bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/LandingArea.cs
2024-02-24 22:40:44 -05:00

52 lines
1.3 KiB
C#

using System.Collections;
using UnityEngine;
public class LandingArea : Goal
{
protected bool m_landed;
public Texture2D m_activeTexture;
public Texture2D m_inactiveTexture;
public override void OnGoalEnter()
{
if (!m_landed)
{
m_landed = true;
StartCoroutine(ContraptionHasLanded());
}
}
private IEnumerator ContraptionHasLanded()
{
if (WPFMonoBehaviour.levelManager.EggsCollected > 0)
{
base.renderer.material.mainTexture = m_activeTexture;
yield return new WaitForSeconds(0.5f);
base.renderer.material.mainTexture = m_inactiveTexture;
yield return new WaitForSeconds(0.8f);
base.renderer.material.mainTexture = m_activeTexture;
yield return new WaitForSeconds(0.5f);
base.renderer.material.mainTexture = m_inactiveTexture;
yield return new WaitForSeconds(0.8f);
Pig pig = Object.FindObjectOfType(typeof(Pig)) as Pig;
Debug.Log(Vector3.Distance(pig.transform.position, base.transform.position));
if (Vector3.Distance(pig.transform.position, base.transform.position) < 4f)
{
base.renderer.material.mainTexture = m_activeTexture;
StartCoroutine(WPFMonoBehaviour.levelManager.LevelCompleted());
StartCoroutine(pig.PlayLaughterAnimation());
}
else
{
m_landed = false;
base.renderer.material.mainTexture = m_inactiveTexture;
}
}
else
{
m_landed = false;
}
}
}