using UnityEngine; public class CreditsMenu : MonoBehaviour { public void CloseCredits() { GameObject.Find("MainMenuLogic").GetComponent().CloseCredits(); } public void Start() { if (DeviceInfo.Instance.ActiveDeviceFamily == DeviceInfo.DeviceFamily.Ios) { SocialGameManager.Instance.ReportAchievementProgress("grp.LITERATE", 100.0); } } }