97 lines
2.1 KiB
C#
97 lines
2.1 KiB
C#
using UnityEngine;
|
|
|
|
public class GuiManager : MonoBehaviour
|
|
{
|
|
private int guiLayerMask = 1;
|
|
|
|
private Widget target;
|
|
|
|
private Widget mouseOver;
|
|
|
|
private bool usingMouse = true;
|
|
|
|
private static GuiManager instance;
|
|
|
|
public static GuiManager Instance
|
|
{
|
|
get
|
|
{
|
|
return instance;
|
|
}
|
|
}
|
|
|
|
public Camera FindCamera()
|
|
{
|
|
return GameObject.FindGameObjectWithTag("HUDCamera").camera;
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
Object.DontDestroyOnLoad(this);
|
|
instance = this;
|
|
guiLayerMask = 1 << base.gameObject.layer;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
Camera camera = FindCamera();
|
|
guiLayerMask = 1 << camera.gameObject.layer;
|
|
Ray ray = camera.ScreenPointToRay(Input.mousePosition);
|
|
Widget widget = null;
|
|
RaycastHit hitInfo;
|
|
if (Physics.Raycast(ray, out hitInfo, 100f, guiLayerMask))
|
|
{
|
|
widget = hitInfo.collider.gameObject.GetComponent<Widget>();
|
|
}
|
|
if (Input.GetMouseButtonDown(0))
|
|
{
|
|
if (Input.touchCount > 0)
|
|
{
|
|
usingMouse = false;
|
|
}
|
|
if ((bool)widget)
|
|
{
|
|
target = widget;
|
|
target.SendInput(new InputEvent(InputEvent.EventType.Press));
|
|
}
|
|
else
|
|
{
|
|
target = null;
|
|
}
|
|
}
|
|
if (Input.GetMouseButtonUp(0))
|
|
{
|
|
if ((bool)widget && widget == target)
|
|
{
|
|
widget.SendInput(new InputEvent(InputEvent.EventType.Release));
|
|
}
|
|
target = null;
|
|
}
|
|
if (usingMouse || (Input.touchCount > 0 && !Input.GetMouseButtonUp(0)))
|
|
{
|
|
if (widget != null && mouseOver != widget && (target == null || target == widget))
|
|
{
|
|
if (mouseOver != null)
|
|
{
|
|
mouseOver.SendInput(new InputEvent(InputEvent.EventType.MouseLeave));
|
|
}
|
|
mouseOver = widget;
|
|
widget.SendInput(new InputEvent(InputEvent.EventType.MouseEnter));
|
|
if (widget == target)
|
|
{
|
|
widget.SendInput(new InputEvent(InputEvent.EventType.MouseReturn));
|
|
}
|
|
}
|
|
if (mouseOver != null && widget == null)
|
|
{
|
|
mouseOver.SendInput(new InputEvent(InputEvent.EventType.MouseLeave));
|
|
mouseOver = null;
|
|
}
|
|
}
|
|
if (Input.touchCount > 1 && mouseOver != null)
|
|
{
|
|
mouseOver.SendInput(new InputEvent(InputEvent.EventType.MouseLeave));
|
|
mouseOver = null;
|
|
}
|
|
}
|
|
}
|