889 lines
24 KiB
C#
889 lines
24 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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public class ConstructionUI : WPFMonoBehaviour
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{
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public class PartDesc
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{
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public BasePart part;
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public Texture tex;
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public Rect texCoords;
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public int coordX;
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public int coordY;
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public int useCount;
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public int maxCount;
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public int sortKey;
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public int CurrentCount
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{
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get
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{
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return maxCount - useCount;
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}
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}
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}
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public List<Transform> m_purchasableParts = new List<Transform>();
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public Transform m_gridPrefab;
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public Transform m_cellPrefab;
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public int m_itemsPerRow = 14;
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public float m_offsetX = 0.2f;
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public float m_offsetY = 0.2f;
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public float m_spacingX = 0.06f;
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public float m_scale = 0.1f;
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public Font m_font;
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public Texture2D m_cellTextureValid;
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public Texture2D m_cellTextureInvalid;
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public Texture2D m_textureSelected;
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protected Transform m_grid;
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protected Dictionary<int, Transform> m_cellMap = new Dictionary<int, Transform>();
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protected List<Transform> m_partInstances = new List<Transform>();
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protected List<PartDesc> m_partDescs = new List<PartDesc>();
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protected List<PartDesc> m_purchasablePartDescs = new List<PartDesc>();
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protected Contraption m_contraption;
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protected int m_draggedElement = -1;
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protected int m_flipCount;
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protected int m_selectedElement = -1;
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protected BasePart.GridRotation draggedPartRotation;
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protected bool draggedPartFlipped;
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protected GUIStyle m_textStyle;
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private GameObject clearButton;
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private GameObject playButton;
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private GameObject moveButtons;
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private GameObject moveLeftButton;
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private GameObject moveRightButton;
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private GameObject moveUpButton;
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private GameObject moveDownButton;
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private List<Transform> m_parts = new List<Transform>();
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private PartSelector partSelector;
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private GameObject m_dragIcon;
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private bool m_useDragOffset = true;
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private Vector3 m_dragOffset;
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private Transform m_mouseOverCell;
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private bool m_dragStarted;
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private Vector3 m_dragStartPosition;
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private Vector3 m_rightDragStartPosition;
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private int m_moveCounter;
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private int m_rotationCounter;
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public List<PartDesc> PartDescriptors
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{
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get
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{
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return m_partDescs;
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}
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}
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public int RotationCount
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{
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get
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{
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return m_rotationCounter;
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}
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}
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public int MoveCount
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{
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get
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{
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return m_moveCounter;
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}
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}
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private void AddMove()
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{
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m_moveCounter++;
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}
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private void OnDestroy()
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{
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EventManager.Disconnect<UIEvent>(ReceiveUIEvent);
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}
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public PartDesc FindPartDesc(BasePart.PartType partType)
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{
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foreach (PartDesc partDesc in m_partDescs)
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{
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if (partDesc.part.m_partType == partType)
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{
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return partDesc;
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}
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}
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return null;
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}
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private void UpdatePartCount(int newCount)
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{
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foreach (PartDesc purchasablePartDesc in m_purchasablePartDescs)
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{
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if (purchasablePartDesc.part.m_partType == BasePart.PartType.Rocket)
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{
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Debug.Log("part count updated");
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purchasablePartDesc.maxCount = newCount;
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}
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}
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}
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private void Awake()
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{
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EventManager.Connect<UIEvent>(ReceiveUIEvent);
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int num = 0;
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int num2 = 0;
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int num3 = 0;
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m_useDragOffset = DeviceInfo.Instance.UsesTouchInput && !BuildCustomizationLoader.Instance.IsHDVersion;
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foreach (GameObject part in WPFMonoBehaviour.gameData.m_parts)
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{
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m_parts.Add(part.transform);
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}
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foreach (Transform part2 in m_parts)
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{
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Transform transform = Object.Instantiate(part2) as Transform;
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BasePart component = transform.GetComponent<BasePart>();
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int partTypeCount = WPFMonoBehaviour.levelManager.GetPartTypeCount(component.m_partType);
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if (partTypeCount == 0 && !m_purchasableParts.Contains(part2))
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{
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Object.Destroy(transform.gameObject);
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continue;
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}
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transform.gameObject.SetActiveRecursively(false);
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transform.parent = base.transform;
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Rect texCoords = new Rect(0f, 0f, 1f, 1f);
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MeshRenderer component2 = transform.GetComponent<MeshRenderer>();
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if ((bool)transform.GetComponent<BasePart>().m_constructionIconSprite)
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{
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component2 = transform.GetComponent<BasePart>().m_constructionIconSprite.GetComponent<MeshRenderer>();
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texCoords = transform.GetComponent<BasePart>().m_constructionIconSprite.m_uvRect;
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}
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if (!component2 || !component2.sharedMaterial)
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{
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continue;
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}
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Texture mainTexture = component2.sharedMaterial.mainTexture;
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if ((bool)mainTexture)
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{
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PartDesc partDesc = new PartDesc();
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partDesc.part = component;
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partDesc.tex = mainTexture;
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partDesc.texCoords = texCoords;
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partDesc.coordX = num;
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partDesc.coordY = num2;
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partDesc.useCount = 0;
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partDesc.maxCount = partTypeCount;
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m_partDescs.Add(partDesc);
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WPFMonoBehaviour.levelManager.m_totalAvailableParts += partTypeCount;
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num++;
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if (num >= m_itemsPerRow)
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{
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num = 0;
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num2++;
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}
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num3++;
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}
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}
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if ((bool)WPFMonoBehaviour.levelManager)
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{
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m_contraption = WPFMonoBehaviour.levelManager.contraptionProto;
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}
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if (!m_contraption)
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{
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GameObject gameObject = new GameObject("Contraption");
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gameObject.transform.parent = base.transform;
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gameObject.transform.localPosition = Vector3.zero;
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m_contraption = gameObject.AddComponent<Contraption>();
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}
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if ((bool)m_cellPrefab)
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{
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GameObject gameObject2 = new GameObject();
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gameObject2.transform.parent = base.transform;
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gameObject2.transform.localPosition = Vector3.zero;
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for (int i = 0; i < WPFMonoBehaviour.levelManager.gridHeight; i++)
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{
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for (int j = WPFMonoBehaviour.levelManager.gridXmin; j <= WPFMonoBehaviour.levelManager.gridXmax; j++)
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{
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if (WPFMonoBehaviour.levelManager.CanPlacePartAtGridCell(j, i))
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{
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Transform transform2 = Object.Instantiate(m_cellPrefab) as Transform;
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transform2.transform.parent = gameObject2.transform;
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transform2.localPosition = new Vector3(j, i, 1f);
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int key = i * 1000 + j;
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m_cellMap[key] = transform2;
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}
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}
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}
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m_grid = gameObject2.transform;
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}
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GameObject gameObject3 = GameObject.Find("InGameGUI");
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if ((bool)gameObject3)
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{
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clearButton = gameObject3.transform.FindChild("InGameBuildMenu").FindChild("ClearButton").gameObject;
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playButton = gameObject3.transform.FindChild("InGameBuildMenu").FindChild("PlayButton").gameObject;
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moveButtons = gameObject3.transform.FindChild("InGameBuildMenu").FindChild("MoveButtons").gameObject;
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moveLeftButton = moveButtons.transform.FindChild("MoveLeftButton").gameObject;
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moveRightButton = moveButtons.transform.FindChild("MoveRightButton").gameObject;
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moveUpButton = moveButtons.transform.FindChild("MoveUpButton").gameObject;
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moveDownButton = moveButtons.transform.FindChild("MoveDownButton").gameObject;
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partSelector = gameObject3.transform.Find("InGameBuildMenu").FindChild("PartSelector").GetComponent<PartSelector>();
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partSelector.SetParts(m_partDescs);
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partSelector.gameObject.SetActiveRecursively(false);
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}
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}
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private void Update()
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{
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if (m_draggedElement != -1 && (bool)m_dragIcon)
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{
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Vector3 position = WPFMonoBehaviour.hudCamera.camera.ScreenToWorldPoint(Input.mousePosition);
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position.z = WPFMonoBehaviour.hudCamera.transform.position.z + 1f;
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position += m_dragOffset;
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m_dragIcon.transform.position = position;
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}
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SetHudPositionFromRelativeLevelPosition(clearButton, new Vector3((float)WPFMonoBehaviour.levelManager.gridXmin - 1f, 0.5f * (float)(WPFMonoBehaviour.levelManager.gridHeight - 1), 0f), new Vector3(-0.7f, 0f, 0f));
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SetHudPositionFromRelativeLevelPosition(playButton, new Vector3((float)WPFMonoBehaviour.levelManager.gridXmax + 1f, 0.5f * (float)(WPFMonoBehaviour.levelManager.gridHeight - 1), 0f), new Vector3(0.7f, 0f, 0f));
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SetHudPositionFromRelativeLevelPosition(moveButtons, new Vector3(0.5f * ((float)WPFMonoBehaviour.levelManager.gridXmin + (float)WPFMonoBehaviour.levelManager.gridXmax), WPFMonoBehaviour.levelManager.gridHeight, 0f), new Vector3(0f, 0.37f, 0f));
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if (moveButtons.transform.localPosition.y < 8.5f)
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{
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Vector3 localPosition = moveButtons.transform.localPosition;
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localPosition.y = 8.5f;
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moveButtons.transform.localPosition = localPosition;
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}
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HandleDragging();
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}
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private void SetHudPositionFromRelativeLevelPosition(GameObject obj, Vector3 levelOffset, Vector3 hudOffset)
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{
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float z = obj.transform.position.z;
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Vector3 position = base.transform.position + levelOffset;
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Vector3 position2 = Camera.main.WorldToScreenPoint(position);
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Vector3 position3 = WPFMonoBehaviour.hudCamera.GetComponent<Camera>().ScreenToWorldPoint(position2);
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position3 += hudOffset;
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position3.z = z;
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obj.transform.position = position3;
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}
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private void ReceiveUIEvent(UIEvent data)
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{
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switch (data.type)
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{
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case UIEvent.Type.MoveContraptionLeft:
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MoveContraption(-1, 0);
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break;
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case UIEvent.Type.MoveContraptionRight:
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MoveContraption(1, 0);
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break;
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case UIEvent.Type.MoveContraptionUp:
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MoveContraption(0, 1);
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break;
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case UIEvent.Type.MoveContraptionDown:
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MoveContraption(0, -1);
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break;
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}
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}
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private void ContraptionPartChanged(int x, int y)
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{
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if (m_contraption.Parts.Count < 2)
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{
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SetMoveButtonStates();
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return;
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}
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if (x == WPFMonoBehaviour.levelManager.gridXmin)
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{
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SetMoveButtonState(-1, 0);
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}
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if (x == WPFMonoBehaviour.levelManager.gridXmax)
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{
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SetMoveButtonState(1, 0);
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}
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if (y == 0)
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{
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SetMoveButtonState(0, -1);
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}
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if (y == WPFMonoBehaviour.levelManager.gridHeight - 1)
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{
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SetMoveButtonState(0, 1);
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}
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}
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public void SetMoveButtonStates()
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{
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SetMoveButtonState(1, 0);
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SetMoveButtonState(-1, 0);
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SetMoveButtonState(0, 1);
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SetMoveButtonState(0, -1);
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}
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private void SetMoveButtonState(int dx, int dy)
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{
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bool flag = m_contraption.CanMoveOnGrid(dx, dy);
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switch (dx)
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{
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case -1:
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moveLeftButton.renderer.enabled = flag;
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moveLeftButton.collider.enabled = flag;
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return;
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case 1:
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moveRightButton.renderer.enabled = flag;
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moveRightButton.collider.enabled = flag;
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return;
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}
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switch (dy)
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{
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case 1:
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moveUpButton.renderer.enabled = flag;
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moveUpButton.collider.enabled = flag;
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break;
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case -1:
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moveDownButton.renderer.enabled = flag;
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moveDownButton.collider.enabled = flag;
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break;
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}
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}
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private void MoveContraption(int dx, int dy)
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{
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AddMove();
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m_contraption.MoveOnGrid(dx, dy);
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if (dx != 0)
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{
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SetMoveButtonState(1, 0);
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SetMoveButtonState(-1, 0);
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}
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if (dy != 0)
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{
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SetMoveButtonState(0, 1);
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SetMoveButtonState(0, -1);
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}
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}
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public void SelectPart(PartDesc partDesc)
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{
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m_selectedElement = -1;
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for (int i = 0; i < m_partDescs.Count; i++)
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{
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if (m_partDescs[i] == partDesc)
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{
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m_selectedElement = i;
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break;
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}
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}
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}
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public void StartDrag(PartDesc partDesc)
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{
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int draggedElement = -1;
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m_draggedElement = -1;
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for (int i = 0; i < m_partDescs.Count; i++)
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{
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if (m_partDescs[i] == partDesc)
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{
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if (m_partDescs[i].useCount < m_partDescs[i].maxCount)
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{
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m_partDescs[i].useCount++;
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EventManager.Send(new PartCountChanged(partDesc.part.m_partType, m_partDescs[i].CurrentCount));
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draggedElement = i;
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}
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break;
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}
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}
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SetDraggedElement(draggedElement);
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}
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public bool IsDragging()
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{
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return m_draggedElement != -1;
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}
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public void CancelDrag(PartDesc partDesc)
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{
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SetDraggedElement(-1);
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}
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private void SetDraggedElement(int element)
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{
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SetDraggedElement(element, false);
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}
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private void SetDraggedElement(int element, bool fromContraption)
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{
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if (m_useDragOffset)
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{
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if (fromContraption)
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{
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m_dragOffset = new Vector3(0f, 0.75f, 0f);
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}
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else
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{
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m_dragOffset = new Vector3(0f, 3f, 0f);
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}
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}
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m_draggedElement = element;
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if (element == -1)
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{
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if ((bool)m_dragIcon)
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{
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Object.Destroy(m_dragIcon);
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m_dragIcon = null;
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}
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}
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else
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{
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m_dragIcon = (GameObject)Object.Instantiate(m_partDescs[element].part.m_constructionIconSprite.gameObject);
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if (m_useDragOffset)
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{
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m_dragIcon.transform.localScale = new Vector3(1.75f, 1.75f, 1f);
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}
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else
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{
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m_dragIcon.transform.localScale = new Vector3(1.75f, 1.75f, 1f);
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}
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}
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}
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private int FindPartIndex(BasePart part)
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{
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for (int i = 0; i < m_partDescs.Count; i++)
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{
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if (m_partDescs[i].part.m_partType == part.m_partType)
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{
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return i;
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}
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}
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return -1;
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}
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private void HandleDragging()
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{
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if (WPFMonoBehaviour.levelManager.gameState == LevelManager.GameState.PausedWhileBuilding || WPFMonoBehaviour.levelManager.gameState == LevelManager.GameState.IngamePurchase)
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{
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return;
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}
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int constructionUiRows = m_partDescs.Count / m_itemsPerRow + ((m_partDescs.Count % m_itemsPerRow != 0) ? 1 : 0);
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WPFMonoBehaviour.levelManager.m_constructionUiRows = constructionUiRows;
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if (Input.GetMouseButtonDown(0) && m_draggedElement == -1 && !m_dragStarted)
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{
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Vector3 vector = WPFMonoBehaviour.ScreenToZ0(Input.mousePosition);
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Vector3 vector2 = vector - base.transform.position;
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int coordX = Mathf.RoundToInt(vector2.x);
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int coordY = Mathf.RoundToInt(vector2.y);
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ChangeCoordinatesToSelectBigPart(ref coordX, ref coordY);
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BasePart basePart = m_contraption.FindPartAt(coordX, coordY);
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if ((bool)basePart)
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{
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if ((bool)basePart.enclosedPart)
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{
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basePart = basePart.enclosedPart;
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}
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if (!basePart.m_static)
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{
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m_dragStartPosition = Input.mousePosition;
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m_dragStarted = true;
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}
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}
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}
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if (Input.GetMouseButtonUp(0))
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{
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if (m_dragStarted && m_draggedElement == -1)
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{
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Vector3 vector3 = WPFMonoBehaviour.ScreenToZ0(m_dragStartPosition);
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Vector3 vector4 = vector3 - base.transform.position;
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int x = Mathf.RoundToInt(vector4.x);
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int y = Mathf.RoundToInt(vector4.y);
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BasePart basePart2 = m_contraption.FindPartAt(x, y);
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if ((bool)basePart2 && m_contraption.Flip(basePart2))
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{
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AddMove();
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m_rotationCounter++;
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AudioManager.Instance.Play2dEffect(AudioManager.Instance.CommonAudioCollection.rotatePart);
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}
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}
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m_dragStarted = false;
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}
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float num = ((!m_useDragOffset) ? 1f : 20f);
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if (m_dragStarted && m_draggedElement == -1 && Vector3.Distance(Input.mousePosition, m_dragStartPosition) >= num)
|
|
{
|
|
Vector3 vector5 = WPFMonoBehaviour.ScreenToZ0(m_dragStartPosition);
|
|
Vector3 vector6 = vector5 - base.transform.position;
|
|
int coordX2 = Mathf.RoundToInt(vector6.x);
|
|
int coordY2 = Mathf.RoundToInt(vector6.y);
|
|
ChangeCoordinatesToSelectBigPart(ref coordX2, ref coordY2);
|
|
BasePart basePart3 = m_contraption.RemovePartAt(coordX2, coordY2);
|
|
if ((bool)basePart3)
|
|
{
|
|
Debug.Log("old part was " + basePart3.name);
|
|
draggedPartRotation = basePart3.m_gridRotation;
|
|
draggedPartFlipped = basePart3.m_flipped;
|
|
for (int i = 0; i < m_partDescs.Count; i++)
|
|
{
|
|
if (m_partDescs[i].part.m_partType == basePart3.m_partType)
|
|
{
|
|
SetDraggedElement(i, true);
|
|
m_selectedElement = i;
|
|
partSelector.SetSelection(m_partDescs[m_selectedElement]);
|
|
break;
|
|
}
|
|
}
|
|
Object.Destroy(basePart3.gameObject);
|
|
ContraptionPartChanged(coordX2, coordY2);
|
|
WPFMonoBehaviour.levelManager.PlayDragSound();
|
|
}
|
|
}
|
|
if (m_draggedElement != -1)
|
|
{
|
|
PartDesc partDesc = m_partDescs[m_draggedElement];
|
|
Vector3 position = WPFMonoBehaviour.hudCamera.camera.ScreenToWorldPoint(Input.mousePosition) + m_dragOffset;
|
|
Vector3 position2 = WPFMonoBehaviour.hudCamera.camera.WorldToScreenPoint(position);
|
|
Vector3 vector7 = Camera.main.ScreenToWorldPoint(position2);
|
|
Vector3 vector8 = vector7 - base.transform.position;
|
|
int num2 = Mathf.RoundToInt(vector8.x);
|
|
int num3 = Mathf.RoundToInt(vector8.y);
|
|
if (m_useDragOffset)
|
|
{
|
|
int key = num3 * 1000 + num2;
|
|
Transform value;
|
|
if (m_cellMap.TryGetValue(key, out value))
|
|
{
|
|
if ((bool)m_mouseOverCell)
|
|
{
|
|
m_mouseOverCell.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
|
|
}
|
|
m_mouseOverCell = value;
|
|
value.transform.localScale = new Vector3(0.33f, 0.33f, 0.33f);
|
|
}
|
|
else if ((bool)m_mouseOverCell)
|
|
{
|
|
m_mouseOverCell.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
|
|
}
|
|
}
|
|
if (Input.GetMouseButtonUp(0))
|
|
{
|
|
AddMove();
|
|
if (WPFMonoBehaviour.levelManager.CanPlacePartAtGridCell(num2, num3) && m_contraption.CanPlaceSpecificPartAt(num2, num3, partDesc.part))
|
|
{
|
|
SetPartAt(num2, num3, partDesc.part);
|
|
ContraptionPartChanged(num2, num3);
|
|
WPFMonoBehaviour.levelManager.PlayPartPlacedSound();
|
|
}
|
|
else
|
|
{
|
|
partDesc.useCount--;
|
|
WPFMonoBehaviour.levelManager.PlayRemoveSound();
|
|
EventManager.Send(new PartCountChanged(partDesc.part.m_partType, partDesc.CurrentCount));
|
|
}
|
|
SetDraggedElement(-1);
|
|
}
|
|
}
|
|
else if (m_selectedElement != -1 && m_draggedElement == -1)
|
|
{
|
|
PartDesc partDesc2 = m_partDescs[m_selectedElement];
|
|
Vector3 vector9 = WPFMonoBehaviour.ScreenToZ0(Input.mousePosition);
|
|
Vector3 vector10 = vector9 - base.transform.position;
|
|
int num4 = Mathf.RoundToInt(vector10.x);
|
|
int num5 = Mathf.RoundToInt(vector10.y);
|
|
BasePart basePart4 = m_contraption.FindPartAt(num4, num5);
|
|
if (!basePart4 && Input.GetMouseButtonDown(0) && partDesc2.useCount < partDesc2.maxCount)
|
|
{
|
|
if (TryPlacePartAtGridCell(num4, num5, partDesc2))
|
|
{
|
|
AddMove();
|
|
}
|
|
}
|
|
else if ((bool)basePart4 && basePart4.CanEncloseParts() && partDesc2.part.CanBeEnclosed() && Input.GetMouseButtonUp(0) && partDesc2.useCount < partDesc2.maxCount && TryPlacePartAtGridCell(num4, num5, partDesc2))
|
|
{
|
|
AddMove();
|
|
}
|
|
}
|
|
if (Input.GetMouseButtonDown(1))
|
|
{
|
|
m_rightDragStartPosition = Input.mousePosition;
|
|
}
|
|
if (m_draggedElement == -1 && (Input.GetMouseButtonDown(1) || (Input.GetMouseButton(1) && Input.mousePosition != m_rightDragStartPosition)))
|
|
{
|
|
Vector3 vector11 = WPFMonoBehaviour.ScreenToZ0(Input.mousePosition);
|
|
Vector3 vector12 = vector11 - base.transform.position;
|
|
int x2 = Mathf.RoundToInt(vector12.x);
|
|
int y2 = Mathf.RoundToInt(vector12.y);
|
|
BasePart basePart5 = m_contraption.FindPartAt(x2, y2);
|
|
if ((bool)basePart5 && (bool)basePart5.enclosedPart)
|
|
{
|
|
basePart5 = basePart5.enclosedPart;
|
|
}
|
|
if ((bool)basePart5 && !basePart5.m_static)
|
|
{
|
|
BasePart basePart6 = m_contraption.RemovePartAt(x2, y2);
|
|
if ((bool)basePart6)
|
|
{
|
|
for (int j = 0; j < m_partDescs.Count; j++)
|
|
{
|
|
if (m_partDescs[j].part.m_partType == basePart6.m_partType)
|
|
{
|
|
PartDesc partDesc3 = m_partDescs[j];
|
|
partDesc3.useCount--;
|
|
EventManager.Send(new PartCountChanged(partDesc3.part.m_partType, partDesc3.CurrentCount));
|
|
AddMove();
|
|
break;
|
|
}
|
|
}
|
|
Object.Destroy(basePart6.gameObject);
|
|
ContraptionPartChanged(x2, y2);
|
|
}
|
|
}
|
|
}
|
|
if (m_draggedElement == -1 && (bool)m_mouseOverCell)
|
|
{
|
|
m_mouseOverCell.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
|
|
m_mouseOverCell = null;
|
|
}
|
|
}
|
|
|
|
private void ChangeCoordinatesToSelectBigPart(ref int coordX, ref int coordY)
|
|
{
|
|
for (int i = -1; i <= 0; i++)
|
|
{
|
|
for (int j = -1; j <= 1; j++)
|
|
{
|
|
if (j == 0 && i == 0)
|
|
{
|
|
continue;
|
|
}
|
|
int num = coordX + j;
|
|
int num2 = coordY + i;
|
|
BasePart basePart = m_contraption.FindPartAt(num, num2);
|
|
if ((bool)basePart)
|
|
{
|
|
if ((bool)basePart.enclosedPart)
|
|
{
|
|
basePart = basePart.enclosedPart;
|
|
}
|
|
if (num + basePart.m_gridXmin <= coordX && num + basePart.m_gridXmax >= coordX && num2 + basePart.m_gridYmin <= coordY && num2 + basePart.m_gridYmax >= coordY)
|
|
{
|
|
coordX = num;
|
|
coordY = num2;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool TryPlacePartAtGridCell(int coordX, int coordY, PartDesc partDesc)
|
|
{
|
|
if (WPFMonoBehaviour.levelManager.CanPlacePartAtGridCell(coordX, coordY) && m_contraption.CanPlaceSpecificPartAt(coordX, coordY, partDesc.part))
|
|
{
|
|
partDesc.useCount++;
|
|
EventManager.Send(new PartCountChanged(partDesc.part.m_partType, partDesc.CurrentCount));
|
|
SetPartAt(coordX, coordY, partDesc.part);
|
|
ContraptionPartChanged(coordX, coordY);
|
|
WPFMonoBehaviour.levelManager.PlayPartPlacedSound();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private void ClearNonChassisPart(int coordX, int coordY)
|
|
{
|
|
BasePart basePart = m_contraption.FindPartAt(coordX, coordY);
|
|
if (!basePart || (basePart.IsPartOfChassis() && !basePart.enclosedPart))
|
|
{
|
|
return;
|
|
}
|
|
basePart = m_contraption.RemovePartAt(coordX, coordY);
|
|
for (int i = 0; i < m_partDescs.Count; i++)
|
|
{
|
|
if (m_partDescs[i].part.m_partType == basePart.m_partType)
|
|
{
|
|
PartDesc partDesc = m_partDescs[i];
|
|
partDesc.useCount--;
|
|
EventManager.Send(new PartCountChanged(partDesc.part.m_partType, partDesc.CurrentCount));
|
|
break;
|
|
}
|
|
}
|
|
Object.Destroy(basePart.gameObject);
|
|
ContraptionPartChanged(coordX, coordY);
|
|
}
|
|
|
|
public Vector3 GridPositionToGuiPosition(int x, int y)
|
|
{
|
|
Vector3 position = m_contraption.transform.position;
|
|
Vector3 position2 = position + Vector3.right * x + Vector3.up * y;
|
|
Vector3 position3 = Camera.main.WorldToScreenPoint(position2);
|
|
return WPFMonoBehaviour.hudCamera.GetComponent<Camera>().ScreenToWorldPoint(position3);
|
|
}
|
|
|
|
public Vector3 GridPositionToWorldPosition(int x, int y)
|
|
{
|
|
Vector3 position = m_contraption.transform.position;
|
|
return position + Vector3.right * x + Vector3.up * y;
|
|
}
|
|
|
|
private void ClearCollidingParts(int coordX, int coordY, BasePart part)
|
|
{
|
|
for (int i = part.m_gridYmin; i <= part.m_gridYmax; i++)
|
|
{
|
|
for (int j = part.m_gridXmin; j <= part.m_gridXmax; j++)
|
|
{
|
|
if (j != 0 || i != 0)
|
|
{
|
|
ClearNonChassisPart(coordX + j, coordY + i);
|
|
}
|
|
}
|
|
}
|
|
if (part.IsPartOfChassis())
|
|
{
|
|
return;
|
|
}
|
|
for (int k = -1; k <= 0; k++)
|
|
{
|
|
for (int l = -1; l <= 1; l++)
|
|
{
|
|
BasePart basePart = m_contraption.FindPartAt(coordX + l, coordY + k);
|
|
if ((bool)basePart)
|
|
{
|
|
if ((bool)basePart.enclosedPart)
|
|
{
|
|
basePart = basePart.enclosedPart;
|
|
}
|
|
if (basePart.m_partType == BasePart.PartType.KingPig)
|
|
{
|
|
ClearNonChassisPart(coordX + l, coordY + k);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public BasePart SetPartAt(int coordX, int coordY, BasePart part, bool autoalign = true)
|
|
{
|
|
GameObject gameObject = Object.Instantiate(part.gameObject) as GameObject;
|
|
gameObject.SetActiveRecursively (true);
|
|
BasePart component = gameObject.GetComponent<BasePart>();
|
|
BasePart basePart = m_contraption.FindPartAt(coordX, coordY);
|
|
if (component.m_partType == BasePart.PartType.Pig && (bool)basePart && basePart.m_partType == BasePart.PartType.WoodenFrame && DeviceInfo.Instance.ActiveDeviceFamily == DeviceInfo.DeviceFamily.Ios)
|
|
{
|
|
SocialGameManager.Instance.ReportAchievementProgress("grp.THINK_INSIDE_THE_BOX", 100.0);
|
|
}
|
|
ClearCollidingParts(coordX, coordY, component);
|
|
component.PrePlaced();
|
|
BasePart part2 = m_contraption.SetPartAt(coordX, coordY, component, autoalign);
|
|
if (autoalign)
|
|
{
|
|
m_contraption.AutoAlign(component);
|
|
}
|
|
CollectPart(part2);
|
|
return component;
|
|
}
|
|
|
|
protected void CollectPart(BasePart part)
|
|
{
|
|
if (!part)
|
|
{
|
|
return;
|
|
}
|
|
Debug.Log("collecting " + part.name + ", enc " + part.enclosedPart);
|
|
foreach (PartDesc partDesc in m_partDescs)
|
|
{
|
|
if (partDesc.part.m_partType == part.m_partType)
|
|
{
|
|
partDesc.useCount--;
|
|
EventManager.Send(new PartCountChanged(partDesc.part.m_partType, partDesc.CurrentCount));
|
|
}
|
|
}
|
|
if ((bool)part.enclosedPart)
|
|
{
|
|
CollectPart(part.enclosedPart);
|
|
}
|
|
Object.Destroy(part.gameObject);
|
|
}
|
|
|
|
public void SetEnabled(bool enableUI, bool enableGrid)
|
|
{
|
|
if ((bool)m_grid)
|
|
{
|
|
m_grid.gameObject.SetActiveRecursively(enableGrid);
|
|
}
|
|
m_contraption.RefreshConnections();
|
|
base.gameObject.active = enableUI;
|
|
}
|
|
|
|
public void ClearContraption()
|
|
{
|
|
m_contraption.RemoveAllDynamicParts();
|
|
foreach (PartDesc partDesc in m_partDescs)
|
|
{
|
|
partDesc.useCount = 0;
|
|
EventManager.Send(new PartCountChanged(partDesc.part.m_partType, partDesc.CurrentCount));
|
|
}
|
|
SetMoveButtonStates();
|
|
AddMove();
|
|
}
|
|
|
|
public void LateUpdate()
|
|
{
|
|
for (int i = 0; i < WPFMonoBehaviour.levelManager.gridHeight; i++)
|
|
{
|
|
for (int j = WPFMonoBehaviour.levelManager.gridXmin; j <= WPFMonoBehaviour.levelManager.gridXmax; j++)
|
|
{
|
|
if (!WPFMonoBehaviour.levelManager.CanPlacePartAtGridCell(j, i))
|
|
{
|
|
continue;
|
|
}
|
|
int key = i * 1000 + j;
|
|
Transform value;
|
|
if (m_cellMap.TryGetValue(key, out value))
|
|
{
|
|
Renderer renderer = value.renderer;
|
|
if ((bool)renderer)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|