66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
using UnityEngine;
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public class CreditsCluster : MonoBehaviour
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{
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[SerializeField]
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private string clusterLabelId = "localization_id_not_defined";
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[SerializeField]
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private string[] names = new string[0];
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[SerializeField]
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private GameObject creditsTextPrefab;
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[SerializeField]
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private Material dropShadowMaterial;
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private readonly Vector3 shadowOffset = new Vector3(0.1f, -0.1f, 0f);
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public float CreateCreditsCluster(Vector3 offset)
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{
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CreateCreditsLine(clusterLabelId, offset, true);
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float num = offset.y - 0.5f;
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string[] array = names;
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foreach (string textContent in array)
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{
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num -= 1f;
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CreateCreditsLine(textContent, new Vector3(0f, num, 0f), false);
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}
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return num;
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}
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private void Start()
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{
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Assert.IsValid(creditsTextPrefab, "creditsTextPrefab");
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Assert.IsValid(dropShadowMaterial, "dropShadowMaterial");
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}
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private void CreateCreditsLine(string textContent, Vector3 offset, bool localize)
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{
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GameObject gameObject = (GameObject)Object.Instantiate(creditsTextPrefab);
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gameObject.transform.parent = base.transform;
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gameObject.transform.Translate(offset);
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gameObject.GetComponent<TextMesh>().text = textContent;
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GameObject gameObject2 = (GameObject)Object.Instantiate(creditsTextPrefab);
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gameObject2.transform.parent = base.transform;
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gameObject2.GetComponent<TextMesh>().text = textContent;
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gameObject2.transform.Translate(offset + shadowOffset);
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gameObject2.renderer.material = dropShadowMaterial;
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gameObject2.GetComponent<TextMesh>().offsetZ = 0.1f;
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if (localize)
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{
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gameObject.gameObject.AddComponent<TextMeshLocale>();
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gameObject2.gameObject.AddComponent<TextMeshLocale>();
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}
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if (textContent.Length > 10)
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{
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gameObject.name = textContent.Substring(0, 9);
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gameObject2.name = textContent.Substring(0, 9) + "(shadow)";
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}
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else
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{
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gameObject.name = textContent;
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gameObject2.name = textContent + "(shadow)";
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}
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}
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}
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