using UnityEngine; public class CommonAudio : ScriptableObject { public AudioClip menuClick; public AudioClip menuHover; public AudioClip goalBoxCollected; public AudioClip bonusBoxCollected; public AudioClip placePart; public AudioClip rotatePart; public AudioClip dragPart; public AudioClip removePart; public AudioClip clearBuildGrid; public AudioClip buildContraption; public AudioClip victory; public AudioClip oneStar; public AudioClip twoStar; public AudioClip threeStar; public AudioSource balloonPop; public AudioSource fan; public AudioSource propeller; public AudioSource motorWheelLoop; public AudioSource normalWheelLoop; public AudioSource smallWheelLoop; public AudioSource woodenWheelLoop; public AudioSource rotorLoop; public AudioSource bellowsPuff; public AudioSource electricEngine; public AudioSource engine; public AudioSource V8Engine; public AudioSource bottleCork; public AudioSource umbrellaOpen; public AudioSource umbrellaClose; public AudioSource tntExplosion; public AudioSource sandbagCollision; public AudioSource[] collisionMetalHit; public AudioSource[] collisionMetalDamage; public AudioSource[] collisionMetalBreak; public AudioSource[] collisionWoodHit; public AudioSource[] collisionWoodDamage; public AudioSource[] collisionWoodDestroy; }