using UnityEngine; public class DeviceDependency : MonoBehaviour { [SerializeField] private DeviceInfo.DeviceFamily[] enabledOnDevices; private void Start() { DeviceInfo.DeviceFamily activeDeviceFamily = DeviceInfo.Instance.ActiveDeviceFamily; bool flag = false; DeviceInfo.DeviceFamily[] array = enabledOnDevices; foreach (DeviceInfo.DeviceFamily deviceFamily in array) { if (activeDeviceFamily == deviceFamily) { flag = true; } } if (!flag) { Object.Destroy(base.gameObject); } } }