30 lines
507 B
C#
30 lines
507 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class e2dCurveTexture
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{
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public Texture texture;
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public Vector2 size;
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public bool fixedAngle;
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public float fadeThreshold;
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public e2dCurveTexture(Texture _texture)
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{
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texture = _texture;
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size = new Vector2(1f, 1f);
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fixedAngle = false;
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fadeThreshold = 0.3f;
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}
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public e2dCurveTexture(e2dCurveTexture other)
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{
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texture = other.texture;
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size = other.size;
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fixedAngle = other.fixedAngle;
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fadeThreshold = other.fadeThreshold;
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}
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}
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