using UnityEngine; public class GizmoUtils : MonoBehaviour { public static void DrawArrow(Vector3 pos, Vector3 direction) { if (direction.magnitude != 0f) { float num = 0.35f; float num2 = 30f; Vector3 vector = Quaternion.AngleAxis(num2 + 180f, Vector3.forward) * direction; Vector3 vector2 = Quaternion.AngleAxis(0f - num2 - 180f, Vector3.forward) * direction; Gizmos.DrawRay(pos, direction); Gizmos.DrawRay(pos + direction, vector * num); Gizmos.DrawRay(pos + direction, vector2 * num); } } }