bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/FanPropeller.cs

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2024-02-24 22:40:44 -05:00
using UnityEngine;
public class FanPropeller : BasePropulsion
{
private const float LowPowerSoundLimit = 1f;
public float m_force;
public Direction m_forceDirection;
public bool m_isRotor;
public bool m_enabled;
public float m_defaultSpeed;
public Transform m_fanVisualization;
protected Quaternion m_origRot;
protected float m_angle;
private Vector3 m_originalDirection;
private float m_maximumRotationSpeed;
private float m_rotationSpeed;
private float m_maximumForce;
private float m_maximumSpeed;
private GameObject loopingSound;
private float powerFactor;
public ParticleSystem smokeCloud;
public override JointConnectionStrength GetJointConnectionStrength()
{
if (m_partType == PartType.Fan && m_gridRotation == GridRotation.Deg_270)
{
return JointConnectionStrength.High;
}
return m_jointConnectionStrength;
}
public override bool CanBeEnabled()
{
return m_maximumRotationSpeed > 0f;
}
public override bool IsEnabled()
{
return m_enabled;
}
public override Direction EffectDirection()
{
return BasePart.Rotate(m_forceDirection, m_gridRotation);
}
public override void Awake()
{
base.Awake();
m_enabled = false;
}
public override void Initialize()
{
m_origRot = m_fanVisualization.transform.localRotation;
m_enabled = false;
Vector3 directionVector = BasePart.GetDirectionVector(m_forceDirection);
m_originalDirection = base.transform.TransformDirection(directionVector);
}
public override void InitializeEngine()
{
powerFactor = base.contraption.GetEnginePowerFactor(this);
if (powerFactor > 1f)
{
powerFactor = Mathf.Pow(powerFactor, 0.75f);
}
m_maximumSpeed = powerFactor * m_defaultSpeed;
m_maximumForce = m_force * powerFactor;
m_maximumRotationSpeed = 1000f * powerFactor;
if (m_maximumRotationSpeed > 0f)
{
m_maximumRotationSpeed += 700f;
}
else
{
m_angle = 0f;
if (m_enabled)
{
SetEnabled(false);
}
}
if ((bool)loopingSound)
{
AudioManager.Instance.RemoveLoopingEffect(ref loopingSound);
}
}
public void FixedUpdate()
{
if (!base.contraption || !base.contraption.isRunning)
{
return;
}
if (m_enabled)
{
m_rotationSpeed = m_maximumRotationSpeed;
}
else if (m_rotationSpeed < 450f)
{
m_rotationSpeed *= 0.9f;
}
else
{
m_rotationSpeed *= 0.98f;
}
m_angle += m_rotationSpeed * Time.deltaTime;
if (m_angle > 180f)
{
m_angle -= 360f;
}
if (!m_enabled)
{
if (m_isRotor)
{
base.rigidbody.angularDrag = 1f;
}
return;
}
if (m_isRotor)
{
base.rigidbody.angularDrag = 1000f;
}
Vector3 directionVector = BasePart.GetDirectionVector(m_forceDirection);
Vector3 vector = base.transform.TransformDirection(directionVector);
Vector3 vector2 = base.transform.position + vector * 0.5f;
Vector3 vector3 = vector;
if (m_isRotor)
{
vector3 = 0.5f * (vector3 + m_originalDirection);
}
float num = LimitForceForSpeed(m_maximumForce, vector3);
float num2 = 1f;
if (m_forceDirection == Direction.Left)
{
float value = Vector3.Dot(base.rigidbody.velocity, -vector3);
float num3 = Mathf.Clamp(value, -2f, 2f);
Vector3 position = base.transform.position;
position.z = 0f;
RaycastHit hitInfo;
if (Physics.Raycast(position, -vector3, out hitInfo, 1f) && m_enabled)
{
num2 = 1f + (2f + num3) * Mathf.Pow(1f - hitInfo.distance, 1.5f);
}
}
if (m_partType == PartType.Rotor && m_enabled)
{
Vector3 velocity = base.rigidbody.velocity;
if (velocity.magnitude > m_maximumSpeed && Vector3.Dot(vector3, velocity) > 0f)
{
float num4 = velocity.magnitude - m_maximumSpeed;
base.rigidbody.AddForceAtPosition(-4f * num4 * num4 * velocity.normalized, vector2, ForceMode.Force);
}
}
base.rigidbody.AddForceAtPosition(num * num2 * vector3, vector2, ForceMode.Force);
Debug.DrawRay(vector2, 0.1f * num * num2 * vector3, Color.green);
}
private float LimitForceForSpeed(float forceMagnitude, Vector3 forceDir)
{
Vector3 velocity = base.rigidbody.velocity;
float num = Vector3.Dot(velocity.normalized, forceDir);
if (num > 0f)
{
Vector3 vector = velocity * num;
if (vector.magnitude > m_maximumSpeed)
{
return forceMagnitude / (1f + vector.magnitude - m_maximumSpeed);
}
}
return forceMagnitude;
}
public override void ProcessTouch()
{
SetEnabled(!m_enabled);
}
public override void SetEnabled(bool toggle)
{
if (toggle && m_maximumRotationSpeed == 0f)
{
return;
}
m_enabled = toggle;
if (!m_enabled)
{
m_rotationSpeed = 800f;
m_angle = 292.3f;
if ((bool)smokeCloud)
{
smokeCloud.Stop();
}
}
else if ((bool)smokeCloud)
{
smokeCloud.Play();
}
base.contraption.UpdateEngineStates(base.ConnectedComponent);
if (m_enabled)
{
PlayPropellerSound();
}
else if ((bool)loopingSound)
{
AudioManager.Instance.RemoveLoopingEffect(ref loopingSound);
}
Billboard component = GetComponent<Billboard>();
if ((bool)component)
{
component.enabled = !m_enabled;
}
}
public void PlayPropellerSound()
{
AudioManager instance = AudioManager.Instance;
switch (m_partType)
{
case PartType.Fan:
loopingSound = instance.SpawnLoopingEffect(instance.CommonAudioCollection.fan, base.gameObject.transform);
break;
case PartType.Rotor:
loopingSound = instance.SpawnLoopingEffect(instance.CommonAudioCollection.rotorLoop, base.gameObject.transform);
break;
default:
loopingSound = instance.SpawnLoopingEffect(instance.CommonAudioCollection.propeller, base.gameObject.transform);
break;
}
loopingSound.audio.time = loopingSound.audio.clip.length * Random.value;
}
public void LateUpdate()
{
Vector3 axis = ((!m_isRotor) ? Vector3.right : Vector3.up);
m_fanVisualization.transform.localRotation = m_origRot * Quaternion.AngleAxis(m_angle, axis);
}
public override void OnDetach()
{
Debug.Log("on detach audio");
if ((bool)loopingSound)
{
AudioManager.Instance.RemoveLoopingEffect(ref loopingSound);
}
}
}