bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/PigMechanic.cs
2024-02-24 22:40:44 -05:00

58 lines
1.4 KiB
C#

using System.Collections;
using UnityEngine;
public class PigMechanic : MonoBehaviour
{
public float m_minWrenchAnimationDelay;
public float m_maxWrenchAnimationDelay;
public float m_minBlinkAnimationDelay;
public float m_maxBlinkAnimationDelay;
private float m_wrenchAnimationTimer;
private float m_blinkAnimationTimer;
private GameObject m_pig;
private Sprite m_pigSprite;
private GameObject m_wrench;
private void Start()
{
m_wrenchAnimationTimer = Random.Range(m_minWrenchAnimationDelay, m_minWrenchAnimationDelay);
m_blinkAnimationTimer = Random.Range(m_minBlinkAnimationDelay, m_maxBlinkAnimationDelay);
m_pig = base.transform.FindChild("Pig").gameObject;
m_pigSprite = m_pig.GetComponent<Sprite>();
m_wrench = base.transform.FindChild("Wrench").gameObject;
}
private void Update()
{
m_wrenchAnimationTimer -= Time.deltaTime;
m_blinkAnimationTimer -= Time.deltaTime;
if (m_wrenchAnimationTimer <= 0f)
{
m_wrench.animation.Play();
m_pig.animation.Play();
m_wrenchAnimationTimer = Random.Range(m_minWrenchAnimationDelay, m_minWrenchAnimationDelay);
}
if (m_blinkAnimationTimer <= 0f)
{
m_blinkAnimationTimer = Random.Range(m_minBlinkAnimationDelay, m_maxBlinkAnimationDelay);
StartCoroutine(Blink());
}
}
private IEnumerator Blink()
{
m_pigSprite.m_UVx = 2;
m_pigSprite.RebuildMesh();
yield return new WaitForSeconds(0.2f);
m_pigSprite.m_UVx = 0;
m_pigSprite.RebuildMesh();
}
}