23 lines
534 B
C#
23 lines
534 B
C#
using UnityEngine;
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public class MainMenuButton : MonoBehaviour
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{
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private void Update()
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{
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if (!Input.GetMouseButtonDown(0))
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{
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return;
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}
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Camera component = GameObject.Find("MainCamera").GetComponent<Camera>();
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Ray ray = component.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitInfo;
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if (Physics.Raycast(ray, out hitInfo))
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{
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MainMenuButton component2 = hitInfo.collider.gameObject.GetComponent<MainMenuButton>();
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if ((bool)component2)
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{
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Loader.Instance.LoadLevel("MainMenu", true);
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}
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}
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}
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}
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