bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/UIEvent.cs
2024-02-24 22:40:44 -05:00

39 lines
687 B
C#

public struct UIEvent : EventManager.Event
{
public enum Type
{
None = 0,
Building = 1,
Play = 2,
LevelSelection = 3,
NextLevel = 4,
Home = 5,
Preview = 6,
Clear = 7,
Pause = 8,
Blueprint = 9,
ReplayLevel = 10,
ActivateRockets = 11,
ActivateEngines = 12,
BackFromPreview = 13,
ContinueFromPause = 14,
ReplayFlight = 15,
IapPurchaseCurrency = 16,
IapPurchaseRocket = 17,
IapPurchaseEngine = 18,
OpenIapMenu = 19,
CloseIapMenu = 20,
QuestModeBuild = 21,
MoveContraptionLeft = 22,
MoveContraptionRight = 23,
MoveContraptionUp = 24,
MoveContraptionDown = 25
}
public Type type;
public UIEvent(Type type)
{
this.type = type;
}
}