%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!43 &4300000 Mesh: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: GeneratedMesh_1013x384 m_SubMeshes: - firstByte: 0 indexCount: 6 isTriStrip: 0 triangleCount: 2 firstVertex: 0 vertexCount: 4 localAABB: m_Center: {x: -0.06510353, y: 8.255208, z: 0} m_Extent: {x: 13.1901045, y: 5, z: 0} m_MeshCompression: 0 m_IndexBuffer: 000001000200020003000000 m_Skin: [] m_BindPose: [] m_VertexData: m_CurrentChannels: 11 m_VertexCount: 4 m_Streams[0]: channelMask: 11 offset: 0 stride: 32 align: 16 m_Streams[1]: channelMask: 0 offset: 0 stride: 0 align: 16 m_Streams[2]: channelMask: 0 offset: 0 stride: 0 align: 16 m_Streams[3]: channelMask: 0 offset: 0 stride: 0 align: 16 m_DataSize: 128 _typelessdata: 551554c155555040000000000000000000000000000080bf0000603b00601f3f551554c155155441000000000000000000000000000080bf0000603b00207f3f0100524155155441000000000000000000000000000080bf00e07d3f00207f3f0100524155555040000000000000000000000000000080bf00e07d3f00601f3f m_CompressedMesh: m_Vertices: m_NumItems: 0 m_Range: 0 m_Start: 0 m_Data: m_BitSize: 0 m_UV: m_NumItems: 0 m_Range: 0 m_Start: 0 m_Data: m_BitSize: 0 m_BindPoses: m_NumItems: 0 m_Range: 0 m_Start: 0 m_Data: m_BitSize: 0 m_Normals: m_NumItems: 0 m_Range: 0 m_Start: 0 m_Data: m_BitSize: 0 m_Tangents: m_NumItems: 0 m_Range: 0 m_Start: 0 m_Data: m_BitSize: 0 m_Weights: m_NumItems: 0 m_Data: m_BitSize: 0 m_NormalSigns: m_NumItems: 0 m_Data: m_BitSize: 0 m_TangentSigns: m_NumItems: 0 m_Data: m_BitSize: 0 m_BoneIndices: m_NumItems: 0 m_Data: m_BitSize: 0 m_Triangles: m_NumItems: 0 m_Data: m_BitSize: 0 m_Colors: m_NumItems: 0 m_Data: m_BitSize: 0 m_LocalAABB: m_Center: {x: -0.06510353, y: 8.255208, z: 0} m_Extent: {x: 13.1901045, y: 5, z: 0} m_MeshUsageFlags: 0 m_MeshOptimized: 1