using UnityEngine; public class SandboxLevelButton : MonoBehaviour { public int m_sandboxIndex; [SerializeField] private SandboxSelector m_sandboxSelector; [SerializeField] private TextMesh m_starsText; private void Start() { bool @bool = GameProgress.GetBool("UnlockAllLevels"); m_starsText.text = GameProgress.SandboxStarCount(m_sandboxSelector.Levels[m_sandboxIndex]) + "/20"; if (GameProgress.GetBool(m_sandboxSelector.Levels[m_sandboxIndex] + "_sandbox_unlocked") || @bool || BuildCustomizationLoader.Instance.IsDebugBuild) { Button component = GetComponent