75 lines
1.3 KiB
C#
75 lines
1.3 KiB
C#
using UnityEngine;
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public class Collectable : Goal
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{
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[SerializeField]
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private ParticleSystem collectedEffect;
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public bool collected;
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private bool disabled;
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public bool Collected
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{
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get
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{
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return collected;
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}
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}
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public bool Disabled
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{
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get
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{
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return disabled;
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}
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}
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private void DisableGoal()
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{
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if ((bool)base.renderer)
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{
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base.renderer.enabled = false;
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}
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HideChildren(base.transform);
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disabled = true;
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GetComponent<BoxCollider>().enabled = false;
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}
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private void HideChildren(Transform parent)
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{
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for (int i = 0; i < parent.GetChildCount(); i++)
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{
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Transform child = parent.GetChild(i);
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if ((bool)child.renderer)
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{
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child.renderer.enabled = false;
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}
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child.gameObject.active = false;
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HideChildren(child);
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}
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}
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public override void OnGoalEnter()
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{
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if (!collected)
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{
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if ((bool)collectedEffect)
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{
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Object.Instantiate(collectedEffect, base.transform.position, base.transform.rotation);
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}
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AudioManager instance = AudioManager.Instance;
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instance.Play2dEffect(instance.CommonAudioCollection.bonusBoxCollected);
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collected = true;
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Debug.Log("Collected");
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PlayPigLaughter();
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DisableGoal();
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}
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}
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private void PlayPigLaughter()
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{
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Pig pig = Object.FindObjectOfType(typeof(Pig)) as Pig;
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StartCoroutine(pig.PlayLaughterAnimation());
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}
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}
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