using System; using UnityEngine; [Serializable] public class e2dCurveTexture { public Texture texture; public Vector2 size; public bool fixedAngle; public float fadeThreshold; public e2dCurveTexture(Texture _texture) { texture = _texture; size = new Vector2(1f, 1f); fixedAngle = false; fadeThreshold = 0.3f; } public e2dCurveTexture(e2dCurveTexture other) { texture = other.texture; size = other.size; fixedAngle = other.fixedAngle; fadeThreshold = other.fadeThreshold; } }