using System.Collections; using UnityEngine; public class TimedHide : MonoBehaviour { [SerializeField] private float lifeTime = 1f; public void Show() { base.renderer.enabled = true; StartCoroutine(HideCountdown()); } private void Start() { StartCoroutine(HideCountdown()); } private IEnumerator HideCountdown() { yield return new WaitForSeconds(lifeTime); base.renderer.enabled = false; } }