using UnityEngine; public class PitchRandomizer : AudioFX { public float m_pitchMin; public float m_pitchMax; protected override void ProcessAudio() { base.ProcessAudio(); Assert.Check(m_pitchMin <= m_pitchMax, "PitchRandomizer: Min pitch is larger than max, GameObject:" + base.name); Mathf.Clamp(m_pitchMin, -3f, m_pitchMax); Mathf.Clamp(m_pitchMax, m_pitchMin, 3f); base.audio.pitch = Random.Range(m_pitchMin, m_pitchMax); } }