bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/CreditsCluster.cs

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2024-02-24 22:40:44 -05:00
using UnityEngine;
public class CreditsCluster : MonoBehaviour
{
[SerializeField]
private string clusterLabelId = "localization_id_not_defined";
[SerializeField]
private string[] names = new string[0];
[SerializeField]
private GameObject creditsTextPrefab;
[SerializeField]
private Material dropShadowMaterial;
private readonly Vector3 shadowOffset = new Vector3(0.1f, -0.1f, 0f);
public float CreateCreditsCluster(Vector3 offset)
{
CreateCreditsLine(clusterLabelId, offset, true);
float num = offset.y - 0.5f;
string[] array = names;
foreach (string textContent in array)
{
num -= 1f;
CreateCreditsLine(textContent, new Vector3(0f, num, 0f), false);
}
return num;
}
private void Start()
{
Assert.IsValid(creditsTextPrefab, "creditsTextPrefab");
Assert.IsValid(dropShadowMaterial, "dropShadowMaterial");
}
private void CreateCreditsLine(string textContent, Vector3 offset, bool localize)
{
GameObject gameObject = (GameObject)Object.Instantiate(creditsTextPrefab);
gameObject.transform.parent = base.transform;
gameObject.transform.Translate(offset);
gameObject.GetComponent<TextMesh>().text = textContent;
GameObject gameObject2 = (GameObject)Object.Instantiate(creditsTextPrefab);
gameObject2.transform.parent = base.transform;
gameObject2.GetComponent<TextMesh>().text = textContent;
gameObject2.transform.Translate(offset + shadowOffset);
gameObject2.renderer.material = dropShadowMaterial;
gameObject2.GetComponent<TextMesh>().offsetZ = 0.1f;
if (localize)
{
gameObject.gameObject.AddComponent<TextMeshLocale>();
gameObject2.gameObject.AddComponent<TextMeshLocale>();
}
if (textContent.Length > 10)
{
gameObject.name = textContent.Substring(0, 9);
gameObject2.name = textContent.Substring(0, 9) + "(shadow)";
}
else
{
gameObject.name = textContent;
gameObject2.name = textContent + "(shadow)";
}
}
}