using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; public class WebViewManager : MonoBehaviour { private List m_listeners = new List(); private static WebViewManager instance; private bool m_created; public bool Created { get { return m_created; } } public static WebViewManager Instance { get { return instance; } } public void Create(float top, float left, float width, float height) { } public void Destroy() { } public void Show() { } public void Hide() { } public void LoadURL(string url) { } public void RegisterListener(WebviewDelegate obj) { m_listeners.Add(obj); } public void RemoveListener(WebviewDelegate obj) { m_listeners.Remove(obj); } public static bool IsInstantiated() { return instance; } private void Awake() { Assert.Check(instance == null, "Singleton " + base.name + " spawned twice"); instance = this; Object.DontDestroyOnLoad(this); } protected void webViewDidFinishLoad(string pageTitle) { foreach (WebviewDelegate listener in m_listeners) { listener.webViewDidFinishLoad(pageTitle); } Debug.Log("webViewDidFinishLoad: " + pageTitle); } protected void webViewDidFail(string errorCode) { foreach (WebviewDelegate listener in m_listeners) { listener.webViewDidFail(errorCode); } Debug.Log("webViewDidFail: " + errorCode); } }