bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/GameProgress.cs
2024-02-24 22:40:44 -05:00

142 lines
2.8 KiB
C#

using UnityEngine;
public class GameProgress : MonoBehaviour
{
private static SettingsData m_data;
private void Awake()
{
Assert.Check(m_data == null, "Created two instances of GameProgress");
m_data = new SettingsData(DeviceInfo.Instance.PersistentDataPath() + "/Progress.dat", true, "56SA%FG42Dv5#4aG67f2");
m_data.Load();
Object.DontDestroyOnLoad(this);
if (!GetBool("GameProgress_initialized"))
{
InitializeGameProgressData();
}
}
public static void InitializeGameProgressData()
{
SetInt("Blueprints_Available", 3);
SetBool("GameProgress_initialized", true);
}
private void OnApplicationFocus(bool focus)
{
if (!focus)
{
m_data.Save();
}
}
public static void SetLevelCompleted(string levelName)
{
m_data.SetInt(levelName + "_completed", 1);
}
public static bool IsLevelCompleted(string levelName)
{
return m_data.GetInt(levelName + "_completed", 0) == 1;
}
public static void AddSandboxStar(string levelName, string starName)
{
string key = levelName + "_star_" + starName;
if (m_data.GetInt(key, 0) == 0)
{
m_data.SetInt(key, 1);
string key2 = levelName + "_stars";
int @int = m_data.GetInt(key2, 0);
@int++;
m_data.SetInt(key2, @int);
}
}
public static bool HasSandboxStar(string levelName, string starName)
{
string key = levelName + "_star_" + starName;
return m_data.GetInt(key, 0) > 0;
}
public static int SandboxStarCount(string levelName)
{
string key = levelName + "_stars";
return m_data.GetInt(key, 0);
}
public static int AddSandboxParts(BasePart.PartType part, int count)
{
return m_data.AddToInt("part_" + part, count);
}
public static int GetSandboxPartCount(BasePart.PartType part)
{
return m_data.GetInt("part_" + part, 0);
}
public static void SetInt(string key, int value)
{
m_data.SetInt(key, value);
}
public static int GetInt(string key, int defaultValue = 0)
{
return m_data.GetInt(key, defaultValue);
}
public static void SetFloat(string key, float value)
{
m_data.SetFloat(key, value);
}
public static float GetFloat(string key, float defaultValue = 0f)
{
return m_data.GetFloat(key, defaultValue);
}
public static void SetString(string key, string value)
{
m_data.SetString(key, value);
}
public static string GetString(string key, string defaultValue = "")
{
return m_data.GetString(key, defaultValue);
}
public static void SetBool(string key, bool value)
{
m_data.SetBool(key, value);
}
public static bool GetBool(string key, bool defaultValue = false)
{
return m_data.GetBool(key, defaultValue);
}
public static bool HasKey(string key)
{
return m_data.HasKey(key);
}
public static void DeleteKey(string key)
{
m_data.DeleteKey(key);
}
public static void DeleteAll()
{
m_data.DeleteAll();
}
public static void Save()
{
m_data.Save();
}
public static void Load()
{
m_data.Load();
}
}