24 lines
629 B
C#
24 lines
629 B
C#
using UnityEngine;
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public class CloudMover : MonoBehaviour
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{
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[HideInInspector]
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public float m_velocity = 10f;
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[HideInInspector]
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public float m_limits = 100f;
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private void Update()
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{
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Vector3 position = base.transform.position + Vector3.right * m_velocity * Time.deltaTime;
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if (Mathf.Sign(m_velocity) * position.x > base.transform.parent.position.x + m_limits)
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{
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position.x = (0f - m_limits) * Mathf.Sign(m_velocity);
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}
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if (Mathf.Sign(m_velocity) * position.x < base.transform.parent.position.x - m_limits)
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{
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position.x = m_limits * Mathf.Sign(m_velocity);
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}
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base.transform.position = position;
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}
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}
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