using UnityEngine; public class PageDot : MonoBehaviour { private GameObject m_spriteOn; private GameObject m_spriteOff; private void Awake() { m_spriteOn = base.transform.Find("SpriteOn").gameObject; m_spriteOff = base.transform.Find("SpriteOff").gameObject; } public void Enable() { m_spriteOn.active = true; m_spriteOff.active = false; } public void Disable() { m_spriteOn.active = false; m_spriteOff.active = true; } }