61 lines
1.1 KiB
C#
61 lines
1.1 KiB
C#
using UnityEngine;
|
|
|
|
public class UIButton : WPFMonoBehaviour
|
|
{
|
|
protected enum ButtonState
|
|
{
|
|
Idle = 0,
|
|
Over = 1,
|
|
Exit = 2,
|
|
Down = 3,
|
|
Released = 4
|
|
}
|
|
|
|
protected Vector3 m_originalScale;
|
|
|
|
protected Vector3 m_originalPosition;
|
|
|
|
protected Quaternion m_originalRotation;
|
|
|
|
protected Transform m_transform;
|
|
|
|
protected ButtonState m_state;
|
|
|
|
protected void Start()
|
|
{
|
|
m_originalScale = base.transform.localScale;
|
|
m_originalPosition = base.transform.position;
|
|
m_originalRotation = base.transform.rotation;
|
|
m_transform = base.transform;
|
|
}
|
|
|
|
protected virtual void OnTouchOver()
|
|
{
|
|
if (m_state != ButtonState.Down)
|
|
{
|
|
m_transform.localScale = m_originalScale * 1.2f;
|
|
m_state = ButtonState.Over;
|
|
}
|
|
}
|
|
|
|
protected virtual void OnTouchExit()
|
|
{
|
|
if (m_state != ButtonState.Exit)
|
|
{
|
|
m_transform.localScale = m_originalScale;
|
|
m_state = ButtonState.Exit;
|
|
}
|
|
}
|
|
|
|
protected virtual void OnTouchRelease()
|
|
{
|
|
m_transform.localScale = m_originalScale;
|
|
m_state = ButtonState.Released;
|
|
}
|
|
|
|
protected virtual void OnTouchDown()
|
|
{
|
|
m_transform.localScale = m_originalScale * 1.2f;
|
|
m_state = ButtonState.Down;
|
|
}
|
|
}
|