Shader "_Custom/Text Shader With Z Test" { Properties { _MainTex ("Font Texture", 2D) = "white" {} _Color ("Text Color", Color) = (1,1,1,1) } SubShader { Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="True" "RenderType"="Transparent" } Pass { Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="True" "RenderType"="Transparent" } Color [_Color] ZWrite Off Cull Off Fog { Mode Off } Blend SrcAlpha OneMinusSrcAlpha SetTexture [_MainTex] { combine primary, texture alpha * primary alpha } } } }