bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/Scissor.cs

40 lines
1 KiB
C#
Raw Normal View History

2024-02-24 22:40:44 -05:00
using UnityEngine;
public class Scissor : MonoBehaviour
{
public Rect scissorRect = new Rect(0f, 0f, 1f, 1f);
public void SetRectangle(Rect rect)
{
scissorRect = rect;
}
private void SetScissorRect(Camera cam, Rect r)
{
if (r.x < 0f)
{
r.width += r.x;
r.x = 0f;
}
if (r.y < 0f)
{
r.height += r.y;
r.y = 0f;
}
r.width = Mathf.Min(1f - r.x, r.width);
r.height = Mathf.Min(1f - r.y, r.height);
cam.rect = new Rect(0f, 0f, 1f, 1f);
cam.ResetProjectionMatrix();
Matrix4x4 projectionMatrix = cam.projectionMatrix;
cam.rect = r;
Matrix4x4 matrix4x = Matrix4x4.TRS(new Vector3(1f / r.width - 1f, 1f / r.height - 1f, 0f), Quaternion.identity, new Vector3(1f / r.width, 1f / r.height, 1f));
Matrix4x4 matrix4x2 = Matrix4x4.TRS(new Vector3((0f - r.x) * 2f / r.width, (0f - r.y) * 2f / r.height, 0f), Quaternion.identity, Vector3.one);
cam.projectionMatrix = matrix4x2 * matrix4x * projectionMatrix;
}
private void OnPreRender()
{
SetScissorRect(base.camera, scissorRect);
}
}