227 lines
5.5 KiB
C#
227 lines
5.5 KiB
C#
using System;
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using UnityEngine;
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public class MotorWheel : BasePart
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{
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public float m_force;
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public bool m_enabled;
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public float m_maximumSpeed;
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private float m_maximumForce;
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private Vector3 m_lastPosition = Vector3.zero;
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private Vector3 m_lastContactDirection = Vector3.zero;
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private float m_radius;
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private float m_circumference;
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private Transform m_wheelPivot;
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private Transform m_fakeWheelPivot;
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private float m_spinSpeed;
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private Vector3 m_lastForceDirection;
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private float m_angle;
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private Collider m_supportCollider;
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private bool m_hasContact = true;
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private float m_thrust;
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private float m_thrustTimer;
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private Rigidbody colliderRigidbody;
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private AudioSource loopingWheelSound;
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private bool m_grounded;
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public bool HasContact
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{
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get
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{
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return m_hasContact;
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}
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}
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public override bool CanBeEnabled()
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{
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return m_maximumSpeed > 0f;
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}
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public override bool IsEnabled()
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{
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return m_enabled;
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}
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private void Start()
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{
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m_wheelPivot = base.transform.FindChild("WheelPivot");
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m_fakeWheelPivot = base.transform.FindChild("FakeWheelPivot");
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m_radius = GetComponent<SphereCollider>().radius;
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m_circumference = (float)Math.PI * 2f * m_radius;
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if ((bool)base.transform.FindChild("SupportCollider"))
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{
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m_supportCollider = base.transform.FindChild("SupportCollider").GetComponent<Collider>();
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}
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loopingWheelSound = AudioManager.Instance.SpawnLoopingEffect(AudioManager.Instance.CommonAudioCollection.motorWheelLoop, base.transform).audio;
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Assert.IsValid(loopingWheelSound, "loopingWheelSound");
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loopingWheelSound.volume = 0f;
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}
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public override void InitializeEngine()
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{
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float enginePowerFactor = base.contraption.GetEnginePowerFactor(this);
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m_maximumForce = m_force * enginePowerFactor;
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m_maximumSpeed = 15f * enginePowerFactor;
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}
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private void ReinitializeEngine()
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{
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float enginePowerFactor = base.contraption.GetEnginePowerFactor(this);
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m_maximumForce = m_force * enginePowerFactor;
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}
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private void OnCollisionStay(Collision collisionInfo)
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{
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for (int i = 0; i < collisionInfo.contacts.Length; i++)
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{
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if (collisionInfo.contacts[i].otherCollider != m_supportCollider)
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{
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m_lastContactDirection = (collisionInfo.contacts[i].point - m_lastPosition).normalized;
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break;
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}
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}
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}
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private void Update()
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{
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if ((bool)base.contraption && base.contraption.isRunning)
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{
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if (m_spinSpeed == 0f)
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{
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m_spinSpeed = SpeedInDirection(m_lastForceDirection);
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}
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float z = base.transform.rotation.eulerAngles.z;
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m_angle += -360f * m_spinSpeed / m_circumference * Time.deltaTime;
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if ((bool)m_wheelPivot)
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{
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m_wheelPivot.transform.localRotation = Quaternion.AngleAxis(0f - z + m_angle, Vector3.forward);
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}
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if ((bool)m_fakeWheelPivot)
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{
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float angle = 0f - z + Mathf.Sin(2f * m_angle * ((float)Math.PI / 180f)) * 8f;
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m_fakeWheelPivot.transform.localRotation = Quaternion.AngleAxis(angle, Vector3.forward);
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}
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UpdateSoundEffect();
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}
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}
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private void UpdateSoundEffect()
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{
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float num = 0.9f;
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float num2 = 1f;
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float num3 = 5f;
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float num4 = 1f;
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if (Mathf.Abs(m_spinSpeed) > num4 && m_grounded)
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{
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float value = (num2 - num) / num3 * Mathf.Abs(m_spinSpeed);
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value = Mathf.Clamp(value, num, num2);
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loopingWheelSound.pitch = value;
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loopingWheelSound.volume = Mathf.Abs(m_spinSpeed) / num4 - 1f;
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}
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else
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{
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loopingWheelSound.volume = 0f;
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}
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}
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private void FixedUpdate()
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{
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if (!base.contraption || !base.contraption.isRunning)
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{
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return;
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}
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ReinitializeEngine();
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if (m_enabled)
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{
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m_thrustTimer += Time.deltaTime * 1f;
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m_thrustTimer = Mathf.Min(m_thrustTimer, 1f);
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m_thrust = Mathf.Pow(m_thrustTimer, 0.4f);
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}
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else
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{
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m_thrustTimer = 0f;
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m_thrust = 0f;
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}
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m_lastPosition = m_wheelPivot.transform.position;
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Debug.DrawRay(m_wheelPivot.transform.position, (m_radius + 0.1f) * m_lastContactDirection);
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RaycastHit hitInfo;
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if (Physics.Raycast(m_wheelPivot.transform.position, m_lastContactDirection, out hitInfo, m_radius + 0.1f) && hitInfo.collider != m_supportCollider)
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{
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float num = SpeedInDirection(base.transform.right);
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Vector3 vector = (m_lastForceDirection = Vector3.Cross(hitInfo.normal, Vector3.forward));
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m_spinSpeed = 0f;
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m_hasContact = true;
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colliderRigidbody = hitInfo.collider.gameObject.rigidbody;
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if (m_enabled && m_maximumSpeed > 0f && num < m_maximumSpeed)
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{
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float f = 1f - num / m_maximumSpeed;
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f = Mathf.Pow(f, 0.5f);
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float num2 = m_thrust * m_maximumForce * f;
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base.rigidbody.AddForceAtPosition(num2 * vector, hitInfo.point, ForceMode.Force);
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if (!colliderRigidbody && hitInfo.collider.transform.parent != null)
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{
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colliderRigidbody = hitInfo.collider.transform.parent.rigidbody;
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}
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if (colliderRigidbody != null && !colliderRigidbody.isKinematic)
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{
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colliderRigidbody.AddForceAtPosition((0f - num2) * vector, hitInfo.point, ForceMode.Force);
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}
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Debug.DrawRay(hitInfo.point, 0.1f * num2 * vector);
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}
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m_grounded = true;
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}
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else
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{
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m_hasContact = false;
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colliderRigidbody = null;
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if (m_enabled)
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{
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m_spinSpeed = m_maximumSpeed;
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}
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else
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{
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m_spinSpeed *= 0.98f;
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}
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}
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}
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private float SpeedInDirection(Vector3 direction)
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{
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Vector3 velocity = base.rigidbody.velocity;
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if ((bool)colliderRigidbody)
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{
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velocity -= colliderRigidbody.velocity;
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}
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return Vector3.Dot(velocity, direction);
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}
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public override void ProcessTouch()
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{
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SetEnabled(!m_enabled);
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}
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public override void SetEnabled(bool enabled)
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{
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m_enabled = enabled;
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base.contraption.UpdateEngineStates(base.ConnectedComponent);
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}
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}
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