 = handleOnClick;
handleOnClick = Interlocked.CompareExchange(ref this.m_OnClick, (HandleOnClick)Delegate.Remove(handleOnClick2, value), handleOnClick);
}
while (handleOnClick != handleOnClick2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
@ -19,125 +17,13 @@ public class UIDraggable : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
public bool isDragging; public bool isDragging;
[CompilerGenerated] public event HandleBeginDrag OnDragStart;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleBeginDrag m_OnDragStart;
[CompilerGenerated] public event HandleEndDrag OnDragEnd;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleEndDrag m_OnDragEnd;
[CompilerGenerated] public event HandleDrag OnDragging;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleDrag m_OnDragging;
[CompilerGenerated] public event HandleDrop OnDropped;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleDrop m_OnDropped;
public event HandleBeginDrag OnDragStart
{
add
{
HandleBeginDrag handleBeginDrag = this.m_OnDragStart;
HandleBeginDrag handleBeginDrag2;
do
{
handleBeginDrag2 = handleBeginDrag;
handleBeginDrag = Interlocked.CompareExchange(ref this.m_OnDragStart, (HandleBeginDrag)Delegate.Combine(handleBeginDrag2, value), handleBeginDrag);
}
while (handleBeginDrag != handleBeginDrag2);
}
remove
{
HandleBeginDrag handleBeginDrag = this.m_OnDragStart;
HandleBeginDrag handleBeginDrag2;
do
{
handleBeginDrag2 = handleBeginDrag;
handleBeginDrag = Interlocked.CompareExchange(ref this.m_OnDragStart, (HandleBeginDrag)Delegate.Remove(handleBeginDrag2, value), handleBeginDrag);
}
while (handleBeginDrag != handleBeginDrag2);
}
}
public event HandleEndDrag OnDragEnd
{
add
{
HandleEndDrag handleEndDrag = this.m_OnDragEnd;
HandleEndDrag handleEndDrag2;
do
{
handleEndDrag2 = handleEndDrag;
handleEndDrag = Interlocked.CompareExchange(ref this.m_OnDragEnd, (HandleEndDrag)Delegate.Combine(handleEndDrag2, value), handleEndDrag);
}
while (handleEndDrag != handleEndDrag2);
}
remove
{
HandleEndDrag handleEndDrag = this.m_OnDragEnd;
HandleEndDrag handleEndDrag2;
do
{
handleEndDrag2 = handleEndDrag;
handleEndDrag = Interlocked.CompareExchange(ref this.m_OnDragEnd, (HandleEndDrag)Delegate.Remove(handleEndDrag2, value), handleEndDrag);
}
while (handleEndDrag != handleEndDrag2);
}
}
public event HandleDrag OnDragging
{
add
{
HandleDrag handleDrag = this.m_OnDragging;
HandleDrag handleDrag2;
do
{
handleDrag2 = handleDrag;
handleDrag = Interlocked.CompareExchange(ref this.m_OnDragging, (HandleDrag)Delegate.Combine(handleDrag2, value), handleDrag);
}
while (handleDrag != handleDrag2);
}
remove
{
HandleDrag handleDrag = this.m_OnDragging;
HandleDrag handleDrag2;
do
{
handleDrag2 = handleDrag;
handleDrag = Interlocked.CompareExchange(ref this.m_OnDragging, (HandleDrag)Delegate.Remove(handleDrag2, value), handleDrag);
}
while (handleDrag != handleDrag2);
}
}
public event HandleDrop OnDropped
{
add
{
HandleDrop handleDrop = this.m_OnDropped;
HandleDrop handleDrop2;
do
{
handleDrop2 = handleDrop;
handleDrop = Interlocked.CompareExchange(ref this.m_OnDropped, (HandleDrop)Delegate.Combine(handleDrop2, value), handleDrop);
}
while (handleDrop != handleDrop2);
}
remove
{
HandleDrop handleDrop = this.m_OnDropped;
HandleDrop handleDrop2;
do
{
handleDrop2 = handleDrop;
handleDrop = Interlocked.CompareExchange(ref this.m_OnDropped, (HandleDrop)Delegate.Remove(handleDrop2, value), handleDrop);
}
while (handleDrop != handleDrop2);
}
}
public void Awake() public void Awake()
{ {

View file

@ -1,7 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using TMPro; using TMPro;
@ -42,10 +40,6 @@ public class UIDropdownList : UIInteractable
public List<UISelectableItem> itemList; public List<UISelectableItem> itemList;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleValueChange m_OnValueChange;
public int value public int value
{ {
get get
@ -58,31 +52,7 @@ public class UIDropdownList : UIInteractable
} }
} }
public event HandleValueChange OnValueChange public event HandleValueChange OnValueChange;
{
add
{
HandleValueChange handleValueChange = this.m_OnValueChange;
HandleValueChange handleValueChange2;
do
{
handleValueChange2 = handleValueChange;
handleValueChange = Interlocked.CompareExchange(ref this.m_OnValueChange, (HandleValueChange)Delegate.Combine(handleValueChange2, value), handleValueChange);
}
while (handleValueChange != handleValueChange2);
}
remove
{
HandleValueChange handleValueChange = this.m_OnValueChange;
HandleValueChange handleValueChange2;
do
{
handleValueChange2 = handleValueChange;
handleValueChange = Interlocked.CompareExchange(ref this.m_OnValueChange, (HandleValueChange)Delegate.Remove(handleValueChange2, value), handleValueChange);
}
while (handleValueChange != handleValueChange2);
}
}
private new void Awake() private new void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -23,10 +21,6 @@ public class UIGameBuilderSecondaryMode : MonoBehaviour, IPointerClickHandler, I
public bool isOn; public bool isOn;
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleOnClick m_OnClick;
private RectTransform rect; private RectTransform rect;
public bool isVisible = true; public bool isVisible = true;
@ -37,31 +31,7 @@ public class UIGameBuilderSecondaryMode : MonoBehaviour, IPointerClickHandler, I
private bool hasDeterminedPosition; private bool hasDeterminedPosition;
public event HandleOnClick OnClick public event HandleOnClick OnClick;
{
add
{
HandleOnClick handleOnClick = this.m_OnClick;
HandleOnClick handleOnClick2;
do
{
handleOnClick2 = handleOnClick;
handleOnClick = Interlocked.CompareExchange(ref this.m_OnClick, (HandleOnClick)Delegate.Combine(handleOnClick2, value), handleOnClick);
}
while (handleOnClick != handleOnClick2);
}
remove
{
HandleOnClick handleOnClick = this.m_OnClick;
HandleOnClick handleOnClick2;
do
{
handleOnClick2 = handleOnClick;
handleOnClick = Interlocked.CompareExchange(ref this.m_OnClick, (HandleOnClick)Delegate.Remove(handleOnClick2, value), handleOnClick);
}
while (handleOnClick != handleOnClick2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
@ -22,35 +20,7 @@ public class UIGemLock : MonoBehaviour
private float _startingScale; private float _startingScale;
[CompilerGenerated] public event HandleGemUnlock OnUnlock;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleGemUnlock m_OnUnlock;
public event HandleGemUnlock OnUnlock
{
add
{
HandleGemUnlock handleGemUnlock = this.m_OnUnlock;
HandleGemUnlock handleGemUnlock2;
do
{
handleGemUnlock2 = handleGemUnlock;
handleGemUnlock = Interlocked.CompareExchange(ref this.m_OnUnlock, (HandleGemUnlock)Delegate.Combine(handleGemUnlock2, value), handleGemUnlock);
}
while (handleGemUnlock != handleGemUnlock2);
}
remove
{
HandleGemUnlock handleGemUnlock = this.m_OnUnlock;
HandleGemUnlock handleGemUnlock2;
do
{
handleGemUnlock2 = handleGemUnlock;
handleGemUnlock = Interlocked.CompareExchange(ref this.m_OnUnlock, (HandleGemUnlock)Delegate.Remove(handleGemUnlock2, value), handleGemUnlock);
}
while (handleGemUnlock != handleGemUnlock2);
}
}
private void Awake() private void Awake()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@ -14,35 +12,7 @@ public class UIHeroDisplay : MonoBehaviour
public UIButton uiButton; public UIButton uiButton;
[CompilerGenerated] public event HandleSelect OnSelect;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleSelect m_OnSelect;
public event HandleSelect OnSelect
{
add
{
HandleSelect handleSelect = this.m_OnSelect;
HandleSelect handleSelect2;
do
{
handleSelect2 = handleSelect;
handleSelect = Interlocked.CompareExchange(ref this.m_OnSelect, (HandleSelect)Delegate.Combine(handleSelect2, value), handleSelect);
}
while (handleSelect != handleSelect2);
}
remove
{
HandleSelect handleSelect = this.m_OnSelect;
HandleSelect handleSelect2;
do
{
handleSelect2 = handleSelect;
handleSelect = Interlocked.CompareExchange(ref this.m_OnSelect, (HandleSelect)Delegate.Remove(handleSelect2, value), handleSelect);
}
while (handleSelect != handleSelect2);
}
}
private void Start() private void Start()
{ {

View file

@ -1,6 +1,4 @@
using System; using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
@ -21,185 +19,17 @@ public class UIInteractable : MonoBehaviour, IPointerEnterHandler, IPointerExitH
public RectTransform rectTransform; public RectTransform rectTransform;
[CompilerGenerated] public event HandleClick OnClick;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleClick m_OnClick;
[CompilerGenerated] public event HandleEnter OnEnter;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleEnter m_OnEnter;
[CompilerGenerated] public event HandleExit OnExit;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleExit m_OnExit;
[CompilerGenerated] public event HandleDown OnDown;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleDown m_OnDown;
[CompilerGenerated] public event HandleUp OnUp;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleUp m_OnUp;
[CompilerGenerated] public event HandleSelect onSelect;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private HandleSelect m_onSelect;
public event HandleClick OnClick
{
add
{
HandleClick handleClick = this.m_OnClick;
HandleClick handleClick2;
do
{
handleClick2 = handleClick;
handleClick = Interlocked.CompareExchange(ref this.m_OnClick, (HandleClick)Delegate.Combine(handleClick2, value), handleClick);
}
while (handleClick != handleClick2);
}
remove
{
HandleClick handleClick = this.m_OnClick;
HandleClick handleClick2;
do
{
handleClick2 = handleClick;
handleClick = Interlocked.CompareExchange(ref this.m_OnClick, (HandleClick)Delegate.Remove(handleClick2, value), handleClick);
}
while (handleClick != handleClick2);
}
}
public event HandleEnter OnEnter
{
add
{
HandleEnter handleEnter = this.m_OnEnter;
HandleEnter handleEnter2;
do
{
handleEnter2 = handleEnter;
handleEnter = Interlocked.CompareExchange(ref this.m_OnEnter, (HandleEnter)Delegate.Combine(handleEnter2, value), handleEnter);
}
while (handleEnter != handleEnter2);
}
remove
{
HandleEnter handleEnter = this.m_OnEnter;
HandleEnter handleEnter2;
do
{
handleEnter2 = handleEnter;
handleEnter = Interlocked.CompareExchange(ref this.m_OnEnter, (HandleEnter)Delegate.Remove(handleEnter2, value), handleEnter);
}
while (handleEnter != handleEnter2);
}
}
public event HandleExit OnExit
{
add
{
HandleExit handleExit = this.m_OnExit;
HandleExit handleExit2;
do
{
handleExit2 = handleExit;
handleExit = Interlocked.CompareExchange(ref this.m_OnExit, (HandleExit)Delegate.Combine(handleExit2, value), handleExit);
}
while (handleExit != handleExit2);
}
remove
{
HandleExit handleExit = this.m_OnExit;
HandleExit handleExit2;
do
{
handleExit2 = handleExit;
handleExit = Interlocked.CompareExchange(ref this.m_OnExit, (HandleExit)Delegate.Remove(handleExit2, value), handleExit);
}
while (handleExit != handleExit2);
}
}
public event HandleDown OnDown
{
add
{
HandleDown handleDown = this.m_OnDown;
HandleDown handleDown2;
do
{
handleDown2 = handleDown;
handleDown = Interlocked.CompareExchange(ref this.m_OnDown, (HandleDown)Delegate.Combine(handleDown2, value), handleDown);
}
while (handleDown != handleDown2);
}
remove
{
HandleDown handleDown = this.m_OnDown;
HandleDown handleDown2;
do
{
handleDown2 = handleDown;
handleDown = Interlocked.CompareExchange(ref this.m_OnDown, (HandleDown)Delegate.Remove(handleDown2, value), handleDown);
}
while (handleDown != handleDown2);
}
}
public event HandleUp OnUp
{
add
{
HandleUp handleUp = this.m_OnUp;
HandleUp handleUp2;
do
{
handleUp2 = handleUp;
handleUp = Interlocked.CompareExchange(ref this.m_OnUp, (HandleUp)Delegate.Combine(handleUp2, value), handleUp);
}
while (handleUp != handleUp2);
}
remove
{
HandleUp handleUp = this.m_OnUp;
HandleUp handleUp2;
do
{
handleUp2 = handleUp;
handleUp = Interlocked.CompareExchange(ref this.m_OnUp, (HandleUp)Delegate.Remove(handleUp2, value), handleUp);
}
while (handleUp != handleUp2);
}
}
public event HandleSelect onSelect
{
add
{
HandleSelect handleSelect = this.m_onSelect;
HandleSelect handleSelect2;
do
{
handleSelect2 = handleSelect;
handleSelect = Interlocked.CompareExchange(ref this.m_onSelect, (HandleSelect)Delegate.Combine(handleSelect2, value), handleSelect);
}
while (handleSelect != handleSelect2);
}
remove
{
HandleSelect handleSelect = this.m_onSelect;
HandleSelect handleSelect2;
do
{
handleSelect2 = handleSelect;
handleSelect = Interlocked.CompareExchange(ref this.m_onSelect, (HandleSelect)Delegate.Remove(handleSelect2, value), handleSelect);
}
while (handleSelect != handleSelect2);
}
}
public void Awake() public void Awake()
{ {

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