35 lines
808 B
C#
35 lines
808 B
C#
using UnityEngine;
|
|
|
|
public class Cork : MonoBehaviour
|
|
{
|
|
private bool flying;
|
|
|
|
private Vector3 velocity;
|
|
|
|
private float lifetime;
|
|
|
|
private float rotation;
|
|
|
|
public void Fly(Vector3 velocity, float rotation, float lifetime)
|
|
{
|
|
this.velocity = velocity;
|
|
this.rotation = rotation;
|
|
this.lifetime = lifetime;
|
|
flying = true;
|
|
AudioManager.Instance.SpawnOneShotEffect(AudioManager.Instance.CommonAudioCollection.bottleCork, base.transform.position);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (flying)
|
|
{
|
|
base.transform.position += Time.deltaTime * (velocity + Time.deltaTime * 9.81f * Vector3.down);
|
|
base.transform.rotation *= Quaternion.AngleAxis(Time.deltaTime * rotation, Vector3.forward);
|
|
lifetime -= Time.deltaTime;
|
|
if (lifetime <= 0f)
|
|
{
|
|
Object.Destroy(base.gameObject);
|
|
}
|
|
}
|
|
}
|
|
}
|