10 lines
440 B
C#
10 lines
440 B
C#
using UnityEngine;
|
|
|
|
public class SplashPlayer : MonoBehaviour
|
|
{
|
|
private void Start()
|
|
{
|
|
SplashScreenSequence original = ((!BuildCustomizationLoader.Instance.IsHDVersion) ? ((SplashScreenSequence)Resources.Load("Splashes/Sequences/SplashSequence_iPhone", typeof(SplashScreenSequence))) : ((SplashScreenSequence)Resources.Load("Splashes/Sequences/SplashSequence_iPad", typeof(SplashScreenSequence))));
|
|
Object.Instantiate(original);
|
|
}
|
|
}
|