71 lines
1.8 KiB
C#
71 lines
1.8 KiB
C#
using UnityEngine;
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public class InGameBuildMenu : MonoBehaviour
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{
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public struct AutoBuildEvent : EventManager.Event
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{
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public int availableBlueprints;
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public AutoBuildEvent(int availableBlueprints)
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{
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this.availableBlueprints = availableBlueprints;
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}
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}
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private void Awake()
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{
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int @int = GameProgress.GetInt("Blueprints_Available");
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base.transform.FindChild("AutoBuildButton").FindChild("AmountText").GetComponent<TextMesh>()
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.text = @int.ToString();
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SetAutoBuildAvailable(GameProgress.GetBool(Application.loadedLevelName + "_autobuild_available"));
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EventManager.Connect<AutoBuildEvent>(RefreshAutoBuildButtonAmount);
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}
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private void OnEnable()
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{
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if (DeviceInfo.Instance.ActiveDeviceFamily == DeviceInfo.DeviceFamily.Ios)
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{
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IapManager.onPurchaseSucceeded += HandleIapManageronPurchaseSucceeded;
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}
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}
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private void OnDisable()
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{
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if (DeviceInfo.Instance.ActiveDeviceFamily == DeviceInfo.DeviceFamily.Ios)
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{
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IapManager.onPurchaseSucceeded -= HandleIapManageronPurchaseSucceeded;
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}
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}
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private void OnDestroy()
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{
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EventManager.Disconnect<AutoBuildEvent>(RefreshAutoBuildButtonAmount);
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}
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public void SetAutoBuildAvailable(bool available)
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{
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Sprite component = base.transform.FindChild("AutoBuildButton").GetComponent<Sprite>();
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if (available)
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{
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base.transform.FindChild("AutoBuildButton").FindChild("AmountText").GetComponent<TextMesh>()
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.text = string.Empty;
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component.m_UVx = 4;
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}
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else
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{
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component.m_UVx = 2;
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}
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component.RebuildMesh();
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}
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public void RefreshAutoBuildButtonAmount(AutoBuildEvent autoBuildData)
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{
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SetAutoBuildAvailable(true);
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}
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private void HandleIapManageronPurchaseSucceeded(IapManager.InAppPurchaseItemType type)
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{
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base.transform.FindChild("AutoBuildButton").FindChild("AmountText").GetComponent<TextMesh>()
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.text = GameProgress.GetInt("Blueprints_Available").ToString();
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}
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}
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