using System; using UnityEngine; public class CartWheel : BasePart { private Vector3 m_lastPosition = Vector3.zero; private Vector3 m_lastContactDirection = Vector3.zero; private float m_radius; private float m_circumference; private Transform m_wheelPivot; private Transform m_fakeWheelPivot; private Transform m_axle; private float m_spinSpeed; private Vector3 m_lastForceDirection; private float m_angle; private AudioSource loopingWheelSound; private Collider m_supportCollider; private Rigidbody colliderRigidbody; private bool m_grounded; private void Start() { m_wheelPivot = base.transform.FindChild("WheelPivot"); m_fakeWheelPivot = base.transform.FindChild("FakeWheelPivot"); if ((bool)m_wheelPivot) { m_axle = m_wheelPivot; m_radius = m_wheelPivot.GetComponent().radius; m_circumference = (float)Math.PI * 2f * m_radius; } else { m_axle = m_fakeWheelPivot; m_radius = m_fakeWheelPivot.GetComponent().radius; m_circumference = (float)Math.PI * 2f * m_radius; } if ((bool)base.transform.FindChild("SupportCollider")) { m_supportCollider = base.transform.FindChild("SupportCollider").GetComponent(); } switch (m_partType) { case PartType.NormalWheel: loopingWheelSound = AudioManager.Instance.SpawnLoopingEffect(AudioManager.Instance.CommonAudioCollection.normalWheelLoop, base.transform).audio; break; case PartType.CartWheel: loopingWheelSound = AudioManager.Instance.SpawnLoopingEffect(AudioManager.Instance.CommonAudioCollection.woodenWheelLoop, base.transform).audio; break; case PartType.SmallWheel: loopingWheelSound = AudioManager.Instance.SpawnLoopingEffect(AudioManager.Instance.CommonAudioCollection.smallWheelLoop, base.transform).audio; break; } Assert.IsValid(loopingWheelSound, "loopingWheelSound"); loopingWheelSound.volume = 0f; } private void OnCollisionStay(Collision collisionInfo) { for (int i = 0; i < collisionInfo.contacts.Length; i++) { if (collisionInfo.contacts[i].otherCollider != m_supportCollider) { m_lastContactDirection = (collisionInfo.contacts[i].point - m_lastPosition).normalized; break; } } } private void Update() { if ((bool)base.contraption && base.contraption.isRunning) { if (m_spinSpeed == 0f) { m_spinSpeed = SpeedInDirection(m_lastForceDirection); } float z = base.transform.rotation.eulerAngles.z; m_angle += -360f * m_spinSpeed / m_circumference * Time.deltaTime; if ((bool)m_wheelPivot) { m_wheelPivot.transform.localRotation = Quaternion.AngleAxis(0f - z + m_angle, Vector3.forward); } if ((bool)m_fakeWheelPivot) { float angle = 0f - z + Mathf.Sin(2f * m_angle * ((float)Math.PI / 180f)) * 8f; m_fakeWheelPivot.transform.localRotation = Quaternion.AngleAxis(angle, Vector3.forward); } UpdateSoundEffect(); } } private void UpdateSoundEffect() { float num = 0.9f; float num2 = 1f; float num3 = 5f; float num4 = 1f; if (Mathf.Abs(m_spinSpeed) > num4 && m_grounded) { float value = (num2 - num) / num3 * Mathf.Abs(m_spinSpeed); value = Mathf.Clamp(value, num, num2); loopingWheelSound.pitch = value; loopingWheelSound.volume = Mathf.Abs(m_spinSpeed) / num4 - 1f; } else { loopingWheelSound.volume = 0f; } } private void FixedUpdate() { if ((bool)base.contraption && base.contraption.isRunning) { m_lastPosition = m_axle.transform.position; Debug.DrawRay(m_axle.transform.position, (m_radius + 0.1f) * m_lastContactDirection); RaycastHit hitInfo; if (Physics.Raycast(m_axle.transform.position, m_lastContactDirection, out hitInfo, m_radius + 0.1f) && hitInfo.collider != m_supportCollider) { colliderRigidbody = hitInfo.collider.gameObject.rigidbody; Vector3 lastForceDirection = Vector3.Cross(hitInfo.normal, Vector3.forward); m_lastForceDirection = lastForceDirection; m_spinSpeed = 0f; m_grounded = true; } else { m_spinSpeed *= 0.98f; colliderRigidbody = null; m_grounded = false; } } } private float SpeedInDirection(Vector3 direction) { Vector3 velocity = base.rigidbody.velocity; if ((bool)colliderRigidbody) { velocity -= colliderRigidbody.velocity; } return Vector3.Dot(velocity, direction); } }