12 lines
201 B
C#
12 lines
201 B
C#
using UnityEngine;
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public class DestroyWhenNoAudioPlaying : MonoBehaviour
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{
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private void Update()
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{
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if ((bool)base.audio && !base.audio.isPlaying)
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{
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Object.Destroy(base.gameObject);
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}
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}
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}
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