39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System;
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using UnityEngine;
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public class ObjectiveSlot : MonoBehaviour
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{
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private GameObject m_succeededImage;
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private void Awake()
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{
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m_succeededImage = base.transform.FindChild("Succeeded").gameObject;
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m_succeededImage.renderer.enabled = false;
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}
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public void SetSucceeded()
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{
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base.renderer.enabled = false;
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m_succeededImage.renderer.enabled = true;
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}
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public void SetChallenge(Challenge challenge)
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{
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foreach (Challenge.IconPlacement icon in challenge.Icons)
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{
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GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(icon.icon);
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gameObject.transform.parent = base.transform;
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gameObject.transform.localPosition = icon.position;
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gameObject.transform.localScale = new Vector3(icon.scale, icon.scale, 1f);
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TimeChallenge timeChallenge = challenge as TimeChallenge;
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if ((bool)timeChallenge)
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{
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TimeSpan timeSpan = TimeSpan.FromSeconds(timeChallenge.TimeLimit());
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string text = string.Format("{0:D2}:{1:D2}", timeSpan.Seconds, timeSpan.Milliseconds / 10);
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base.transform.FindChild("ObjectiveText").GetComponent<TextMesh>().text = text;
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base.transform.FindChild("ObjectiveText").FindChild("Shadow").GetComponent<TextMesh>()
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.text = text;
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}
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}
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}
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}
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